SimplePlayer | AD Player simulate Tmall
kandi X-RAY | SimplePlayer Summary
kandi X-RAY | SimplePlayer Summary
AD Player simulate Tmall(广告播放器,模仿天猫,支持全屏,支持在线和离线播放,支持RecyclerView),支持自定义拓展ui及功能
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Top functions reviewed by kandi - BETA
- Pauses the playback
- Called when the player is released
- Check if the player is playing
- Generate a message for logging
- Initializes the demo
- Initializes the state of the video
- Reset the counter
- Starts the playback
- Initialize a single item
- Creates full screen
- Set the full screen
- Inflates the player
- Gets the current time as a string
- Handle click
- Play the state
- Generate ViewHolder
- Creates bitmap from url and time
- Called when a page is selected
SimplePlayer Key Features
SimplePlayer Examples and Code Snippets
Community Discussions
Trending Discussions on SimplePlayer
QUESTION
I have created a simple Audio Player in React js with Typescript and I am trying to use the normal HTML5 functions to Play and Pause the Audio but it is not working.
When I do mytrack.play();
I get this error: Property 'play' does not exist on type 'HTMLElement'.
Here is my code:
...ANSWER
Answered 2019-Mar-20 at 21:45There are a couple of issues here.
- The
play
method exists onHTMLAudioElement
and notHTMLElement
.getElementById
returnsHTMLElement | null
, so you'd have to castmytrack
asHTMLAudioElement
for TypeScript to allow it.
But that's not the main problem.
- The real issue is that your code to get and play the audio file is running before the code (in
render
) that creates the audio element. If you're wanting to play the audio file immediately, try including theautoplay
property on theaudio
element.
QUESTION
In the past 2 days i've been googling for a way to control the media playback from my iPhone through my Raspiberry pi headless speaker.
I've successfully setup the pi using the following tutorial: Headless A2DP Audio Streaming on Raspbian Stretch and now i'm looking for a way to control the playback of the audio stream from my raspberry pi.
I've been looking into MediaTransport1, MediaPlayer1, MediaControl1 but unfortunately i wasn't successful.
to give you a few examples of the trial and error I've performed:
for:
...ANSWER
Answered 2018-Sep-07 at 11:53You need to specify the signature to set the volume as below,
QUESTION
I faced very strange problem.I am using VLCQt library and successfully run a very simple videoplayer. but when I want to add a very simple Qlabel to the main class, It crashes at this point ui->setupUi(this). the output window contains these statament:
HEAP[VideoPlayer.exe]: Invalid address specified to RtlValidateHeap( 00000000002F0000, 0000000000334220 ) VideoPlayer.exe has triggered a breakpoint.
SimplePlayer.h:
...ANSWER
Answered 2017-Nov-30 at 21:47You are never setting your ui
class member, so you are calling setupUi(this);
on a null pointer.
You need to either make your member a value and not a pointer:
QUESTION
I've been trying to make an alexa skill that involves audio. I found a great guide here.
Here is their example code:
...ANSWER
Answered 2017-Apr-15 at 15:30I actually created the project you reference. Glad you are finding it useful.
In re-factoring the project, you changed it from prototype-style JS object to an object literal. Both are viable approaches, but the object literal becomes a problem when holding the state for a particular request (the event and context fields in particular).
It also means that the prototype methods defined in the project are not available from the object literal definition. You need to instantiate SimplePlayer (by calling new SimplePlayer(event, context)
) before you will get those.
If you want to understand the trade-off between these approaches better, you can read here:
Object literal vs constructor+prototype
Here is an example of working with the Alexa SDK consistent with my project. It defines the "LaunchRequest" function as a prototype function rather than simply a property:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SimplePlayer
You can use SimplePlayer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SimplePlayer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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