epic | EPIC For Android P/Q By Saurik | Aspect Oriented library

 by   lianglixin Java Version: Current License: Non-SPDX

kandi X-RAY | epic Summary

kandi X-RAY | epic Summary

epic is a Java library typically used in Programming Style, Aspect Oriented applications. epic has no bugs, it has no vulnerabilities, it has build file available and it has high support. However epic has a Non-SPDX License. You can download it from GitHub.

Epic is the continution of Dexposed on ART(Supporting 4.0~9.0). Dexposed is a powerful yet non-invasive runtime AOP (Aspect-oriented Programming) framework for Android app development, based on the work of open-source Xposed framework project. The AOP of Dexposed is implemented purely non-invasive, without any annotation processor, weaver or bytecode rewriter. The integration is as simple as loading a small JNI library in just one line of code at the initialization phase of your app. Not only the code of your app, but also the code of Android framework that running in your app process can be hooked. Epic keeps the same API and all capability of Dexposed, you can do anything which is supported by Dexposed.
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            kandi-support Support

              epic has a highly active ecosystem.
              It has 39 star(s) with 17 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              epic has no issues reported. There are no pull requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of epic is current.

            kandi-Quality Quality

              epic has 0 bugs and 0 code smells.

            kandi-Security Security

              epic has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              epic code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              epic has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              epic releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              epic saves you 3094 person hours of effort in developing the same functionality from scratch.
              It has 6663 lines of code, 714 functions and 115 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed epic and discovered the below as its top functions. This is intended to give you an instant insight into epic implemented functionality, and help decide if they suit your requirements.
            • Construct the two arguments .
            • Initialize the fields .
            • Handle a hook .
            • Back up the original ArtMethod .
            • Finds the best matching constructor for the given class .
            • Create instructions for a bridge jump .
            • Checks if the current operating system is executable
            • performs dex compile optimization
            • Creates a trampoline from the given ArtMethod
            • Dump the contents of the static maps .
            Get all kandi verified functions for this library.

            epic Key Features

            No Key Features are available at this moment for epic.

            epic Examples and Code Snippets

            No Code Snippets are available at this moment for epic.

            Community Discussions

            QUESTION

            Redux-Observable testing readonly epics
            Asked 2022-Mar-16 at 11:59

            I would like to test the following epic:

            ...

            ANSWER

            Answered 2021-Sep-26 at 08:21

            To make the test case work, I had to flush the promise queue (and not use expectObservable). Here's the revised test case:

            Source https://stackoverflow.com/questions/69250477

            QUESTION

            How to fetch onChange from select value only when select ? is it possible without using useEfect?
            Asked 2022-Mar-15 at 21:32

            So I was trying to fetch some anime data based on the options I have in select (genre), the problem is that the fetch doesn't happen onChange in my select only after changing option twice, I have tried to use useEffect but the problem with that it's fetching immediately without changing the select value.

            can someone help and explain what I'm doing wrong?

            here is my code on codesandbox

            index.js

            ...

            ANSWER

            Answered 2022-Mar-15 at 21:32

            While you are calling fetchData after the setGenre, according to react docs :

            State Updates May Be Asynchronous

            So basically fetchData is called before the state value is actually updated (and this is causing your request to be performed with the old value instead of the requested one). A fix would be something like:

            Source https://stackoverflow.com/questions/71487156

            QUESTION

            Why is the rtcclient `getWorkitem()` for IBM RTC HTTP GET request returning incorrect response?
            Asked 2022-Feb-23 at 07:28

            I am trying to use the rtcclient Python package to authenticate and retrieve work items from my IBM RTC board. Specifically my goal is to run this command without errors:

            ...

            ANSWER

            Answered 2022-Feb-23 at 07:28

            Check first if this was working with 0.6.0 (depending on your RTC version 6.x?; 7.x).

            dixudx/rtcclient issue 136 mentions:

            v0.7.0 has introduced a change on authentication, refer to #133 for details (and issue 112), which may be not compatible with older Rational Team Concert. From your issue, it seems to be true. Sorry for this.

            My suggestion is just sticking with older rtcclient version, such as pip install rtcclient==0.6.0.

            Source https://stackoverflow.com/questions/71230419

            QUESTION

            Unreal Engine 4 Android Armv7a Packaging Error
            Asked 2022-Feb-11 at 22:14

            I am trying to package a project which contains support for Armv7a, but cannot successfully since its throwing me exceptions. I am able to package for arm64 successfully if I untick the option in package project window in Unreal Engine 4.27.2.

            I have also been researching through the Internet, but simply cannot find a solution, they solutions presented were to disable exceptions all together using "-fno-exceptions" but that doesn't seem to work either.

            The error is for building .so for armv7 is as follows:

            ...

            ANSWER

            Answered 2022-Feb-11 at 15:23

            The correct solution to this is proper compatibility according to UE4 Documentation.

            UE Engine v4.27.2 supports NDK v21.4e where I earlier tried to use v23.0. After downloading and changing to v21.4e I was able to successfully compile for armv7a devices.

            Source https://stackoverflow.com/questions/71077618

            QUESTION

            React - useState not reflecting the updated values
            Asked 2022-Feb-05 at 06:51

            I'm trying to bind a value typed by the user, in another input, which is readOnly, but it's reflecting in other input. Even though the value as I type, it can appear on html, but I'm unable to bind it to other input. Before I post this question, I already searched the SO to bind values, but most of them bind to html but not other input field, like my case

            here is the codesandbox code which is causing trouble for me.

            https://codesandbox.io/s/epic-bose-jr8rr

            ...

            ANSWER

            Answered 2022-Feb-05 at 06:34

            use setContactForm instead of mutating the state.

            Source https://stackoverflow.com/questions/70995769

            QUESTION

            Weird return of data after splice and setstate
            Asked 2022-Feb-03 at 23:28

            Here's simulate in codesandbox

            https://codesandbox.io/embed/epic-nash-mxteu?fontsize=14&hidenavigation=1&theme=dark

            I am having a weird behavior when I remove a row from the dynamic rows created.

            I have removed the row with 2 b. As you can see the console log has the correct data while the UI showing wrong data. It means the function works well but somehow displaying incorrectly.

            Anyone have idea why? Thanks in advance

            Screenshots

            Before remove row

            After remove row

            Source code

            ...

            ANSWER

            Answered 2022-Feb-03 at 22:41

            Your problem is that you are using the index of the array as the key.

            Read why that is bad: https://robinpokorny.medium.com/index-as-a-key-is-an-anti-pattern-e0349aece318

            A quick hack was assigning a random number as the key of each item in the gavRows and using that as the key of the element. See updated code: https://codesandbox.io/s/charming-bouman-03zn7

            Also, the id of an element must be unique in the DOM so i removed those from the input elements.

            Source https://stackoverflow.com/questions/70978838

            QUESTION

            JScrollPane "stretching" out the panel that I add to it
            Asked 2022-Jan-16 at 15:18

            I have to make a scrollable list where I can add a panel with 3 labels many times. I kind of made it work but the first panels are stretched and occupy all the area of the JScrollPane and I can't figure out how to fix this, I tried changing layouts many times but still didn't manage to fix it. I want the added panel to occupy a fixed size but I can't figure this out. Example in this picture: https://i.stack.imgur.com/LNznP.png The one on the left is the one that I get and the one on the right (edited) is how I want it to work.

            This is my first day of Swing so the code is very likely a mess, sorry in advance.

            Here is the code:

            ...

            ANSWER

            Answered 2022-Jan-16 at 15:18

            First off, never do this:

            Source https://stackoverflow.com/questions/70725383

            QUESTION

            Importing a tuple to a list from a function
            Asked 2022-Jan-16 at 13:55

            I'm trying to modify pixels using range in a loop but I can't import the range from size function.

            ...

            ANSWER

            Answered 2022-Jan-16 at 13:26

            Here i edited the answer this should work now:

            Source https://stackoverflow.com/questions/70730174

            QUESTION

            No User Stories in backlog navigation levels (Azure Devops)
            Asked 2022-Jan-12 at 13:49

            I can't see where to activate User Stories for my DevOps. I only have Epics and Issues. Where can I change this?

            ...

            ANSWER

            Answered 2021-Dec-19 at 23:37

            Backlog elements are dependent on the chosen project process as project creation. The backlogs defined for each default process are:

            • Agile: Stories, Features, and Epics
            • Basic: Issues and Epics
            • Scrum: Backlog items, Features, and Epics
            • CMMI: Requirements, Features, and Epics

            As seen in the official documentation, the process implemententing Stories in backlogs is Agile. You have probably set up your project as Basic.

            To change this, you need to go to the Organisational settings and then change the process. Microsoft has a page exactly dedicated to this exact change with clear defined instructions with screenshots:

            Changing Process from Basic to Agile

            For further projects, just use the process Agile and it will be available as default.

            Source https://stackoverflow.com/questions/70414022

            QUESTION

            How would I manage 2 different builds for 2 different stores, which requires a little bit of a code change between them
            Asked 2022-Jan-06 at 13:25

            Let's say I want to publish my game on both Steam and Epic Games. Both have an SDK with certain services like matchmaking.

            I don't want to make 2 projects and basically maintain both of them just to be able to achieve this. How do I activate/deactivate certain code depending on which version I'm building (the Steam one, or the Epic Games one). I read about #if directives, but those seem to work only when checking build target platform (Android, etc).

            • Can I make use of these directives to achieve my goal?
            • Can I include both sdks and check via code if it's the Steam or the Epic version and initialize the correct one accordingly some way?.
            ...

            ANSWER

            Answered 2022-Jan-05 at 13:06

            You can add and define your own preprocessor directives #if STEAM or #if EPIC.

            Source https://stackoverflow.com/questions/70592507

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install epic

            You can download it from GitHub.
            You can use epic like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the epic component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Epic support all dalvik runtime arm architecture devices from Android 2.3 to 4.4 (no include 3.0), which inherits from Dexposed. Further more, it support ART thumb2 and arm64 architecture from Android 5.0 to 8.1. arm32, x86, x86_64 and mips are not supported now. The stability is not proved in any online product, it is only personal use now(mainly for performance analysis), Welcome to any compatibility issues or PRs. Follow is support status.
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            https://github.com/lianglixin/epic.git

          • CLI

            gh repo clone lianglixin/epic

          • sshUrl

            git@github.com:lianglixin/epic.git

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