epic | EPIC For Android P/Q By Saurik | Aspect Oriented library
kandi X-RAY | epic Summary
kandi X-RAY | epic Summary
Epic is the continution of Dexposed on ART(Supporting 4.0~9.0). Dexposed is a powerful yet non-invasive runtime AOP (Aspect-oriented Programming) framework for Android app development, based on the work of open-source Xposed framework project. The AOP of Dexposed is implemented purely non-invasive, without any annotation processor, weaver or bytecode rewriter. The integration is as simple as loading a small JNI library in just one line of code at the initialization phase of your app. Not only the code of your app, but also the code of Android framework that running in your app process can be hooked. Epic keeps the same API and all capability of Dexposed, you can do anything which is supported by Dexposed.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Construct the two arguments .
- Initialize the fields .
- Handle a hook .
- Back up the original ArtMethod .
- Finds the best matching constructor for the given class .
- Create instructions for a bridge jump .
- Checks if the current operating system is executable
- performs dex compile optimization
- Creates a trampoline from the given ArtMethod
- Dump the contents of the static maps .
epic Key Features
epic Examples and Code Snippets
Community Discussions
Trending Discussions on epic
QUESTION
I would like to test the following epic:
...ANSWER
Answered 2021-Sep-26 at 08:21To make the test case work, I had to flush the promise queue (and not use expectObservable
). Here's the revised test case:
QUESTION
So I was trying to fetch some anime data based on the options I have in select (genre),
the problem is that the fetch doesn't happen onChange in my select only after changing option twice, I have tried to use useEffect
but the problem with that it's fetching immediately without changing the select value.
can someone help and explain what I'm doing wrong?
here is my code on codesandbox
index.js
...ANSWER
Answered 2022-Mar-15 at 21:32While you are calling fetchData
after the setGenre
, according to react docs :
State Updates May Be Asynchronous
So basically fetchData
is called before the state value is actually updated (and this is causing your request to be performed with the old value instead of the requested one).
A fix would be something like:
QUESTION
I am trying to use the rtcclient Python package to authenticate and retrieve work items from my IBM RTC board. Specifically my goal is to run this command without errors:
...ANSWER
Answered 2022-Feb-23 at 07:28Check first if this was working with 0.6.0 (depending on your RTC version 6.x?; 7.x).
dixudx/rtcclient
issue 136 mentions:
v0.7.0 has introduced a change on authentication, refer to #133 for details (and issue 112), which may be not compatible with older Rational Team Concert. From your issue, it seems to be true. Sorry for this.
My suggestion is just sticking with older rtcclient version, such as
pip install rtcclient==0.6.0
.
QUESTION
I am trying to package a project which contains support for Armv7a, but cannot successfully since its throwing me exceptions. I am able to package for arm64 successfully if I untick the option in package project window in Unreal Engine 4.27.2.
I have also been researching through the Internet, but simply cannot find a solution, they solutions presented were to disable exceptions all together using "-fno-exceptions" but that doesn't seem to work either.
The error is for building .so for armv7 is as follows:
...ANSWER
Answered 2022-Feb-11 at 15:23The correct solution to this is proper compatibility according to UE4 Documentation.
UE Engine v4.27.2 supports NDK v21.4e where I earlier tried to use v23.0. After downloading and changing to v21.4e I was able to successfully compile for armv7a devices.
QUESTION
I'm trying to bind a value typed by the user, in another input, which is readOnly, but it's reflecting in other input. Even though the value as I type, it can appear on html, but I'm unable to bind it to other input. Before I post this question, I already searched the SO to bind values, but most of them bind to html but not other input field, like my case
here is the codesandbox
code which is causing trouble for me.
ANSWER
Answered 2022-Feb-05 at 06:34use setContactForm instead of mutating the state.
QUESTION
Here's simulate in codesandbox
https://codesandbox.io/embed/epic-nash-mxteu?fontsize=14&hidenavigation=1&theme=dark
I am having a weird behavior when I remove a row from the dynamic rows created.
I have removed the row with 2 b. As you can see the console log has the correct data while the UI showing wrong data. It means the function works well but somehow displaying incorrectly.
Anyone have idea why? Thanks in advance
Screenshots
Before remove row
After remove row
Source code
...ANSWER
Answered 2022-Feb-03 at 22:41Your problem is that you are using the index of the array as the key.
Read why that is bad: https://robinpokorny.medium.com/index-as-a-key-is-an-anti-pattern-e0349aece318
A quick hack was assigning a random number as the key of each item in the gavRows
and using that as the key of the element. See updated code: https://codesandbox.io/s/charming-bouman-03zn7
Also, the id
of an element must be unique in the DOM so i removed those from the input
elements.
QUESTION
I have to make a scrollable list where I can add a panel with 3 labels many times. I kind of made it work but the first panels are stretched and occupy all the area of the JScrollPane and I can't figure out how to fix this, I tried changing layouts many times but still didn't manage to fix it. I want the added panel to occupy a fixed size but I can't figure this out. Example in this picture: https://i.stack.imgur.com/LNznP.png The one on the left is the one that I get and the one on the right (edited) is how I want it to work.
This is my first day of Swing so the code is very likely a mess, sorry in advance.
Here is the code:
...ANSWER
Answered 2022-Jan-16 at 15:18First off, never do this:
QUESTION
I'm trying to modify pixels using range in a loop but I can't import the range from size function.
...ANSWER
Answered 2022-Jan-16 at 13:26Here i edited the answer this should work now:
QUESTION
ANSWER
Answered 2021-Dec-19 at 23:37Backlog elements are dependent on the chosen project process as project creation. The backlogs defined for each default process are:
- Agile: Stories, Features, and Epics
- Basic: Issues and Epics
- Scrum: Backlog items, Features, and Epics
- CMMI: Requirements, Features, and Epics
As seen in the official documentation, the process implemententing Stories in backlogs is Agile. You have probably set up your project as Basic.
To change this, you need to go to the Organisational settings and then change the process. Microsoft has a page exactly dedicated to this exact change with clear defined instructions with screenshots:
Changing Process from Basic to Agile
For further projects, just use the process Agile and it will be available as default.
QUESTION
Let's say I want to publish my game on both Steam and Epic Games. Both have an SDK with certain services like matchmaking.
I don't want to make 2 projects and basically maintain both of them just to be able to achieve this. How do I activate/deactivate certain code depending on which version I'm building (the Steam one, or the Epic Games one). I read about #if directives, but those seem to work only when checking build target platform (Android, etc).
- Can I make use of these directives to achieve my goal?
- Can I include both sdks and check via code if it's the Steam or the Epic version and initialize the correct one accordingly some way?.
ANSWER
Answered 2022-Jan-05 at 13:06You can add and define your own preprocessor directives #if STEAM
or #if EPIC
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install epic
You can use epic like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the epic component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page