asm | ASM Java bytecode manipulation and analysis framework | Bytecode library
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kandi X-RAY | asm Summary
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QUESTION
Inspired by a recent question.
One use case for gcc-style inline assembly is to encode instructions neither compiler nor assembler are aware of. For example, I gave this example for how to use the rdrand
instruction on a toolchain too old to support it:
ANSWER
Answered 2022-Mar-14 at 15:38I've actually had the same problem and came up with the following solution.
QUESTION
I've been putting together my own disassembler for Sega Mega Drive ROMs, basing my initial work on the MOTOROLA M68000 FAMILY Programmer’s Reference Manual. Having disassembled a considerable chunk of the ROM, I've attempted to reassemble this disassembled output, using VASM as it can accept the Motorola assembly syntax, using its mot
syntax module.
Now, for the vast majority of the reassembly, this has worked well, however there is one wrinkle with operations that have effective addresses defined by the "Program Counter Indirect with Index (8-Bit Displacement) Mode". Given that I'm only now learning Motorola 68000 assembly, I wanted to confirm my understanding and to ask: what is the proper syntax for these operations?
InterpretationFor example, if I have two words:
...ANSWER
Answered 2022-Feb-27 at 12:17In my opinion, both
QUESTION
It was a project that used to work well in the past, but after updating, the following errors appear.
...ANSWER
Answered 2021-Sep-17 at 11:03Add mavenCentral() in Build Script
QUESTION
This follows as a result of experimenting on Compiler Explorer as to ascertain the compiler's (rustc's) behaviour when it comes to the log2()
/leading_zeros()
and similar functions. I came across this result with seems exceedingly both bizarre and concerning:
Code:
...ANSWER
Answered 2021-Dec-26 at 01:56Old x86-64 CPUs don't support lzcnt
, so rustc/llvm won't emit it by default. (They would execute it as bsr
but the behavior is not identical.)
Use -C target-feature=+lzcnt
to enable it. Try.
More generally, you may wish to use -C target-cpu=XXX
to enable all the features of a specific CPU model. Use rustc --print target-cpus
for a list.
In particular, -C target-cpu=native
will generate code for the CPU that rustc itself is running on, e.g. if you will run the code on the same machine where you are compiling it.
QUESTION
I'm porting the CEF4Delfi library to Borland C++Builder 5. I make a BPL package from the ported CEF4Delfi source and reference it from my C++Builder 5 code.
I work on Windows 10 64bit.
While porting, I'm stuck on importing DLL functions.
Here is part of the imports:
...ANSWER
Answered 2021-Dec-18 at 11:40OK, thank you all, for making me understand the process of DLL importing.
As IInspectable
and Remy Lebeau
said - the import of DLL
requires linking with the LIB
. Here is more explanations. Also google - "linking a shared library to executable". It is not important whether it is .so
or .dll
, the principals are the same.
One other important point before I give a solution.
As Remy Lebeau
said: several functions
Solution Firstdidn't exist yet (or were introduced shortly before) when BCB5 was released
Fix for makefile
QUESTION
This question pertains to the ARM
assembly language.
My question is whether it is possible to use a macro to replace the immediate value in the ASM code to shift a register value so that I don't have to hard-code the number.
I'm not sure whether the above question makes sense, so I will provide an example with some asm
codes:
So there exist few instructions such as ror
instruction in the ARM
(https://developer.arm.com/documentation/dui0473/m/arm-and-thumb-instructions/ror), where it is possible to use a register value to rotate the value as we wish:
ANSWER
Answered 2021-Dec-16 at 19:08The ARM64 orr
immediate instruction takes a bitmask immediate, see Range of immediate values in ARMv8 A64 assembly for an explanation. And GCC has a constraint for an operand of this type: L
.
So I would write:
QUESTION
I want to build an Android app which will be an interface to convert C++ into assembly code for ARM Cortex M3 architecture.
I'm not an android java developer, and I do mainly arduino projects with C/C++. So I need your help to point me in good directions about how to build an android app with java in Android Studio or similar, which will be able to convert from C++ source code to ASM code M3 Cortex.
I did some research and found that I need to use ARM NONE EABI GCC compiler to generate ASM code from C++, simple like these command line instructions:
...ANSWER
Answered 2021-Dec-16 at 16:58A solution would be if in Termux app you will do next things: (more details here)
pkg install proot
pkg install proot-distro
proot-distro install debian
proot-distro login debian
After that you should be logged in a Debian environment, and you can install almost any Arm packages available on debian repositories.
For example you should be able to install this Cortex compiler:
QUESTION
I have tried speeding up a toy GEMM implementation. I deal with blocks of 32x32 doubles for which I need an optimized MM kernel. I have access to AVX2 and FMA.
I have two codes (in ASM, I apologies for the crudeness of the formatting) defined below, one is making use of AVX2 features, the other uses FMA.
Without going into micro benchmarks, I would like to try to develop an understanding (theoretical) of why the AVX2 implementation is 1.11x faster than the FMA version. And possibly how to improve both versions.
The codes below are for a 3000x3000 MM of doubles and the kernels are implemented using the classical, naive MM with an interchanged deepest loop. I'm using a Ryzen 3700x/Zen 2 as development CPU.
I have not tried unrolling aggressively, in fear that the CPU might run out of physical registers.
AVX2 32x32 MM kernel:
...ANSWER
Answered 2021-Dec-13 at 21:36Zen2 has 3 cycle latency for vaddpd
, 5 cycle latency for vfma...pd
. (https://uops.info/).
Your code with 8 accumulators has enough ILP that you'd expect close to two FMA per clock, about 8 per 5 clocks (if there aren't other bottlenecks) which is a bit less than the 10/5 theoretical max.
vaddpd
and vmulpd
actually run on different ports on Zen2 (unlike Intel), port FP2/3 and FP0/1 respectively, so it can in theory sustain 2/clock vaddpd
and vmulpd
. Since the latency of the loop-carried dependency is shorter, 8 accumulators are enough to hide the vaddpd
latency if scheduling doesn't let one dep chain get behind. (But at least multiplies aren't stealing cycles from it.)
Zen2's front-end is 5 instructions wide (or 6 uops if there are any multi-uop instructions), and it can decode memory-source instructions as a single uop. So it might well be doing 2/clock each multiply and add with the non-FMA version.
If you can unroll by 10 or 12, that might hide enough FMA latency and make it equal to the non-FMA version, but with less power consumption and more SMT-friendly to code running on the other logical core. (10 = 5 x 2 would be just barely enough, which means any scheduling imperfections lose progress on a dep chain which is on the critical path. See Why does mulss take only 3 cycles on Haswell, different from Agner's instruction tables? (Unrolling FP loops with multiple accumulators) for some testing on Intel.)
(By comparison, Intel Skylake runs vaddpd/vmulpd on the same ports with the same latency as vfma...pd, all with 4c latency, 0.5c throughput.)
I didn't look at your code super carefully, but 10 YMM vectors might be a tradeoff between touching two pairs of cache lines vs. touching 5 total lines, which might be worse if a spatial prefetcher tries to complete an aligned pair. Or might be fine. 12 YMM vectors would be three pairs, which should be fine.
Depending on matrix size, out-of-order exec may be able to overlap inner loop dep chains between separate iterations of the outer loop, especially if the loop exit condition can execute sooner and resolve the mispredict (if there is one) while FP work is still in flight. That's an advantage to having fewer total uops for the same work, favouring FMA.
QUESTION
Generally speaking, if we want to use current macro in Linux kernel, we should:
...ANSWER
Answered 2021-Nov-20 at 16:05The correct header to use is asm/current.h
, do not use asm-generic
. This applies to anything under asm
really. Headers in the asm-generic
folder are provided (as the name suggests) as a "generic" default implementation of macros/functions, then each architecture /arch/xxx
has its own asm
include folder, where if needed it can define the same macros/functions in an architecture-specific way.
This is done both because it could be actually needed (some archs might have an implementation that is not compatible with the generic one) and for performance since there might be a better and more optimized way of achieving the same result under a specific arch.
Indeed, if we look at how each arch defines get_current()
or get_current_thread_info()
we can see that some of them (e.g. alpha, spark) keep a reference to the current task in the thread_info
struct and keep a pointer to the current thread_info
in a register for performance. Others directly keep a pointer to current
in a register (e.g. powerpc 32bit), and others define a global per-cpu variable (e.g. x86). On x86 in particular, the thread_info
struct doesn't even have a pointer to the current task, it's a very simple 16-byte structure made to fit in a cache line for performance.
QUESTION
Using AT&T syntax on x86-64, I wish to assemble c = a + b;
as
ANSWER
Answered 2021-Nov-17 at 05:12Only a few specific GPR instructions have VEX encodings, primarily the BMI1/BMI2 instructions that were added after AVX already existed. See the list in Table 2-28, which has ANDN, BEXTR, BLSI, BLSMSK, BLSR, BZHI, MULX, PDEP, PEXT, RORX, SARX, SHLX, SHRX
, as well as the same list in 5.1.16.1. For example, andn
's manual entry lists only a VEX encoding, and
's manual entry doesn't list any.
So Intel (unfortunately) didn't introduce a brand new three-operand alternate encoding for the entire instruction set. They just introduced a few specific instructions that take three operands and use VEX for it. In some cases these have similar or equivalent functionality to an existing instruction, e.g. SHLX
for SHL
with a variable count, and so effectively provide a three-operand version of the previous two-operand instruction, but only in those special cases. There are not equivalent instructions across the board.
The "old style" two-operand form remains the only version of the add
instruction. However, as fuz points out in comments, lea
can be a good way to add two registers and write the result to a third, subject to some restrictions on operand size.
See Using LEA on values that aren't addresses / pointers? for more general things LEA can do, like copy-and-add a constant to a register, or shift-and-add. Compilers already know this and will use lea
where appropriate, any time it saves instructions. (Or with some tune options like -mtune=atom
for old in-order Atom, will use lea
even when they could have used add
.)
If more flexible encodings of common integer instructions other than add existed, like and
/xor
/sub
, gcc -O3 -march=skylake
would already be using them in its own asm output, without needing inline asm. Or if alternative instructions could get the job done, like lea
for add
, would be doing that, so it makes sense to look at compiler output to see what tricks it knows. Trying it yourself would make more sense as something to play around with in a stand-alone .s
file that just makes an exit system call, or just to single-step, removing the complexity of using inline asm. (GAS by default doesn't restrict instruction-sets. gcc -march=skylake
doesn't pass that on to the assembler, as
.)
In your inline asm, your c
operand should be to output-only: =r
instead of +r
. The old value is overwritten, so there's no need to tell the compiler to produce it as an input. (Like you said, you want c = a+b
not c += a+b
.)
Using a single lea
as the asm template means you don't need a =&r
early-clobber output, because your asm will read all its inputs before writing that output. In your case, having it as an input/output was probably stopping the compiler from choosing the same register as one of the inputs, which could have broken with mov; add
.
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Install asm
You can use asm like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the asm component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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