games | android games 2011-12 -

 by   kishordgupta Java Version: Current License: No License

kandi X-RAY | games Summary

kandi X-RAY | games Summary

games is a Java library. games has no bugs, it has no vulnerabilities and it has low support. However games build file is not available. You can download it from GitHub.

android games 2011-12

            kandi-support Support

              games has a low active ecosystem.
              It has 4 star(s) with 5 fork(s). There are no watchers for this library.
              It had no major release in the last 6 months.
              games has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of games is current.

            kandi-Quality Quality

              games has no bugs reported.

            kandi-Security Security

              games has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              games does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              games releases are not available. You will need to build from source code and install.
              games has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed games and discovered the below as its top functions. This is intended to give you an instant insight into games implemented functionality, and help decide if they suit your requirements.
            • helper to add the menu buttons
            • Creates the arrow wheel .
            • Initialize the level cache .
            • Sets the select menu .
            • Load the car .
            • Set the state of the game .
            • Load score from a result
            • Sets the select level menu .
            • Reads data from a file .
            • Create the body vectors .
            Get all kandi verified functions for this library.

            games Key Features

            No Key Features are available at this moment for games.

            games Examples and Code Snippets

            Display a list of all the top level games .
            javadot img1Lines of Code : 48dot img1no licencesLicense : No License
            copy iconCopy
            public static void main(String[] args) {
                    System.out.println(getTopGames(10, 2, new String[]{"cause", "boy", "range"}, 1, new String[]{
                            "sit investment professional small draw possible ahead coach boy best rock require ",
            Get the topK games
            javadot img2Lines of Code : 22dot img2no licencesLicense : No License
            copy iconCopy
            public static List getTopGames(int num, int topKGames, String[] games, int numReviews, String[] reviews) {
                    Map totalCount = new HashMap<>(), reviewsCount = new HashMap<>(), gameIdx = new HashMap<>();
            //        0: total, 1: r  
            copy iconCopy
            public static List topMentioned(int topKGames, String[] games, String[] reviews) {
                    Map totalCount = new HashMap<>(), reviewsCount = new HashMap<>(), gameIdx = new HashMap<>();
            //        0: total, 1: reviews count

            Community Discussions


            filtering multiple arrays ngrx
            Asked 2021-Jun-15 at 19:53

            I have a store setup that has multiple arrays

            I'm trying to search all arrays at once, via a textfield.

            I can get this done, by calling a selector function on keyup, that filters the 4 arrays and pushes to a new array.

            I've thought about merging all the arrays to one array before filtering, but I want to keep the results separate, as they are going to be displayed in categories.

            Just trying to see if I can streamline the performance at all and if there's a more concise way of doing this, in case I need to do something similar with larger arrays.

            my textField function:



            Answered 2021-Jun-15 at 19:16

            This should implement the selector function with less code and make it more adaptable to kinds of data, if needed you can specify a more precise type in the filter function.



            ProcessPoolExecutor Error, Int is not iterable/subscriptable
            Asked 2021-Jun-15 at 13:46

            I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.

            I have the following code which is causing the problem:



            Answered 2021-Jun-15 at 13:46

            The actual value being passed as the second argument games to getRecentWinners is listOfGames, which as a values of [1, 2, 3 ... 21]. But the first line of getRecentWinners is:



            Remap physical back button for "select_button" in android tv webvew application with java
            Asked 2021-Jun-14 at 19:38

            I'm a french developer , i'm creating an android tv application about cloud Gaming in a webview with java.

            My application start a gaming stream direcly in the webview, on fullscreen, the physical buttons of controlers are working with the game, eccept the "view button" the "back button'. This "view button" or if your prefer "select button" is for android tv a back button to the homescreen. So i have to overiding this back button, and i want replace it by a "select button" that it can interact with the games for displaying maps and inventory like in rpg games.

            I know that the name will be "button_select" for interact with the pc game. So in android tv for now i will always redirected to the home page.

            this is a sample of my code.



            Answered 2021-Jun-14 at 17:47

            I am assuming that you want to call button_select key when user presses back button.

            In this case, create a method to call upon pressing back button. And call that method from the onBackPressed method.

            For example:



            How should i structure my firestore security rules?
            Asked 2021-Jun-14 at 14:58

            I am making a little web based tic tac toe game as a project to show on my portfolio website. I want someone visiting the site to be able to create a game, and then another player to join that game.

            The person that creates the game creates a document in my firestore database under a "Games" collection, that is defined by this interface:



            Answered 2021-Jun-14 at 14:58

            It sounds like you're looking for this:



            Unity returns error when using GameJolt Unity API
            Asked 2021-Jun-14 at 08:04

            I'm making game in Unity and i want to publish it on GameJolt. I'm using Gamejolt Unity APIUnity API beacuse now i can use Gamjolt's Trophies etc. I don't know why but when i'm using GameJolt.API.GameJoltAPI.HasSignedInUser it returns error:

            Assets\Scripts\MainMenuScripts_Play_Button\PlayButtonScript.cs(10,30): error CS0120: An object reference is required for the non-static field, method, or property 'GameJoltAPI.HasSignedInUser'




            Answered 2021-Jun-12 at 12:27

            Try GameJoltAPI.Instance.HasSignedInUser.



            Rendering to next Screen failed in LibGDX
            Asked 2021-Jun-14 at 05:51

            I have a college project to make game about smasher game with LibGDX, and i made it so that when the player life is 0, it switch to EndGameScreen class from the GameScreen class, but this happens failed render, I'm actually not sure if it's because of the setScreen method or my EndGameScreen class is not right

            GameScreen Class



            Answered 2021-Jun-14 at 05:51

            Are you calling dispose() in the render method of GameScreen? Instead call when the screen is hidden.



            pseudo 3D camera turning
            Asked 2021-Jun-14 at 03:09

            I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in.

            What I need help with is figuring out how to make the effect of the player turning their head, to look side to side and behind them.

            Here is what I have:

            Codepen link

            Code (also on codepen)




            Answered 2021-Jun-14 at 03:09

            First of all, you should not update the coordinates of the crates from the movement of the camera. Instead, let the camera have its own position in 3D space, update that position when you want the player to move, and then subtract the camera position from the crates' positions when calculating the 2D space coordinates. This will make things much easier when you later want to add, for example, the ability for the camera to rotate or the crates themselves to move.

            Now to add a rotation capability to the camera, you will need to define a rotation matrix for it in addition to a position. Then, when rendering the crates, you transform the crate coordinates (after subtracting the camera's position) using the inverse of the camera's rotation matrix. This will give you the view space coordinates of the crates, which should be projected onto the 2D space for rendering.

            There are many ways to create a rotation matrix depending on what parameters you have. A common one is the Rodrigues rotation formula or "axis-angle" formula, which is used when you have an axis of rotation and an angle to rotate about that axis. Another one is from Euler angles. And if you aren't familiar with matrices and linear algebra, I would recommend you to learn it (there are a lot of free resources available online) as it is used extensively in 3D game development.



            Create index on nested array value with dynamodb
            Asked 2021-Jun-13 at 20:06

            I have the following data stored in a DynamoDB table called elo-history.



            Answered 2021-Jun-13 at 15:03

            It looks like you're modeling the one-to-many relationship between Games and Results using a complex attribute (e.g. a list or objects) on the Game item. This is a completely valid approach to modeling one-to-many relationships and is best used when 1) the results data doesn't change (or change often) and 2) you don't have any access patterns around Results.

            Since it sounds like you do have access patterns around Results, you'd be better off storing your Results in their own items.

            For example, you might consider modeling results in the user partition with a PK=USER#user_id SK=RESULT#game_id. This would allow you to fetch results by User ID (QUERY where PK=USER#user_id SK begins_with RESULT). Alternatively, you could model results with a PK=RESULT#game_id SK=USER#user_id and create a GSI that swaps the PK/SK's which will allow you to group results by User.

            I don't know the specifics around your access patterns, but can say that you'll need to move results into their own items if you want to support access patterns around game results.



            Is it possible to return all values returned from an API response and pass them into the pipeline to use later?
            Asked 2021-Jun-13 at 19:32

            I have written the following function. It returns data from an API. It returns every value from the API call. What I would like to do is take out print(lichess_response) and either yield or return the reponse so I can call any value when I call the function. That way I don't have to write a function for each value.

            My code:



            Answered 2021-Jun-13 at 19:32

            If all you want is to collect what you are currently writing to standard output in a single list, that's simply



            Assistance needed scraping a site with Selenium in Python
            Asked 2021-Jun-13 at 16:16

            I am trying to scrape the NBA player names and projected fantasy score (not single stat DFS) using selenium. I've gotten as far as using selenium to automate clicking NBA, and selecting the fantasy score tab.

            From there, I see the players in a grid where I will like to scrape the points and names for each player. I have attempted to loop through the grid but I don't think I'm doing it right

            Can someone please take a look at my code and point me in the right direction ?



            Answered 2021-Jun-12 at 18:58

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install games

            You can download it from GitHub.
            You can use games like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the games component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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