ShortcutBadger | Android library supports badge notification like iOS | Runtime Evironment library
kandi X-RAY | ShortcutBadger Summary
kandi X-RAY | ShortcutBadger Summary
1. Add mavenCentral to your build script. 2. Add dependencies for ShortcutBadger, it’s available from maven now.
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Top functions reviewed by kandi - BETA
- Initialize the view
- Makes sure that all the activities are on the same activity
- Method used to apply a badge count or throw an exception
- Initialize the Badger
- Issue badge action
- Executes the badge action of the given component
- Helper method to send an Intent to an Intent
- This method is called when UINotification is set
- Tries to register a badge
- Handles the intent notification
- Helper method to apply a badge
- Issue badge
- Constructs the content values
- Synchronously update a badge in the device
- Runs the badge
- Issue a badge
- Checks if the newer badge content provider exists
- Update badge
- Action notification
- Change the badge
- Display badge
- Issue a badge badge
- Broadcast the badge action
- Sets the badge count for the given component
- Returns true if the button supports badge counters
- Set badge count
ShortcutBadger Key Features
ShortcutBadger Examples and Code Snippets
Community Discussions
Trending Discussions on ShortcutBadger
QUESTION
After upgrading to android 12, the application is not compiling. It shows
"Manifest merger failed with multiple errors, see logs"
Error showing in Merged manifest:
Merging Errors: Error: android:exported needs to be explicitly specified for . Apps targeting Android 12 and higher are required to specify an explicit value for
android:exported
when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details. main manifest (this file)
I have set all the activity with android:exported="false"
. But it is still showing this issue.
My manifest file:
...ANSWER
Answered 2021-Aug-04 at 09:18I'm not sure what you're using to code, but in order to set it in Android Studio, open the manifest of your project and under the "activity" section, put android:exported="true"(or false if that is what you prefer). I have attached an example.
QUESTION
Flutter App cannot install from Play Store to some devices. Why is that?
flutter doctor
...ANSWER
Answered 2022-Jan-24 at 09:54you need to update your AndroidManifest.xml for android 12 devices, reference:
If your app targets Android 12 or higher and contains activities, services, or broadcast receivers that use intent filters, you must explicitly declare the android:exported attribute for these app components.
You need to addd android:exported to true
QUESTION
I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js
is very keen on making it mandatory to serve texture files via http
. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible
Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?
Since trying to load GLB/GLTF
models, have to use import {GLTF}
method in my index.js
file, which my index.html
file needs index.js
to be declared as a module
, which in turn gets hit with a CORS
I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader
, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json
index.html
...ANSWER
Answered 2021-Dec-13 at 02:06It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml
QUESTION
Gradle sync fails every time whenever I open android studio. here is my gradle.build files. Can someone please tell me how to fix this issue? I have gradle 7.2 installed. But I can't figure out what is causing this issue.. I even tried allowInsecureProtocol = true
gradle.build/android
...ANSWER
Answered 2021-Nov-13 at 19:25jcenter()
First of all, the jcenter()
repository is deprecated now, so try not to use it. Remove all instances of jcenter()
and the problem should be solved. Add mavenCentral()
as a replacement.
jcenter()
Everywhere you have mentioned jcenter()
, expand it like this:
Groovy DSL:
QUESTION
I have this warning in the google play console, which tells me that I have ads in the app, but I did not use any ads in my app.
Ads Let us know whether your app contains ads. This includes ads delivered by third party ad networks. Make sure this information is accurate and is kept up to date. Learn more
We found ad SDKs in your app
This is Gradle dependencies, I did not know which library uses ads dependency, How I should know?
...ANSWER
Answered 2021-May-23 at 21:06the ads dependencies come from firebase, exclude ads dependence from firebase
QUESTION
I know there are a lot of questions about this exception but no answer suited my case.
...ANSWER
Answered 2020-Dec-09 at 20:38Use the following. This would solve the problem.
QUESTION
Iam trying to implement notification using @react-native-firebase/messaging in react native app.The App returns the FCM token ,but when a notification is received the app closes.
I got below error in crashlytics
Unable to instantiate service io.invertase.firebase.messaging.RNFirebaseMessagingService: java.lang.ClassNotFoundException: Didn't find class "io.invertase.firebase.messaging.RNFirebaseMessagingService" on path: DexPathList
Below are the library versions used in app.
...ANSWER
Answered 2020-Oct-05 at 10:37Remove the below code from the AndroidManifest.xml
QUESTION
I'm trying to start one React Native app. But when I do this, I get error "Could not find com.android.tools.build:gradle:3.6.2"
. My build.gradle
file:
ANSWER
Answered 2020-Jul-09 at 14:33Add the google
repo in the buildscript
block:
QUESTION
I am using Angular 8 and Ionic 4 for app development
My app is completed and working on update now
In update I am trying to add push notification, so to get the registration id of android device,
I am using ionic doc link : https://ionicframework.com/docs/native/push
Command From Doc : ionic cordova plugin add phonegap-plugin-push
After installing the above command I noticed that it is adding more libraries in below path
Path : /app/platforms/android/project.properties
Before Installing
...ANSWER
Answered 2020-Mar-09 at 10:38Finally after 2 days I got the solution and its works for me :)!!
I have changed the version of play-services-analytics in below path
Path : platforms/android/project.properties
cordova.system.library.3=com.google.android.gms:play-services-analytics:11.0.1
To
cordova.system.library.3=com.google.android.gms:play-services-analytics:17.0.0
And follow the below forum
https://forum.ionicframework.com/t/d8-program-type-already-present/166812/4
QUESTION
Someone please help me to fix this issue. Tried all possible solutions provided in Stack Overflow and other blogs. Errors:
...ANSWER
Answered 2020-Feb-05 at 11:30add jcenter()
also inside your repositories and then sync again
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ShortcutBadger
You can use ShortcutBadger like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ShortcutBadger component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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