boo | Android Experiment that uses face detection

 by   larvalabs Java Version: Current License: No License

kandi X-RAY | boo Summary

kandi X-RAY | boo Summary

boo is a Java library. boo has no bugs, it has no vulnerabilities, it has build file available and it has high support. You can download it from GitHub.

Boo! is an Android Experiment. Cute little creatures crowd the screen. But as soon as they see your face, they all run away! Try sneaking up on them to catch their antics before you are spotted. The app makes use of the front-facing camera of the device. A face detection algorithm determines if the creatures are being watched. Their movements are governed by spring/mass physics simulations, and they are drawn purely algorithmically with no bitmaps or canned animations.  . this is an android experiment.
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            kandi-support Support

              boo has a highly active ecosystem.
              It has 179 star(s) with 36 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 0 have been closed. On average issues are closed in 1347 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of boo is current.

            kandi-Quality Quality

              boo has 0 bugs and 0 code smells.

            kandi-Security Security

              boo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              boo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              boo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              boo releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              boo saves you 688 person hours of effort in developing the same functionality from scratch.
              It has 1592 lines of code, 122 functions and 23 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed boo and discovered the below as its top functions. This is intended to give you an instant insight into boo implemented functionality, and help decide if they suit your requirements.
            • Override this method to set some particles
            • Draw the view
            • Draw this particle
            • Updates the bodies of the bodies
            • High - level draw method
            • Get a clamped map for x
            • Initializes the view
            • Initialize bodies
            • Called when the camera has changed
            • When the camera is created this method is called the camera is created
            • Random number generator function
            • Returns the quadrant of a time period
            • Called when a camera is destroyed
            • Draw the body
            • Compares this Point with another
            • Sets the gradient to the start point
            Get all kandi verified functions for this library.

            boo Key Features

            No Key Features are available at this moment for boo.

            boo Examples and Code Snippets

            No Code Snippets are available at this moment for boo.

            Community Discussions

            QUESTION

            How do I know the name of an image I clicked on that has a macro assigned to it
            Asked 2022-Mar-03 at 06:06

            I have an image with the assigned name 'boo', represented as a shape in my excel document. I have a macro assigned to 'boo'. When I click the boo image to activate the macro, I'd like to be able to know the .name of the image I clicked.

            selection.name did not work, as clicking an image that has a macro is not the same as selecting an image with .select.

            In essence, if I click on an image to activate the assigned macro, how can I find out the name of the image?

            ...

            ANSWER

            Answered 2022-Mar-03 at 06:06
            Using Application.Caller With Shapes
            • Add this code to your procedure. The worksheet needs to be active (selected) to get the information, it won't work when run from VBE but with the If statement you will avoid the error.

            Source https://stackoverflow.com/questions/71332547

            QUESTION

            Most computationally efficient way to count consecutive repeating values
            Asked 2022-Feb-04 at 02:16

            Say I have a boolean array

            ...

            ANSWER

            Answered 2022-Feb-02 at 01:34

            You could use list comprehension with np.split + np.flatnonzero:

            Source https://stackoverflow.com/questions/70949608

            QUESTION

            Is it safe to use unsynchronized mutable state with Kotlin Flow?
            Asked 2022-Jan-24 at 18:46

            Is following code safe and why?

            ...

            ANSWER

            Answered 2022-Jan-24 at 18:44

            Yes, the code is safe. Flows are sequential by default.

            Each individual collection of a flow is performed sequentially unless special operators that operate on multiple flows are used. The collection works directly in the coroutine that calls a terminal operator (collect). No new coroutines are launched by default. Each emitted value is processed by all the intermediate operators from upstream to downstream and is then delivered to the terminal operator after.

            Kotlin Flows are based on suspending functions and they are completely sequential, but not single-threaded.

            Therefore it seems kotlin flow ensures publication between coroutine invocations but is this intentional (or even documented) or implementation side effect?

            Here it says:

            a flow is a type that can emit multiple values sequentially

            According to this I understand that no new value will be collected until previous value is processed, no matter how much Threads are involved.

            As Roman mention in his comment, here is a good article about sequential execution. A great quote from there:

            Even though a coroutine in Kotlin can execute on multiple threads it is just like a thread from a standpoint of mutable state. No two actions in the same coroutine can be concurrent. And just like with threads you should avoid sharing your mutable state between coroutines or you’ll have to worry about synchronization yourself. Avoid sharing mutable state. Confine each mutable object to either a single thread or to a single coroutine and sleep well.

            And this is applicable to Flows, because collection of Flow works directly in the coroutine that calls a terminal operator. No new coroutines are launched by default.

            Source https://stackoverflow.com/questions/70819970

            QUESTION

            Is there a naming convention for methods in Common Lisp?
            Asked 2022-Jan-18 at 11:39

            I found it painful to do object-oriented programming in Common Lisp. The main problem is the naming of methods.Please see the code below.

            ...

            ANSWER

            Answered 2022-Jan-09 at 08:04

            The key difference is indeed that methods are methods on generic functions. They are not methods on classes.

            This may sound like words for words' sake. But it should highly influence your naming choices. "Action" is a pretty bland name for a generic function. When foo acts, what does it actually do? When bar acts, what does it actually do?

            If action truly is the best name, would having a foo:action and a bar:action make sense (that is, an action in the foo package, and one in the bar package)? They are different GF's. With, of course, the drawback that it is no longer as easy as just calling action on them.

            And that hints towards "you don't need a method, you can just use a function", because you don't need a method to do things with classes in CL.

            Source https://stackoverflow.com/questions/70638052

            QUESTION

            How to avoid changing many parts of code when adding new enum value, thus providing easier extensibility?
            Asked 2021-Dec-05 at 22:03

            I am trying to make my code easier to extend in terms that a little change will not affect much other code.

            I have an enum MyEnum, which values might increase in future.

            Then, there are classes that holds instance of it and has many behaviors affected by that enum's concrete value. In other words, there are many places where I switch over it's value.

            ...

            ANSWER

            Answered 2021-Dec-05 at 22:03

            Don't bind your code to the enum bind your code to an interface. Then have your enum provide the standard implementations of the interface.

            Source https://stackoverflow.com/questions/70238735

            QUESTION

            C11 - omitting potentially infinite loop by the compiler
            Asked 2021-Dec-01 at 10:34

            Assume the following code

            ...

            ANSWER

            Answered 2021-Dec-01 at 10:34

            Can v->cntr, in the controlling expression, be considered as a synchronization

            No.

            From https://port70.net/~nsz/c/c11/n1570.html#5.1.2.4p5 :

            The library defines a number of atomic operations (7.17) and operations on mutexes (7.26.4) that are specially identified as synchronization operations.

            So basically, functions from stdatomic.h and mtx_* from thread.h are synchronization operations.

            since v may be a pointer to a global structure which can be modified externally (for example by another thread)?

            Does not matter. Assumptions like sound to me like they would disallow many sane optimizations, I wouldn't want my compiler to assume that.

            If v were modified in another thread, then it would be unsequenced, that would just result in undefined behavior https://port70.net/~nsz/c/c11/n1570.html#5.1.2.4p25 .

            Is the compiler allowed not to re-read v->cntr on each iteration if v is not defined as volatile?

            Yes.

            Source https://stackoverflow.com/questions/70182416

            QUESTION

            How to call async/await JavaScript function in Unity/C# WebGL platform?
            Asked 2021-Nov-11 at 18:39

            I followed this doc to call JavaScript function from my C# script in Unity to make a WebGL game.

            But there is a problem if the js code contains async/await, for example:

            C# script:

            ...

            ANSWER

            Answered 2021-Nov-11 at 09:27

            tl;dr: This is how. c# doesn't need to be aware of the async and it should work.

            I just made a little test using

            Assets/Plugins/mylib.jslib

            Source https://stackoverflow.com/questions/69923986

            QUESTION

            Why is my String Variable empty after assigning something to it for a second time?
            Asked 2021-Oct-17 at 13:59

            I am doing a project for school, and I am trying to make it to where you can set up a name for yourself while going through a series of questions asked by the computer. I want the user to be able to change their name right after assigning it if they do not like what they put down or they typed something wrong. Right now the program assigns the name the user wants correctly the first time, but when it goes back through the loop to change it to something else the string is left blank. Console Output '''

            ...

            ANSWER

            Answered 2021-Oct-17 at 13:59

            when you want to get correct username based on false flag you doesnt init a value to user. you should write something like this with bob.nextLine :

            Source https://stackoverflow.com/questions/69604577

            QUESTION

            How to choose the most common value in a group related to other group in R?
            Asked 2021-Sep-09 at 22:23

            I have in R the following data frame:

            ...

            ANSWER

            Answered 2021-Sep-09 at 19:50

            QUESTION

            How to get UnsafeRawPointer on the swift object?
            Asked 2021-Aug-29 at 17:37

            My app uses the native C++ lib, there is a method that takes as an argument void*

            ...

            ANSWER

            Answered 2021-Aug-29 at 15:05

            The & syntax does not mean "the address of" or "pointer to" like in C. In Swift, it is an in-out expression.

            These can be used to create implicit pointer conversions as a convenience, and that can seem like C's "pointer to" meaning, but it has very different rules and behaviors. For example, there is no promise that obj even has an address. It may be a tagged pointer. Passing it via an in-out expression may allocate memory and copy the value to make the call possible. Similarly, when passing a "pointer to an array," Swift will actually pass a pointer to a contiguous block of values (which may have been copied to make them contiguous) which is not the same as the actual Array struct.

            It is not meaningful to say var pointer = &obj. There is no in-out reference there.

            There is no general way to take long-lived pointers to objects in Swift without allocating your own memory (and this is rare). The memory model doesn't promise the kinds of lifetimes you'd need to make that sensible. If your code did compile the way you expect it to, the call to foo(pointer) would still be invalid because there's no promise that obj exists at that point and the pointer could be dangling. (There are no references to obj after the first line, so Swift can and often will destroy it, even though it's still "in scope.")

            The foo(&obj) syntax is basically a shorthand for:

            Source https://stackoverflow.com/questions/68972527

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install boo

            You can download it from GitHub.
            You can use boo like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the boo component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/larvalabs/boo.git

          • CLI

            gh repo clone larvalabs/boo

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            git@github.com:larvalabs/boo.git

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