FloatUtil | An easy util for floatWindow | Development Tools library

 by   liuguangli Java Version: Current License: MIT

kandi X-RAY | FloatUtil Summary

kandi X-RAY | FloatUtil Summary

FloatUtil is a Java library typically used in Utilities, Development Tools applications. FloatUtil has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However FloatUtil has 1 bugs. You can download it from GitHub.

An easy util for floatWindow
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            kandi-support Support

              FloatUtil has a low active ecosystem.
              It has 328 star(s) with 57 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 1 have been closed. On average issues are closed in 56 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FloatUtil is current.

            kandi-Quality Quality

              FloatUtil has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 158 code smells.

            kandi-Security Security

              FloatUtil has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FloatUtil code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FloatUtil is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FloatUtil releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              FloatUtil saves you 1060 person hours of effort in developing the same functionality from scratch.
              It has 2404 lines of code, 194 functions and 36 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FloatUtil and discovered the below as its top functions. This is intended to give you an instant insight into FloatUtil implemented functionality, and help decide if they suit your requirements.
            • Creates a window wrapper
            • Gets the window wrapper
            • Adds the window to the cache
            • Add a view to the main activity
            • Checks if the user has an author
            • Ask to get type
            • Handles the touch event
            • Puts the window to the front of the window
            • Dispatches a long press event
            • Helper method to handle onClickListener
            • Send a command to a specific window
            • Get the free memory in bytes
            • Get cpu infos
            • Handles a touch event
            • Get the mei of the android device
            • Get IMSI
            • Get screen info
            • Called when a parameter has been received
            • Get mac address
            • Get orientation information
            • Dispatches a key event
            • Add simple view with gravity
            • Add simple view
            • Add simple float view
            • Get external sd card path
            • Add simple view
            Get all kandi verified functions for this library.

            FloatUtil Key Features

            No Key Features are available at this moment for FloatUtil.

            FloatUtil Examples and Code Snippets

            No Code Snippets are available at this moment for FloatUtil.

            Community Discussions

            QUESTION

            Need help adding different textures to different objects in JOGL
            Asked 2017-Oct-07 at 05:26

            So I've been working 2 nights with this code that I got from my teacher. I have been looking to find some good Javadoc on JOGL without much success. So I've been using the try/fail method changing the variables here and there. I've learned how to control rotation, distance and size. So I made me a little "Solar System" - but here comes my problem - how can I implement multiple textures for the different planets I've made? Heres my code:

            ...

            ANSWER

            Answered 2017-Oct-07 at 05:26

            You need a texture object for each texture. For this you have to create a container with the proper size.

            Source https://stackoverflow.com/questions/46613591

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FloatUtil

            You can download it from GitHub.
            You can use FloatUtil like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FloatUtil component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/liuguangli/FloatUtil.git

          • CLI

            gh repo clone liuguangli/FloatUtil

          • sshUrl

            git@github.com:liuguangli/FloatUtil.git

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