SpaceInvaders | Space Invaders Using Libgdx

 by   jmrapp1 Java Version: 1.0 License: No License

kandi X-RAY | SpaceInvaders Summary

kandi X-RAY | SpaceInvaders Summary

SpaceInvaders is a Java library. SpaceInvaders has no vulnerabilities and it has low support. However SpaceInvaders has 2 bugs and it build file is not available. You can download it from GitHub.

Space Invaders Using Libgdx
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            kandi-support Support

              SpaceInvaders has a low active ecosystem.
              It has 34 star(s) with 30 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 2050 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpaceInvaders is 1.0

            kandi-Quality Quality

              SpaceInvaders has 2 bugs (0 blocker, 0 critical, 2 major, 0 minor) and 223 code smells.

            kandi-Security Security

              SpaceInvaders has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SpaceInvaders code analysis shows 0 unresolved vulnerabilities.
              There are 6 security hotspots that need review.

            kandi-License License

              SpaceInvaders does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SpaceInvaders releases are available to install and integrate.
              SpaceInvaders has no build file. You will be need to create the build yourself to build the component from source.
              SpaceInvaders saves you 1796 person hours of effort in developing the same functionality from scratch.
              It has 3970 lines of code, 553 functions and 114 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SpaceInvaders and discovered the below as its top functions. This is intended to give you an instant insight into SpaceInvaders implemented functionality, and help decide if they suit your requirements.
            • Sets the path
            • Finds all nodes that are adjacent to the target
            • Returns a path starting from the given start node
            • Sets whether all the tiles are walkable
            • Transport to the specified destination
            • Moves to the specified point
            • Renders the scene to the FBO
            • Renders light to a sprite batch
            • Load sprite
            • Load a sprite from the specified file
            • Initializes the camera
            • Main entry point
            • Update the destination
            • Call an event
            • Computes a raycast from world to world coordinates
            • Moves the mouse to the specified coordinates
            • Update the current
            • Go back to the current screen
            • Prints the map
            • Renders this screen
            • Encrypt a string
            • Decrypt a String
            • Create the GUI
            • Renders the text onto the supplied sprite buffer
            • Update position
            • Puts an object into preferences
            Get all kandi verified functions for this library.

            SpaceInvaders Key Features

            No Key Features are available at this moment for SpaceInvaders.

            SpaceInvaders Examples and Code Snippets

            No Code Snippets are available at this moment for SpaceInvaders.

            Community Discussions

            QUESTION

            bug in loading scenes with different background
            Asked 2022-Jan-30 at 07:38

            I am trying to add a pause menu in my game SpaceInvaders with the last frame of the game in the background but when I load the pause scene my game does not show the game in the background

            the background game looks like this

            the first time I load pause it shows this

            and then whenever i load pause it behaves normally like this

            my game has 3 files :

            1)game file

            2)pause file

            3)init file (that connects above two)

            Game file ...

            ANSWER

            Answered 2021-Dec-28 at 16:44

            The problem is recursion. menu calls PAUSE, PAUSE calls menu:

            Source https://stackoverflow.com/questions/70509808

            QUESTION

            Trying to create exe file from with a script importing pygame
            Asked 2021-Sep-19 at 01:48

            this is what I get after running the exe file for my space-invaders game even with the assets folder in the dist folder. the command use to create the exe was: pyinstaller spaceinvaders.py --onefile --noconsole

            image of error

            ...

            ANSWER

            Answered 2021-Sep-19 at 00:59

            From documentation.

            Helping PyInstaller Find Modules

            Extending the Path If Analysis recognizes that a module is needed, but cannot find that module, it is often because the script is manipulating sys.path. The easiest thing to do in this case is to use the --paths option to list all the other places that the script might be searching for imports:

            pyi-makespec --paths=/path/to/thisdir
            --paths=/path/to/otherdir myscript.py

            These paths will be noted in the spec file in the pathex argument. They will be added to the current sys.path during analysis.

            Try to add path to that module and see if it will work after.

            Source https://stackoverflow.com/questions/69238873

            QUESTION

            Need help keeping my process running until I type in a keyword
            Asked 2021-Jul-27 at 19:24

            Write a main method that creates and starts the game. The user should be able to enter letters repeatedly. After each entry, the current playing field should be issued. When the user enters x, the program is to be terminated. That is my excerice.

            I tried to do it with a do/while loop, but I just couldnt make it work. Then I tried to do it with a RuntimeException and use try/catch but I also failed. If someone could just hint me in the right direction, I would really appreciate it :).

            ...

            ANSWER

            Answered 2021-Jul-27 at 17:28

            You just need a loop around your scanner waiting for keyboard input

            Source https://stackoverflow.com/questions/68549031

            QUESTION

            Running gym atari in google colab?
            Asked 2021-Jun-03 at 12:26

            So I am looking to train a model on colab using a GPU/TPU as my local machine doesn't have one. I am not bothered about visualising the training I just want colab to do the bulk of the work.

            When importing my .ipynb into colab and running as soon as i attempt to make an env using any of the atari games i get the error:

            ...

            ANSWER

            Answered 2021-Jun-03 at 12:26

            So I have found a solution. You will first need to download the roms from http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html

            Unpack the .rar file then unzip the HC Roms and Roms folders.

            Next upload the folders to colab or to your Google Drive and then link it to your colab.

            From here run:

            Source https://stackoverflow.com/questions/67808779

            QUESTION

            How to spawn entities with specified conditions in pygame?
            Asked 2021-May-22 at 14:53

            Some basic python code with the help of the pygame module. I want to be able to spawn another enemy every time my previous enemy reaches 300px on the Y axis. I tried to search for solutions online but I did not find anything helpful. I'm a complete beginner so pls excuse me if there's a pretty obvious answer to this..

            ...

            ANSWER

            Answered 2021-May-22 at 14:53

            Do not load the images continuously in player and enemy. Loading an image is a very time consuming operation. Load the images once at initialization.

            Source https://stackoverflow.com/questions/67650508

            QUESTION

            Over image text that only appears when hovering over the image
            Asked 2021-Feb-03 at 19:41

            I got some simple code to make text appear when I hover over an image, the problem I run into is that the hover hitbox is bigger than the image. I looked at my CSS and tried a lot but I can't find the right bit of code that I need to change.

            CSS:

            ...

            ANSWER

            Answered 2021-Feb-03 at 10:13

            The code you are looking for is this class in your CSS:

            Source https://stackoverflow.com/questions/66024817

            QUESTION

            How to get the max by key of the result of groupingBy
            Asked 2021-Jan-29 at 20:28

            I have an arraylist, aliens, of the following objects:

            ...

            ANSWER

            Answered 2021-Jan-29 at 20:28

            There are several ways to get a map entry by max key:

            1. Use sorted map like TreeMap and then get use lastEntry method:

            Source https://stackoverflow.com/questions/65944241

            QUESTION

            Adding more enemies over time in a Space Invaders game in Pygame
            Asked 2021-Jan-23 at 23:58

            I try to add more enemies over time, for example when your score is larger than 5, there should be 2 enemies and so on. But every time when i hit a score of 5 the game crashes with the error code:

            ...

            ANSWER

            Answered 2021-Jan-23 at 23:55

            It seems like you do not increase the length of enemyX when you add new enemies. Then, in this bit of code, i exceeds the largest index of enemyX, resulting in an error:

            Source https://stackoverflow.com/questions/65865624

            QUESTION

            TypeError: text must be unicode or bytes & how to make a working bullet in pygame
            Asked 2020-Dec-13 at 05:03

            I am making Space Invaders. Here is my code so far:

            ...

            ANSWER

            Answered 2020-Dec-13 at 05:03

            The first argument of font_type.render needs to be a string, and you are passing an int into the sentence parameter (you are passing blue_enemy_health integer). You need to convert it into a string before rendering it with the font by str(blue_enemy_health) when you pass it into the message function.

            Source https://stackoverflow.com/questions/65268525

            QUESTION

            How to output letters letters remaining/used in Hangman C#
            Asked 2020-Oct-24 at 21:52

            I have created a hangman game in C#. It all works fine, except that I would like it to display which letters are remaining when the user inputs a letter already used. However, it is showing only the chosen letter and not the others which remain.

            I have included my full source code below. The section between the // ********** is where I believe the fault lies.

            ...

            ANSWER

            Answered 2020-Oct-24 at 21:52

            I think you should send letterGuessed list to GetAlphabet method like this, GetAlphabet(letterGuessed);

            Then I changed that method like:

            Source https://stackoverflow.com/questions/64518182

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SpaceInvaders

            You can download it from GitHub.
            You can use SpaceInvaders like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SpaceInvaders component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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