SpaceInvaders | Space Invaders Using Libgdx
kandi X-RAY | SpaceInvaders Summary
kandi X-RAY | SpaceInvaders Summary
Space Invaders Using Libgdx
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Top functions reviewed by kandi - BETA
- Sets the path
- Finds all nodes that are adjacent to the target
- Returns a path starting from the given start node
- Sets whether all the tiles are walkable
- Transport to the specified destination
- Moves to the specified point
- Renders the scene to the FBO
- Renders light to a sprite batch
- Load sprite
- Load a sprite from the specified file
- Initializes the camera
- Main entry point
- Update the destination
- Call an event
- Computes a raycast from world to world coordinates
- Moves the mouse to the specified coordinates
- Update the current
- Go back to the current screen
- Prints the map
- Renders this screen
- Encrypt a string
- Decrypt a String
- Create the GUI
- Renders the text onto the supplied sprite buffer
- Update position
- Puts an object into preferences
SpaceInvaders Key Features
SpaceInvaders Examples and Code Snippets
Community Discussions
Trending Discussions on SpaceInvaders
QUESTION
I am trying to add a pause menu in my game SpaceInvaders with the last frame of the game in the background but when I load the pause scene my game does not show the game in the background
the background game looks like this
the first time I load pause it shows this
and then whenever i load pause it behaves normally like this
my game has 3 files :
1)game file
2)pause file
3)init file (that connects above two)
Game file ...ANSWER
Answered 2021-Dec-28 at 16:44The problem is recursion. menu
calls PAUSE
, PAUSE
calls menu
:
QUESTION
this is what I get after running the exe file for my space-invaders game even with the assets folder in the dist folder. the command use to create the exe was: pyinstaller spaceinvaders.py --onefile --noconsole
ANSWER
Answered 2021-Sep-19 at 00:59From documentation.
Helping PyInstaller Find Modules
Extending the Path If Analysis recognizes that a module is needed, but cannot find that module, it is often because the script is manipulating sys.path. The easiest thing to do in this case is to use the --paths option to list all the other places that the script might be searching for imports:
pyi-makespec --paths=/path/to/thisdir
--paths=/path/to/otherdir myscript.pyThese paths will be noted in the spec file in the pathex argument. They will be added to the current sys.path during analysis.
Try to add path to that module and see if it will work after.
QUESTION
Write a main method that creates and starts the game. The user should be able to enter letters repeatedly. After each entry, the current playing field should be issued. When the user enters x, the program is to be terminated. That is my excerice.
I tried to do it with a do/while loop, but I just couldnt make it work. Then I tried to do it with a RuntimeException
and use try/catch but I also failed.
If someone could just hint me in the right direction, I would really appreciate it :).
ANSWER
Answered 2021-Jul-27 at 17:28You just need a loop around your scanner waiting for keyboard input
QUESTION
So I am looking to train a model on colab using a GPU/TPU as my local machine doesn't have one. I am not bothered about visualising the training I just want colab to do the bulk of the work.
When importing my .ipynb into colab and running as soon as i attempt to make an env using any of the atari games i get the error:
...ANSWER
Answered 2021-Jun-03 at 12:26So I have found a solution. You will first need to download the roms from http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html
Unpack the .rar file then unzip the HC Roms and Roms folders.
Next upload the folders to colab or to your Google Drive and then link it to your colab.
From here run:
QUESTION
Some basic python code with the help of the pygame module. I want to be able to spawn another enemy every time my previous enemy reaches 300px on the Y axis. I tried to search for solutions online but I did not find anything helpful. I'm a complete beginner so pls excuse me if there's a pretty obvious answer to this..
...ANSWER
Answered 2021-May-22 at 14:53Do not load the images continuously in player
and enemy
. Loading an image is a very time consuming operation. Load the images once at initialization.
QUESTION
I got some simple code to make text appear when I hover over an image, the problem I run into is that the hover hitbox is bigger than the image. I looked at my CSS and tried a lot but I can't find the right bit of code that I need to change.
CSS:
...ANSWER
Answered 2021-Feb-03 at 10:13The code you are looking for is this class in your CSS:
QUESTION
I have an arraylist, aliens
, of the following objects:
ANSWER
Answered 2021-Jan-29 at 20:28There are several ways to get a map entry by max key:
- Use sorted map like
TreeMap
and then get uselastEntry
method:
QUESTION
I try to add more enemies over time, for example when your score is larger than 5, there should be 2 enemies and so on. But every time when i hit a score of 5 the game crashes with the error code:
...ANSWER
Answered 2021-Jan-23 at 23:55It seems like you do not increase the length of enemyX
when you add new enemies. Then, in this bit of code, i
exceeds the largest index of enemyX
, resulting in an error:
QUESTION
I am making Space Invaders. Here is my code so far:
...ANSWER
Answered 2020-Dec-13 at 05:03The first argument of font_type.render
needs to be a string, and you are passing an int
into the sentence
parameter (you are passing blue_enemy_health
integer). You need to convert it into a string before rendering it with the font by str(blue_enemy_health)
when you pass it into the message
function.
QUESTION
I have created a hangman game in C#. It all works fine, except that I would like it to display which letters are remaining when the user inputs a letter already used. However, it is showing only the chosen letter and not the others which remain.
I have included my full source code below. The section between the // ********** is where I believe the fault lies.
...ANSWER
Answered 2020-Oct-24 at 21:52I think you should send letterGuessed list to GetAlphabet method like this, GetAlphabet(letterGuessed);
Then I changed that method like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SpaceInvaders
You can use SpaceInvaders like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SpaceInvaders component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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