GuessingGame | Oyunun Amacı : Merhabalar arkadaşlar bu oyunu yapmamızdaki
kandi X-RAY | GuessingGame Summary
kandi X-RAY | GuessingGame Summary
Oyunun Amacı: Merhabalar arkadaşlar bu oyunu yapmamızdaki amaç bir insanı eğlendirirken düşündürmek iki matematiksel zekayı geliştirmek. Oyun Nasıl Oynanır ?. Öncelikle oyun oyuncudan dört basamaklı rakamları farklı bir sayıyı girmenizi istiyor daha sonra tahmininizde doğru olan rakamları ve yerleri yanlış olan rakamları belirtiyor kullanıcı bu sayılara paralel başka tahminlerde bulunarak doğru olan rakamların basamak yerlerini tam olarak saptamaya çalışıyor kullanıcı kendisine verilen 8 tahmin hakkından sonra o sayıyı tutturmaya çalışıyor . Bu oyun başlangıç seviyesindedir,bu oyunu ilerleyen zamanda geliştirmeye devam edeceğiz. Keyifle oynamanız dileği ile .
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Main function
- Generate random value control
- Compare two user - defined series
- In range yyyy - y - y - y
- Generate random integer values
- Gibt zurueck
- Generate a random value
GuessingGame Key Features
GuessingGame Examples and Code Snippets
Community Discussions
Trending Discussions on GuessingGame
QUESTION
I'm having trouble with a C6385 warning in my code. I'm trying to see if two arrays will equal each other. The warning I keep getting is on the line where if(p[i] == inputGuess[j]). I have tried redoing these line but I keep getting the same warning. Does anyone know what I'm doing wrong. This is also my first time programming in C++.
...ANSWER
Answered 2021-May-18 at 13:54Your second if
statement compares i < n
instead of j < n
and since i
is never modified inside it will run forever. This causes the warning since you’ll access memory out of bounds. Fix the comparison.
QUESTION
This is my code currently below. Everything is working fine but I can't figure out how to keep score of the lowest amount of guesses for the random number. How can I keep track of the high score(high score is the lowest amount of guesses it took to guess the random number given by the system). I'm a beginner programmer and this was my first time making a gui pretty much so I apologize for the mess.
...ANSWER
Answered 2021-Jan-23 at 05:48You see where you have: saveScore = clicked;
? That's a bad place to put that line of code. If you set saveScore
to equal clicked
and then in the very next line of code you check to see if clicked
is less than or equal to (<=) saveScore
, what do you think is going to happen considering in the previous line of code you made saveScore
equal to clicked
?
Move saveScore = clicked;
as the first line of code within the if
statement code block directly below it. Make saveScore
equal to clicked
only after you know clicked
is indeed less than saveScrore
.
QUESTION
I'm trying to count the number of tries a user makes to guess a number in a java GUI program using swing.
I've created these variables to keep track of the number of tries:
...ANSWER
Answered 2020-Dec-18 at 18:35Looking at how your code is structured, it looks like lblNumberOfTries is defined globally (which allows you access to it in the newGame
function).
With this being the case, I would guess that the issue is due to JLabel lblNumberOfTries = new JLabel("Number of tries:");
redeclaring the variable.
Try changing this line to lblNumberOfTries = new JLabel("Number of tries");
QUESTION
I am creating a guessing-game program where the user must enter a number between 1 and 100 and try and guess the 'magic number'.
I am trying to add a 'hint' feature where depending on how close the users guess was to the random number chosen by the computer, a message will appear displaying messages such as:
- Freezing—more than 50 away.
- Cold—more than 25 away.
- Cool—more than 15 away.
- Warm—more than 10 away.
- Hot—more than 5 away.
- Boiling—between 1 and 4 away.
Unfortunately when I enter a number and press the button "GUESS", the wrong 'hint' shows up for the number guessed. Specifically, "Boiling! Between 1 and 4 away!" However, when I enter the exact 'Magic Number', the correct text shows up. ""YOU GOT IT! " (the magic number) " is the magic number!"
In order for me to see what the 'Magic Number' is each time, I have added a line of code that I will remove later.
FYI: This is for a school project, and my teacher added this hint to the assignment:
...In the Math class, there is a method that you can use to find the absolute (positive) value of a number. You will need to use this method to help you determine how far the guess is from the secret number. This will allow you to determine which message you should report for a hint. Sample code below:
ANSWER
Answered 2020-Dec-09 at 19:27Because randNum
is a positive number, numAbsolute
will be equal to randNum
.
That of course means that input - randNum + numAbsolute
will always be equal to input
. And unless input
is equal to zero, then it will always be larger than 1
. So the first else if
will always be true, and the rest won't be checked.
I believe that the purpose is to take the difference between the input
and the randNum
, and get the absolute value of that:
QUESTION
I'm making a guessing game where the user sets the maximum number and that number is used for the range for the random number generator, but every time I test my program it outputs 0. I'm not sure why.
...ANSWER
Answered 2020-Oct-22 at 00:10You have NOT called the function newGame
in main
!
You may have to do this in main
:
QUESTION
I'm trying to have the main method call the newGame method but it's giving me an error.
error: cannot find symbol
newGame(answer);
symbol: variable answer
location: class GuessingGame
ANSWER
Answered 2020-Oct-18 at 01:07Your posted code is missing a few things, and doesn't do much. I assume you want to return the new random value from newGame
(and thus it should return
an int
). Also, it's better to pass the Random
to your method (because creating a new Random
involves seeding it, and if you do it quickly in a loop you can pick the same seed). So, that might look like
QUESTION
I cannot figure out how to add a limit to the number of guesses in my number guessing game. I have tried adding a for statement after the while statement but that made the code just stop at the tenth guess and there was no winner ever. I deleted the while statement and just did the for statement which ensured that the user got the correct answer every ninth guess. My code is divided into two classes as requested by my professor. I am including both below. I would appreciate all the help I can get. Thank you!
GuessingGame.java: Main Class
...ANSWER
Answered 2020-Sep-21 at 04:19You can add an if-statement inside the while loop.
QUESTION
I am working of a Guessing Game for 'React Native' where the user enters a number and the phone tries to guess it. Each time the phone generates a guess the user can click Greater/Lower. When the user entered number and the computer made guess equal each other we are taken to the game over screen.
The game over screen is not rendering. The logic to render the game over screen is placed inside of a useEffect()
Problem
useEffect is only fired once during the mounting phase and never again?
...ANSWER
Answered 2020-May-15 at 00:51You need to add rounds
and currentGuess
to the dependencies array in the useEffect hook
QUESTION
I am creating a word game as an assignment for class that randomly generates a 4-letter word using the letters w, x, y, and z and gives the user 10 tries to guess it. The problem is that when I enter 5 letters, I get a string index out of bounds error (StringIndexOutOfBoundsException) instead of printing "The length of the guess did not match the length of the word".
It says the error is in the "lett2 = Character.toLowerCase(word.charAt(wx));" line. The problem is that my TA helped me write this part of the code, so I assumed all of it was correct. What am I doing wrong?
Method code:
...ANSWER
Answered 2020-Mar-05 at 04:54Add this "if" statement to the start of your "play" method. It will handle the "too large" case for you.
QUESTION
I'm stuck on a bug for quite a while. I have two classes in JavaFX (Controller and Guessing Game). In the Controller I have a slider in scene 3 in the Settings menu. I grab the value of the slider when the user moves it and set this value to the bound of a random number. But when I switch back to the Menu and then to scene 2 the value of the bound goes back to the startervalue 100. The issue must be something between scene 1 to 2. Does anybody know why the value resets back to 100 if I had changed it with the slider to another value? Thx
Controller:
...ANSWER
Answered 2020-Feb-04 at 13:10The problem was just, that I initialized the Object at the beginning and in every controller a new one. So I didn't handle with the same, so the value got lost.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GuessingGame
You can use GuessingGame like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GuessingGame component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page