game-executor | 采用Reactor模式,注册readycreate
kandi X-RAY | game-executor Summary
kandi X-RAY | game-executor Summary
game-executor is a Java library. game-executor has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为 dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度 。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多 线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update 事件注册到dispatchThread消息分配模型进行循环处理。如果模型死亡将消息转化为readyfinish事件注册到更新服务UpdateServic进行销毁 。这个系统实现了模型自动缓存,多线程异步循环调度模型更新,自动处理模型死亡事件进行销毁。 支持将多个updater绑定到同一个更新线程上,减少线程调度。
采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为 dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度 。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多 线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update 事件注册到dispatchThread消息分配模型进行循环处理。如果模型死亡将消息转化为readyfinish事件注册到更新服务UpdateServic进行销毁 。这个系统实现了模型自动缓存,多线程异步循环调度模型更新,自动处理模型死亡事件进行销毁。 支持将多个updater绑定到同一个更新线程上,减少线程调度。
Support
Quality
Security
License
Reuse
Support
game-executor has a low active ecosystem.
It has 25 star(s) with 33 fork(s). There are 3 watchers for this library.
It had no major release in the last 12 months.
game-executor has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of game-executor is 1.8.0
Quality
game-executor has 0 bugs and 0 code smells.
Security
game-executor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
game-executor code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
game-executor is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
game-executor releases are available to install and integrate.
Build file is available. You can build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed game-executor and discovered the below as its top functions. This is intended to give you an instant insight into game-executor implemented functionality, and help decide if they suit your requirements.
- Fetch updates
- Send finish event
- Fire finished event
- Add a finished event
- The main loop
- Dispatches an event to the ring buffer
- Execute an executor update
- Create a new thread
- Starts the service
- Execute an update
- Returns the long value of the specified system property
- Returns the integer value of the specified system property
- Add create event
- Returns the value of a boolean property
- Execute an update event
- Shutdown the worker
- Start the executor service
- Running the update
- Process single event
- Handle update event
- Get the update
- Fires an update event
- Initialize the worker thread
Get all kandi verified functions for this library.
game-executor Key Features
No Key Features are available at this moment for game-executor.
game-executor Examples and Code Snippets
No Code Snippets are available at this moment for game-executor.
Community Discussions
No Community Discussions are available at this moment for game-executor.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install game-executor
You can download it from GitHub.
You can use game-executor like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the game-executor component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use game-executor like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the game-executor component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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