GuessingGame | Oyunun Amacı : Merhabalar arkadaşlar bu oyunu yapmamızdaki

 by   mehmetdik Java Version: Current License: No License

kandi X-RAY | GuessingGame Summary

kandi X-RAY | GuessingGame Summary

GuessingGame is a Java library. GuessingGame has no bugs, it has no vulnerabilities and it has low support. However GuessingGame build file is not available. You can download it from GitHub.

Oyunun Amacı: Merhabalar arkadaşlar bu oyunu yapmamızdaki amaç bir insanı eğlendirirken düşündürmek iki matematiksel zekayı geliştirmek. Oyun Nasıl Oynanır ?. Öncelikle oyun oyuncudan dört basamaklı rakamları farklı bir sayıyı girmenizi istiyor daha sonra tahmininizde doğru olan rakamları ve yerleri yanlış olan rakamları belirtiyor kullanıcı bu sayılara paralel başka tahminlerde bulunarak doğru olan rakamların basamak yerlerini tam olarak saptamaya çalışıyor kullanıcı kendisine verilen 8 tahmin hakkından sonra o sayıyı tutturmaya çalışıyor . Bu oyun başlangıç seviyesindedir,bu oyunu ilerleyen zamanda geliştirmeye devam edeceğiz. Keyifle oynamanız dileği ile .
Support
    Quality
      Security
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            kandi-support Support

              GuessingGame has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GuessingGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GuessingGame is current.

            kandi-Quality Quality

              GuessingGame has no bugs reported.

            kandi-Security Security

              GuessingGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GuessingGame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GuessingGame releases are not available. You will need to build from source code and install.
              GuessingGame has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GuessingGame and discovered the below as its top functions. This is intended to give you an instant insight into GuessingGame implemented functionality, and help decide if they suit your requirements.
            • Main function
            • Generate random value control
            • Compare two user - defined series
            • In range yyyy - y - y - y
            • Generate random integer values
            • Gibt zurueck
            • Generate a random value
            Get all kandi verified functions for this library.

            GuessingGame Key Features

            No Key Features are available at this moment for GuessingGame.

            GuessingGame Examples and Code Snippets

            No Code Snippets are available at this moment for GuessingGame.

            Community Discussions

            QUESTION

            How can I fix my code so I don't get a C6385 warning?
            Asked 2021-May-18 at 13:54

            I'm having trouble with a C6385 warning in my code. I'm trying to see if two arrays will equal each other. The warning I keep getting is on the line where if(p[i] == inputGuess[j]). I have tried redoing these line but I keep getting the same warning. Does anyone know what I'm doing wrong. This is also my first time programming in C++.

            ...

            ANSWER

            Answered 2021-May-18 at 13:54

            Your second if statement compares i < n instead of j < n and since i is never modified inside it will run forever. This causes the warning since you’ll access memory out of bounds. Fix the comparison.

            Source https://stackoverflow.com/questions/67587557

            QUESTION

            Saving Score for Guessing Game
            Asked 2021-Jan-23 at 05:48

            This is my code currently below. Everything is working fine but I can't figure out how to keep score of the lowest amount of guesses for the random number. How can I keep track of the high score(high score is the lowest amount of guesses it took to guess the random number given by the system). I'm a beginner programmer and this was my first time making a gui pretty much so I apologize for the mess.

            ...

            ANSWER

            Answered 2021-Jan-23 at 05:48

            You see where you have: saveScore = clicked;? That's a bad place to put that line of code. If you set saveScore to equal clicked and then in the very next line of code you check to see if clicked is less than or equal to (<=) saveScore, what do you think is going to happen considering in the previous line of code you made saveScore equal to clicked?

            Move saveScore = clicked; as the first line of code within the if statement code block directly below it. Make saveScore equal to clicked only after you know clicked is indeed less than saveScrore.

            Source https://stackoverflow.com/questions/65851320

            QUESTION

            Reset Java field unresolved complication problem
            Asked 2020-Dec-18 at 19:28

            I'm trying to count the number of tries a user makes to guess a number in a java GUI program using swing.

            I've created these variables to keep track of the number of tries:

            ...

            ANSWER

            Answered 2020-Dec-18 at 18:35

            Looking at how your code is structured, it looks like lblNumberOfTries is defined globally (which allows you access to it in the newGame function).

            With this being the case, I would guess that the issue is due to JLabel lblNumberOfTries = new JLabel("Number of tries:"); redeclaring the variable.

            Try changing this line to lblNumberOfTries = new JLabel("Number of tries");

            Source https://stackoverflow.com/questions/65361535

            QUESTION

            JAVA: if/else statements producing incorrect result
            Asked 2020-Dec-09 at 19:34

            I am creating a guessing-game program where the user must enter a number between 1 and 100 and try and guess the 'magic number'.

            I am trying to add a 'hint' feature where depending on how close the users guess was to the random number chosen by the computer, a message will appear displaying messages such as:

            • Freezing—more than 50 away.
            • Cold—more than 25 away.
            • Cool—more than 15 away.
            • Warm—more than 10 away.
            • Hot—more than 5 away.
            • Boiling—between 1 and 4 away.

            Unfortunately when I enter a number and press the button "GUESS", the wrong 'hint' shows up for the number guessed. Specifically, "Boiling! Between 1 and 4 away!" However, when I enter the exact 'Magic Number', the correct text shows up. ""YOU GOT IT! " (the magic number) " is the magic number!"

            In order for me to see what the 'Magic Number' is each time, I have added a line of code that I will remove later.

            FYI: This is for a school project, and my teacher added this hint to the assignment:

            In the Math class, there is a method that you can use to find the absolute (positive) value of a number. You will need to use this method to help you determine how far the guess is from the secret number. This will allow you to determine which message you should report for a hint. Sample code below:

            ...

            ANSWER

            Answered 2020-Dec-09 at 19:27

            Because randNum is a positive number, numAbsolute will be equal to randNum.

            That of course means that input - randNum + numAbsolute will always be equal to input. And unless input is equal to zero, then it will always be larger than 1. So the first else if will always be true, and the rest won't be checked.

            I believe that the purpose is to take the difference between the input and the randNum, and get the absolute value of that:

            Source https://stackoverflow.com/questions/65223261

            QUESTION

            Random number generator always returning 0 when given a range
            Asked 2020-Oct-22 at 00:34

            I'm making a guessing game where the user sets the maximum number and that number is used for the range for the random number generator, but every time I test my program it outputs 0. I'm not sure why.

            ...

            ANSWER

            Answered 2020-Oct-22 at 00:10

            You have NOT called the function newGame in main! You may have to do this in main:

            Source https://stackoverflow.com/questions/64473142

            QUESTION

            Compiler giving an "error: cannot find symbol" message. I think it has to do with the methods
            Asked 2020-Oct-18 at 01:07

            I'm trying to have the main method call the newGame method but it's giving me an error.

            error: cannot find symbol
            newGame(answer);
            symbol: variable answer
            location: class GuessingGame

            ...

            ANSWER

            Answered 2020-Oct-18 at 01:07

            Your posted code is missing a few things, and doesn't do much. I assume you want to return the new random value from newGame (and thus it should return an int). Also, it's better to pass the Random to your method (because creating a new Random involves seeding it, and if you do it quickly in a loop you can pick the same seed). So, that might look like

            Source https://stackoverflow.com/questions/64408740

            QUESTION

            How do I add a limit to the number of guesses in a number guessing game?
            Asked 2020-Sep-21 at 04:45

            I cannot figure out how to add a limit to the number of guesses in my number guessing game. I have tried adding a for statement after the while statement but that made the code just stop at the tenth guess and there was no winner ever. I deleted the while statement and just did the for statement which ensured that the user got the correct answer every ninth guess. My code is divided into two classes as requested by my professor. I am including both below. I would appreciate all the help I can get. Thank you!

            GuessingGame.java: Main Class

            ...

            ANSWER

            Answered 2020-Sep-21 at 04:19

            You can add an if-statement inside the while loop.

            Source https://stackoverflow.com/questions/63986115

            QUESTION

            'useEffect' hook only fires once?
            Asked 2020-May-15 at 00:56

            I am working of a Guessing Game for 'React Native' where the user enters a number and the phone tries to guess it. Each time the phone generates a guess the user can click Greater/Lower. When the user entered number and the computer made guess equal each other we are taken to the game over screen.

            The game over screen is not rendering. The logic to render the game over screen is placed inside of a useEffect()

            Problem

            useEffect is only fired once during the mounting phase and never again?

            ...

            ANSWER

            Answered 2020-May-15 at 00:51

            You need to add rounds and currentGuess to the dependencies array in the useEffect hook

            Source https://stackoverflow.com/questions/61809307

            QUESTION

            "String index out of bounds exception" error in random word game's play method
            Asked 2020-Mar-30 at 15:03

            I am creating a word game as an assignment for class that randomly generates a 4-letter word using the letters w, x, y, and z and gives the user 10 tries to guess it. The problem is that when I enter 5 letters, I get a string index out of bounds error (StringIndexOutOfBoundsException) instead of printing "The length of the guess did not match the length of the word".

            It says the error is in the "lett2 = Character.toLowerCase(word.charAt(wx));" line. The problem is that my TA helped me write this part of the code, so I assumed all of it was correct. What am I doing wrong?

            Method code:

            ...

            ANSWER

            Answered 2020-Mar-05 at 04:54

            Add this "if" statement to the start of your "play" method. It will handle the "too large" case for you.

            Source https://stackoverflow.com/questions/60538120

            QUESTION

            Why does the value of the random bound reset when I change the scene?
            Asked 2020-Feb-04 at 13:10

            I'm stuck on a bug for quite a while. I have two classes in JavaFX (Controller and Guessing Game). In the Controller I have a slider in scene 3 in the Settings menu. I grab the value of the slider when the user moves it and set this value to the bound of a random number. But when I switch back to the Menu and then to scene 2 the value of the bound goes back to the startervalue 100. The issue must be something between scene 1 to 2. Does anybody know why the value resets back to 100 if I had changed it with the slider to another value? Thx

            Controller:

            ...

            ANSWER

            Answered 2020-Feb-04 at 13:10

            The problem was just, that I initialized the Object at the beginning and in every controller a new one. So I didn't handle with the same, so the value got lost.

            Source https://stackoverflow.com/questions/60018508

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GuessingGame

            You can download it from GitHub.
            You can use GuessingGame like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GuessingGame component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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