kandi X-RAY | java-jumpandrun-dev Summary
kandi X-RAY | java-jumpandrun-dev Summary
java-jumpandrun-dev is a Java library. java-jumpandrun-dev has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However java-jumpandrun-dev build file is not available. You can download it from GitHub.
java-jumpandrun-dev
java-jumpandrun-dev
Support
Quality
Security
License
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Support
java-jumpandrun-dev has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are 4 watchers for this library.
It had no major release in the last 12 months.
There are 3 open issues and 13 have been closed. On average issues are closed in 45 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of java-jumpandrun-dev is v0.1-alpha
Quality
java-jumpandrun-dev has no bugs reported.
Security
java-jumpandrun-dev has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
java-jumpandrun-dev is licensed under the Unlicense License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
java-jumpandrun-dev releases are available to install and integrate.
java-jumpandrun-dev has no build file. You will be need to create the build yourself to build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed java-jumpandrun-dev and discovered the below as its top functions. This is intended to give you an instant insight into java-jumpandrun-dev implemented functionality, and help decide if they suit your requirements.
- Called when a text entered
- Serialize layers to JSON
- Serialize a game world
- Serialize a game map
- Creates the physics mixture
- Creates a shape from an envelope
- Creates a Fixture in worldSwitch
- Update the JIT state
- End the timing
- Called when a frame is loaded
- Associate the owner with the specified entity
- Called when key pressed
- Lifts the specified object or throws an exception
- Creates a sprite from attributes
- Generate thumbnail
- Handle player action
- Main entry point
- Update controller
- Internal implementation
- Performs the mouse scaling
- Returns the bodies of the specified body
- Update the velocity
- Handles event handling
- Draw the bloom effect
- Draw a target to the game
- Update target
Get all kandi verified functions for this library.
java-jumpandrun-dev Key Features
No Key Features are available at this moment for java-jumpandrun-dev.
java-jumpandrun-dev Examples and Code Snippets
No Code Snippets are available at this moment for java-jumpandrun-dev.
Community Discussions
No Community Discussions are available at this moment for java-jumpandrun-dev.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install java-jumpandrun-dev
You can download it from GitHub.
You can use java-jumpandrun-dev like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the java-jumpandrun-dev component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use java-jumpandrun-dev like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the java-jumpandrun-dev component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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