nonogram | A Nonogram puzzle game written in JavaFX
kandi X-RAY | nonogram Summary
kandi X-RAY | nonogram Summary
This is a small Nonogram puzzle game written in JavaFX 8. The game consists of a central grid and some numbers on top of each column and on the side of each rows. The numbers tell the user how many connected filled fields are located in the column/row. The task of the user is to find out which fields are "filled" and which are not. At the moment the game creates a random puzzle on every start.
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Top functions reviewed by kandi - BETA
- Initialize the grid
- Initialize the layout
- Initialize center grid
- Initialize number grid mapping
- Creates a new game
- Set the size of the grid
- Initialize a random puzzle
- Initialize game
- Start a new game
- Update errors box
- reveal the cell with the given coordinates
- Check block number of points in the grid
- Check block number blocks of the given column
- Initializes the grid
- Gets the list of cell numbers
- Starts the main view
- Returns a string representation of the puzzle
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nonogram Examples and Code Snippets
Community Discussions
Trending Discussions on nonogram
QUESTION
I am trying to build a nonogram that looks something like this
But currently my code displays the clues (the numbers at the top and left side) like this
The clues are stacked on top of each other, when I want them spaced out into rows.
This is my code so far using JavaFX:
...ANSWER
Answered 2021-Apr-24 at 07:02Looks like it's doing exactly what you're asking it to. Like @Zephyr said, GridPane
layout would save you a lot of manual positioning.
You need to set the positions differently. They look identical to me. Yet it will still cause you issues in the long run. If you eventually want to change window sizes, the layout manager would take care of that work for you.
QUESTION
I am trying to write an algorithm to check if a nonogram has been solved. I have already create multiple classes to have helper methods. The design for what I have so far is a class for Clues
where the constructor looks like this:
ANSWER
Answered 2021-Apr-20 at 16:35A solution is correct if every column and every row satisfies all the clues. Clearly, a correct solution cannot contain blank cells, that is, a cell must be either shaded or eliminated. So to validate a solution, you must iterate over every column and every row, and check whether the clues are satisfied.
A small note: the isSolved()
method could be simplified to:
QUESTION
I am trying to make a simple 'Nonogram'/'Picross' game using React to learn UseContext and UseReducer, but am puzzled as to why my top component (App) is not re-rendering when a value it uses changes. Perhaps I am missing something basic, but I've read through documentation and examples online and can't see why it is not re-rendering.
Expectation: User goes on the application, clicks on the squares to change their value (draw a cross by clicking on the squares), and the text underneath the board reads "Congratulations!", as it is based on the value of 'isComplete'
Problem: As above, but 'Keep trying' remains.
I added a button to see the boardState as defined in the UseReducer function, too.
Code is as follows:
App.js
...ANSWER
Answered 2021-Feb-02 at 19:32You are mutating your state object in a couple places:
QUESTION
I am making a nonogram but one requirement is that when a counter is bigger then 9 I want te print letters instead, so for example if the counter is 10 I want to print an A, 11-B, etc. this is the function I have, the value hulp is put in an array in a different function.
...ANSWER
Answered 2020-Nov-09 at 11:20The usage of that hulp
variable is obsolete and makes your code look suspicious. Why don't you do it as follows:
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