minesweeper | Android Minesweeper Game

 by   kgleong Java Version: 1.1 License: No License

kandi X-RAY | minesweeper Summary

kandi X-RAY | minesweeper Summary

minesweeper is a Java library. minesweeper has no bugs, it has no vulnerabilities, it has build file available and it has high support. You can download it from GitHub.

First published to the Play Store on September 15, 2015.

            kandi-support Support

              minesweeper has a highly active ecosystem.
              It has 25 star(s) with 12 fork(s). There are 3 watchers for this library.
              It had no major release in the last 6 months.
              minesweeper has no issues reported. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of minesweeper is 1.1

            kandi-Quality Quality

              minesweeper has 0 bugs and 0 code smells.

            kandi-Security Security

              minesweeper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              minesweeper code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              minesweeper does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              minesweeper releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              minesweeper saves you 841 person hours of effort in developing the same functionality from scratch.
              It has 1927 lines of code, 152 functions and 27 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed minesweeper and discovered the below as its top functions. This is intended to give you an instant insight into minesweeper implemented functionality, and help decide if they suit your requirements.
            • Initializes the activity
            • Creates the tile views
            • Sets up views and their state
            • Called when a game is complete
            • Draw the inner rectangle
            • Sets the path to a single path
            • Creates an inner rectangle for the specified rectangle
            • Handles a tile view action event
            • Finds adjacent tile views that are not adjacent to the board
            • Publish game result
            • Set a tile view and set the uncovered graphic
            • Setup the uncovered tile drawable
            • Creates a StateListDrawable from attributes
            • Creates the currently pressed attributes
            • Draws a circle
            • Setup the paint objects
            • Initialize the game state
            • Draws the text
            • Setup the draw objects
            • Extract the attributes from the AttributeSet
            • Layout the board
            • Extract attributes from the attributes
            • Set the dimension of the board
            Get all kandi verified functions for this library.

            minesweeper Key Features

            No Key Features are available at this moment for minesweeper.

            minesweeper Examples and Code Snippets

            No Code Snippets are available at this moment for minesweeper.

            Community Discussions


            tkinter window not being destroyed as expected
            Asked 2021-Jun-09 at 03:43

            I wrote a pretty simple minesweeper clone using tkinter, but for some reason when I call the boom() method, "BOOM!" is printed but the window is not closed. Why is this not working?



            Answered 2021-Jun-09 at 03:43

            You never called boom function. That's the issue.

            Source https://stackoverflow.com/questions/67897142


            js minesweeper board and row pushing
            Asked 2021-Jun-05 at 22:38

            Trying my hands on a beginner minesweeper project and have a question on nested loops. I understand the basic when its with numbers. However, adding arrays and objects into a nested loop iteration is a bit tricky for mind and need some clarity (understanding the logic better).

            For the below code, does the "const row = []" reset back to an empty array after every time the inner loop finishes pushing the "tile" variable into "row"? I am assuming it does since X will go to "1", which it'll reset the loop again?

            Declaring boardSize as 2, I got an output of:
            board First Iteration: [[{0,0}, {0,1}]]
            board Second Iteration: [[{0,0}, {0,1}],[{1,0},{1,1}]]



            Answered 2021-Jun-05 at 19:59

            Yes you are correct, const row is declared in a Scope, which is terminated after the iteration is finished, each iteration will have it's own row variable. Generally a new scope is created if the code is surrounded by Curly Braces {} such as If statements, Functions, and Loops, though there are a few extra cases.

            The Lowest Scope will override scopes Above it, and variables Defined within a scope are only accessible to that scope and other scopes within it.

            Source https://stackoverflow.com/questions/67852208


            wxWidgets GridSizer puts all buttons in the same position
            Asked 2021-Jun-01 at 16:20

            I'm learning wxWidgets and am trying to make minesweeper using wxButtons. I use the following code to create and position the buttons:



            Answered 2021-Jun-01 at 16:20

            To make the grid sizer layout the buttons, you need to either

            1. set it to be the sizer for a window or
            2. add it to another sizer.

            Assuming the code above is from the constructor of your main frame window, you would set grid to be the sizer for the frame like this

            Source https://stackoverflow.com/questions/67787519


            javascript minesweeper issue with revealing tiles surrounding a clicked 0 tile
            Asked 2021-May-29 at 23:30

            Clicking on one of the tiles triggers clickerbox().

            The issue is that if the user clicks on a tile with b no surrounding mines it's supposed to reveal them, and if any of those also have no mines it should do the same.

            It seems to do some of this and then stop before revealing all the tiles it should. I was wondering if anyone knew why or how to fix this?

            screenshot of the game board after a zero is clicked on

            The first 5 clicks were made by the user then the rest where triggered by the function.



            Answered 2021-May-29 at 23:30

            The mistake is hidden in for loop of autoclick function:

            for (i = 0; i < 8; i++) { ... }

            You have to use var keyword to create local iteration variable. Otherwise the global variable is created and reused by recursive calls.

            for (var i = 0; i < 8; i++) { ... }

            My favorite game btw.

            Source https://stackoverflow.com/questions/67753549


            python need help seeing where my set is being changed during iteration
            Asked 2021-May-26 at 04:28

            I have built a minesweeper algorithm for a cs50 assignment. I have identidied issue with my code. (Inside the minesweeper class)

            The program needs both minesweeper.py and runner.py and is executed with "python runner.py"

            Upon running it with python runner.py it gives me a RuntimeError:



            Answered 2021-May-26 at 04:28

            The problem is that the code is "marking safes" while looping over "safes".

            Try changing:

            Source https://stackoverflow.com/questions/67698497


            cs50 minesweeper algorithm , set changed size during iteration
            Asked 2021-May-24 at 04:54

            I am Currently working on a minesweeper algorithm for a cs50 assignment. There seems to be an issue with my code. (Inside the minesweeper class)

            The program needs both minesweeper.py and runner.py and is executed with "python runner.py"

            Upon running it with python runner.py it gives me a RuntimeError:



            Answered 2021-May-23 at 19:56

            During the iteration over safes (the cells of a Sentence) you call self.mark_safe(safe). That removes the cell in cells on which you iter. But you cannot change a set during iteration.

            Grab a shallow copy of safes and iterate over it instead.

            Source https://stackoverflow.com/questions/67659612


            Got a Stack Overflow error while attempting to make Minesweeper
            Asked 2021-May-02 at 11:42

            Recently I've been trying to learn C++ through SFML. The Project I'm working on at the moment is Minesweeper (https://minesweeper.online/ if not familiar with the game). I want to avoid having to attach too much code so I'll explain step by step what the program does and elaborate on parts that run into issues.

            1. A Grid object is created, containing two 2D arrays, grid and stategrid.
            2. populate() populates grid with a certain amount of randomly placed mines, in this case 1 mine, for simplicity's sake.
            3. the analyze() function fills in the amount of surrounding mines per tile.
            4. the check() function checks if the mines are not too clumped together, if so, it repeats steps two and three.

            An important thing to notice is that the stategrid array stores wether a tile has been 'discovered' or not. Another is that 'discovering' these tiles needs to be done recursively, as when you discover empty tiles, you must maneuver around corners and into cavities. The way I set this up is that when you 'open up' a specific tile with the dig() function and adjacent tiles are empty, these are opened aswell. The reason why this SO error surprised me is that I have set the condition that if a tile had been opened before, it could not be opened again as to avoid looping indefinitely, causing such an error.

            Any help with this would be greatly appreciated.

            PS: If this snippet of code is incomplete or additional information is required, please let me know.

            PPS: It's quite late already where I live, so this could just be the result of late-night-blindness to details ;)



            Answered 2021-May-02 at 11:42

            Turns out my grid was too big considering i only had one mine, so there were too many empty squares and recursion went too deep. With more mines/smaller grid the program worked fine.

            Source https://stackoverflow.com/questions/67351598


            A section of my code is not working and I am not sure why (python)
            Asked 2021-Apr-24 at 22:33

            I am a beginner at python and decided to attempt to make minesweeper. Everything seems to be working correctly, but the section of my code responsible for filling a dictionary with data on every square does not seem to be working. here is the function in question:



            Answered 2021-Apr-24 at 20:51

            You should put parenthesis i.e. (int_to_str(x, y) in grid_values) == False or better yet you should write it as int_to_str(x, y) not in grid_values.

            When you're writing it as you did, it's operator chaining. Meaning, int_to_str(x, y) in grid_values == False is equivalent to int_to_str(x, y) in grid_values and grid_values == False.

            Source https://stackoverflow.com/questions/67247200


            Why does this javascript while loop hang?
            Asked 2021-Apr-22 at 13:05

            I was trying a very simple thing with javascript, to create a minesweeper grid.



            Answered 2021-Apr-22 at 13:05

            The issues is that Array#fill doesn't do what you think it does.

            In your example you create a SINGLE array Array(gridsize).fill(null) and then you put that array at each index of the outer array. Meaning that your grid actually contains the same array, 9 times over. So when you assign grid[0][0] you actually assign grid[0][0], grid[1][0], grid[2][0], grid[3][0], etc... all at once (ish).

            Source https://stackoverflow.com/questions/67213658


            AudioInputStream is throwing NullPointerException
            Asked 2021-Apr-19 at 11:55

            I have been looking for a way to export a JAR file from my project that manages to always play the sound files no matter where it is located. For this I wrote the following code that returns an exact path to the file.



            Answered 2021-Apr-19 at 11:55

            The solution with stackoverflow.com/tags/javasound/info worked for me, thank you very much!

            Source https://stackoverflow.com/questions/67122193

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install minesweeper

            You can download it from GitHub.
            You can use minesweeper like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the minesweeper component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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