Solitaire | Android solitaire app

 by   maulin Java Version: Current License: Non-SPDX

kandi X-RAY | Solitaire Summary

kandi X-RAY | Solitaire Summary

Solitaire is a Java library. Solitaire has no bugs, it has no vulnerabilities and it has low support. However Solitaire build file is not available and it has a Non-SPDX License. You can download it from GitHub.


            kandi-support Support

              Solitaire has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              It had no major release in the last 6 months.
              Solitaire has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Solitaire is current.

            kandi-Quality Quality

              Solitaire has no bugs reported.

            kandi-Security Security

              Solitaire has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Solitaire has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Solitaire releases are not available. You will need to build from source code and install.
              Solitaire has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Solitaire and discovered the below as its top functions. This is intended to give you an instant insight into Solitaire implemented functionality, and help decide if they suit your requirements.
            • Handles a touch event
            • Checks to see if there are any players in the deck
            • Check if a card is touched
            • Return the card to be moved
            • Called when a key is pressed
            • Sets the rect
            • Set theile number of samples
            • Undo undo card
            • Region Drawable
            • Draw a single stack
            • Randomly shuffle the deck
            • Initializes the game
            • Called when a menu item is selected
            • Creates menu menu menu
            • Set the activity to be saved
            Get all kandi verified functions for this library.

            Solitaire Key Features

            No Key Features are available at this moment for Solitaire.

            Solitaire Examples and Code Snippets

            No Code Snippets are available at this moment for Solitaire.

            Community Discussions


            Traceback - TypeError: 'set' object is not subscriptable
            Asked 2021-Jun-11 at 10:18

            I've been working on an AI, where it'll solve the a solitaire card game. Suddenly, after a few changes (which I do not know how) the console is giving me error, which is:

            The following code, that the error refers to:



            Answered 2021-Jun-11 at 10:07

            Looks like TryToFindCardInGame returns a set, which is different from a list.



            Is there a way to nest a loop in JavaScript until a condition is met? Like a while loop but nested?
            Asked 2021-May-21 at 05:04

            I'm trying to code an algorithm that tests to see if a game is possible to be won, given a randomly shuffled deck. I came up with a super simplified solitaire-esque game with like 15 cards, because I'm just messing around and I don't want to try a game with too many options until I've figured out a way to do it. My goal is to test every possible combination of moves, so I wrote a function that returns an array of possible moves when given the state of the board. What I need help with is calling that function every time I change the board. Right now my code calling the function looks like this:



            Answered 2021-May-21 at 05:04

            A recursive function maybe what you are looking for



            Is it good practice to use unique_ptr as an alternative to my own move constructors?
            Asked 2021-Mar-25 at 11:26

            I'm making a card game using C++. It's similar to solitaire, i.e. there are different stacks and piles and the cards are moved from one to another.

            I'm using std::vector for the various piles, but instead of std::vector, I'm using std::vector>. My rationale for doing this is that:

            1. It ensures that the ownership responsibility is with the vector that it is currently in.
            2. It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using std::move.
            3. I don't have to implement my own copy and move constructors for Card.

            Is this a reasonable way to use unique_ptr?

            EDIT: Forgot to mention, there are different types of Cards which are derived from a base class. I'm a beginner and didn't want to muck around with different copy and move constructors at all levels.



            Answered 2021-Mar-25 at 11:26
            1. It ensures that the ownership responsibility is with the vector that it is currently in.

            This makes little sense to me. Vector owns all its elements, so unique pointer adds nothing of value in this regard.

            1. It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using std::move.

            If preventing copying is useful, then another alternative would be to make Card non-copyable - or keep Card copyable and create a non-copyable wrapper. In a way, std::unique_ptr could be seen as such wrapper, but it is more than just a wrapper and unnecessarily inefficient and complicated for that use case. A simple example:



            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error



            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.



            How can I "reset" the \n alignment in order to print aligned at the first line?
            Asked 2020-Sep-24 at 22:20

            This function has to print the stacks of cards of a solitaire game.



            Answered 2020-Sep-24 at 22:20

            As @JohnBollinger suggested in the comments, you need to print the data row by row. The stacks are the columns so you need to keep track of your place in 9 different stacks. If you had an array of 9 stack pointers initialized to the top of the 9 stacks you could loop through those 9 pointers and print the current item in each stack to make a row. Then loop until there is nothing left to print.

            Something like this:



            Search and filter a json response and reload collection view
            Asked 2020-Jun-24 at 08:39

            I have a json data response as follows:



            Answered 2020-Jun-24 at 08:39

            To filter out the search term and keep the data structure you can do



            Firebase hosting trailing slash for specific path
            Asked 2020-May-25 at 03:22

            I would like to redirect to

            How I can do that? Can I set a trailing slash for a specific path?

            Note: I'm using cleanUrls:true and really is

            There is no file but firebase somehow route into it.



            Answered 2020-May-25 at 03:22

            If you are using Firebase Hosting, you will need to change your firebase.json to include this section:



            SwiftUI: animate movement of a view from one stack to another?
            Asked 2020-May-17 at 23:51

            Using SwiftUI, I'm working on the implementation of a Solitaire-like card game which includes stacking of playing cards and the ability to move cards from one stack to another, for example:

            In the example here, when I tap the "Move Card" button, the ♠️9 moves from column 1 to column 2, to sit on top of the ❤️10, and the animation is that the ♠️9 fades out from the first column, while a new ♠️9 simultaneously fades in on the second column.

            What I want is for the ♠️9 view itself to animate directly from its original position to its final position on top of the ❤️10.

            (In my actual app, there are other positions the cards can be in as well, but the implementations are similar to ColumnView.)


            I have a data model consisting of a Column class which contains an array of Card objects, and corresponding ColumnView and CardView structures:



            Answered 2019-Nov-21 at 06:22

            I think for your case you need to count each card offset from some @State var (or more variables) for this behavior. I took your code and change the BoardView. When you tap the button every card offset change. It's only example that shows how card move to new position and may give you right direction:



            How would I allow this to go through every element to check if it is equal?
            Asked 2020-Jan-17 at 21:35

            So I was trying to build a solitaire encryption program, but I keep running into a problem when it comes to this method. The char array a represents the word the user inputs (converted it into an array to make it easier) and the char array b represents the alphabets so it has 25 indexes. What I am trying to do is match the alphabet to its number. It seemed simple enough but I am having a hard time as it keeps throwing an ArrayIndexOutOfBoundsException. I have tried to use for loops, nested for loops and other tests but it keeps throwing the exception or just outputs unexpected results such as [0, 0, 0, 0, 0]. I have debugged it and it seems like b[i] never equals a[j] so j will always be 0.



            Answered 2020-Jan-17 at 21:35

            The code below is a solution. We want the wordCharacterIndex to iterate through the word to see the place where a character is. The characterIndex iterates through the characters to compare with the word's character present at the wordCharacterIndex. After setting the result, we need to reset the characterIndex so that it goes back to the first character in the character array to compare with the other word characters, if we didn't, the following characters of the word would need to be at a higher character index, which is not what we want. Naming variables actual words is very important to better understand what you are trying to do within your code. You were comparing i < a.length while you were iterating through b[i] which made it possible to go larger than b's bounds and therefore cause an ArrayIndexOutOfBoundsException. I hope this helps you better understand.



            Is it possible to put spaces instead of numbers in a matrix?
            Asked 2019-Dec-06 at 12:48

            I want to put spaces instead of 3's and create a plus sign from 1's. Like peg solitaire board. How can I do?



            Answered 2019-Dec-06 at 10:23

            You could just write the Spaces and Pluses in your Array (if the Array is not changing) ofc then you need to change the array type, or use my Code here:

            I used a switch case so you could even define more Numbers with different outputs:)


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Solitaire

            You can download it from GitHub.
            You can use Solitaire like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Solitaire component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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