kandi X-RAY | Solitaire Summary
kandi X-RAY | Solitaire Summary
Top functions reviewed by kandi - BETA
- Handles a touch event
- Checks to see if there are any players in the deck
- Check if a card is touched
- Return the card to be moved
- Called when a key is pressed
- Sets the rect
- Set theile number of samples
- Undo undo card
- Region Drawable
- Draw a single stack
- Randomly shuffle the deck
- Initializes the game
- Called when a menu item is selected
- Creates menu menu menu
- Set the activity to be saved
Solitaire Key Features
Solitaire Examples and Code Snippets
Trending Discussions on Solitaire
I've been working on an AI, where it'll solve the a solitaire card game. Suddenly, after a few changes (which I do not know how) the console is giving me error, which is:
The following code, that the error refers to:...
ANSWERAnswered 2021-Jun-11 at 10:07
TryToFindCardInGame returns a set, which is different from a list. https://docs.python.org/3.5/library/stdtypes.html#set-types-set-frozenset
I'm trying to code an algorithm that tests to see if a game is possible to be won, given a randomly shuffled deck. I came up with a super simplified solitaire-esque game with like 15 cards, because I'm just messing around and I don't want to try a game with too many options until I've figured out a way to do it. My goal is to test every possible combination of moves, so I wrote a function that returns an array of possible moves when given the state of the board. What I need help with is calling that function every time I change the board. Right now my code calling the function looks like this:...
ANSWERAnswered 2021-May-21 at 05:04
A recursive function maybe what you are looking for
I'm making a card game using C++. It's similar to solitaire, i.e. there are different stacks and piles and the cards are moved from one to another.
std::vector for the various piles, but instead of
std::vector, I'm using
std::vector>. My rationale for doing this is that:
- It ensures that the ownership responsibility is with the
vectorthat it is currently in.
- It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using
- I don't have to implement my own copy and move constructors for
Is this a reasonable way to use
EDIT: Forgot to mention, there are different types of
Cards which are derived from a base class. I'm a beginner and didn't want to muck around with different copy and move constructors at all levels.
ANSWERAnswered 2021-Mar-25 at 11:26
- It ensures that the ownership responsibility is with the vector that it is currently in.
This makes little sense to me. Vector owns all its elements, so unique pointer adds nothing of value in this regard.
- It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using std::move.
If preventing copying is useful, then another alternative would be to make
Card non-copyable - or keep
Card copyable and create a non-copyable wrapper. In a way,
std::unique_ptr could be seen as such wrapper, but it is more than just a wrapper and unnecessarily inefficient and complicated for that use case. A simple example:
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error...
ANSWERAnswered 2021-Jan-03 at 16:00
The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
This function has to print the stacks of cards of a solitaire game....
ANSWERAnswered 2020-Sep-24 at 22:20
As @JohnBollinger suggested in the comments, you need to print the data row by row. The stacks are the columns so you need to keep track of your place in 9 different stacks. If you had an array of 9 stack pointers initialized to the top of the 9 stacks you could loop through those 9 pointers and print the current item in each stack to make a row. Then loop until there is nothing left to print.
Something like this:
I have a json data response as follows:...
ANSWERAnswered 2020-Jun-24 at 08:39
To filter out the search term and keep the data structure you can do
How I can do that? Can I set a trailing slash for a specific path?
Note: I'm using
https://b6.games/solitaire/ really is
There is no
https://b6.games/solitaire.html file but firebase somehow route into it.
ANSWERAnswered 2020-May-25 at 03:22
If you are using Firebase Hosting, you will need to change your
firebase.json to include this section:
Using SwiftUI, I'm working on the implementation of a Solitaire-like card game which includes stacking of playing cards and the ability to move cards from one stack to another, for example:
In the example here, when I tap the "Move Card" button, the ♠️9 moves from column 1 to column 2, to sit on top of the ❤️10, and the animation is that the ♠️9 fades out from the first column, while a new ♠️9 simultaneously fades in on the second column.
What I want is for the ♠️9 view itself to animate directly from its original position to its final position on top of the ❤️10.
(In my actual app, there are other positions the cards can be in as well, but the implementations are similar to
I have a data model consisting of a
Column class which contains an array of
Card objects, and corresponding
ANSWERAnswered 2019-Nov-21 at 06:22
I think for your case you need to count each card offset from some
@State var (or more variables) for this behavior. I took your code and change the
BoardView. When you tap the button every card offset change. It's only example that shows how card move to new position and may give you right direction:
So I was trying to build a solitaire encryption program, but I keep running into a problem when it comes to this method. The char array
a represents the word the user inputs (converted it into an array to make it easier) and the char array
b represents the alphabets so it has 25 indexes. What I am trying to do is match the alphabet to its number. It seemed simple enough but I am having a hard time as it keeps throwing an
ArrayIndexOutOfBoundsException. I have tried to use for loops, nested for loops and other tests but it keeps throwing the exception or just outputs unexpected results such as
[0, 0, 0, 0, 0]. I have debugged it and it seems like
b[i] never equals
a[j] so j will always be 0.
ANSWERAnswered 2020-Jan-17 at 21:35
The code below is a solution. We want the wordCharacterIndex to iterate through the word to see the place where a character is. The characterIndex iterates through the characters to compare with the word's character present at the wordCharacterIndex. After setting the result, we need to reset the characterIndex so that it goes back to the first character in the character array to compare with the other word characters, if we didn't, the following characters of the word would need to be at a higher character index, which is not what we want. Naming variables actual words is very important to better understand what you are trying to do within your code. You were comparing i < a.length while you were iterating through b[i] which made it possible to go larger than b's bounds and therefore cause an ArrayIndexOutOfBoundsException. I hope this helps you better understand.
I want to put spaces instead of 3's and create a plus sign from 1's. Like peg solitaire board. How can I do?...
ANSWERAnswered 2019-Dec-06 at 10:23
You could just write the Spaces and Pluses in your Array (if the Array is not changing) ofc then you need to change the array type, or use my Code here:
I used a
switch case so you could even define more Numbers with different outputs:)
No vulnerabilities reported
You can use Solitaire like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Solitaire component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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