android-crash | android程序崩溃异常处理框架
kandi X-RAY | android-crash Summary
kandi X-RAY | android-crash Summary
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Top functions reviewed by kandi - BETA
- Send a report
- Add a multipart part
- Write the boundary if needed
- Delete log
- Send a report
- Add attachment
- Send the message
- Common basic setup
- Init email reporter
- Set Android
- Initialize AndroidCrash
- Initialize crash listener
- Caught exception handler
- Closes a Closeable
- Write the log
- Returns the content length
- Consumes the stream
- Gets the response content
- Initialize the http reporter
- On destroy
- Finishes the current Activity
- Send a file
- Called by the application when a timeout occurs
- Initializes this activity
- Generate boundary
- Writes this message to the specified output stream
android-crash Key Features
android-crash Examples and Code Snippets
Community Discussions
Trending Discussions on android-crash
QUESTION
I am programing an app in kotlin using MVVM structur. i tried to instantiate my viewmodel through my factory. Though im getting an error when i start the app. It says this `
java.lang.RuntimeException: Cannot create an instance of class com.example.paperseller.ui.menu.ViewModels.AuthViewModel
I have no clue at all why im getting this trouble. My code looks like this
I have already tried to skip the factory implementation. I would not use this way of implementing mvvm in kotlin nowadays. I would take a look at renewed tutorials 2021.
LoginRegister_fragment:
...ANSWER
Answered 2021-Oct-03 at 12:01Your ViewModel
takes in a repository and since then You have to use the ViewModelFactory
. You can either use ViewModelProvider
:
QUESTION
After adding a jar file containing some functionality that I need to my application, my proguard build hasn't been working. the error message I get after running my proguard build is:
...ANSWER
Answered 2021-Jan-14 at 12:30That's a known bug. Until this had been rectified, you can only disable the code optimization:
QUESTION
I am following an old tutorial about LiveData and ViewModel.These are the links.
- [https://www.youtube.com/watch?v=d7UxPYxgBoA][1]
- [https://resocoder.com/2018/09/07/mvvm-on-android-crash-course-kotlin-android-architecture-components/]
I am getting an error in InjectUtil.kt class while initiating FakeDatabase class and getting it's variable. I am following the tutorial and do not know why I am getting it.
...ANSWER
Answered 2020-Nov-03 at 19:54Your getInstance
function isn't returning anything - if you look at the documentation popup for the function, it'll have a return type of Unit
. And Unit
doesn't have a quoteDao
property, which is why the IDE is complaining. If you ever get an error like that, check the type of the variable you're trying to access it on
You can fix it by either adding return
(and adding the type when it complains)
QUESTION
Am looking for errors in the il2cpp build of Unity for android, according to this guide https://support.unity3d.com/hc/en-us/articles/115000292166-Symbolicate-Android-crash
It specifies the 32 bit short address 0043a05c, which after executing the following command
...ANSWER
Answered 2020-Sep-03 at 09:53Found the required utility for 64 bits. The 32-bit utility was located here
QUESTION
This recent crash started happening on across every Android versions within various device manufacturers. I believe it has something to do with either advertisements or one of Google's components.
I opened an issue myself here: https://issuetracker.google.com/issues/149665852
Related information about the devices (from 2k users there are 48 exceptions from 43 users so far, happened in 3 days)
Stack trace (package name is hidden due to confidentiality):
...ANSWER
Answered 2020-Mar-27 at 06:59The recent Firebase Analytics library 17.2.2 causing the issue for me. If you are using the Firebase Analytics, you need to revert back to the older version of the Firebase Analytics like 17.2.1 will fix the issue.
Update: It seems Firebase fixed the issue on their 17.2.3 version.
QUESTION
After upgrading my app from Xamarin.Forms 4.1.0.709244 to 4.2.0.709249 (or any package version newer), code that was working previously without fail now no longer works and crashes, but only under one specific circumstance.
My app receives push notifications via the OneSignal package, and the expected behavior is:
- A notification arrives and is opened
- The notification opened handler saves the payload to
App
class parameters and setsApplication.Current.MainPage = new MainPage();
- Logic inside the
MainPage
initializer parses the payload to determine what page the user needs to be navigated to, and creates a Page object for that new page. Detail
page is set to the new page
Under 4.1, this worked as expected. Clicking on the notification, the user would be taken to the corresponding page in the app under all scenarios. After upgrading to 4.2+, this scenario fails if the app is not currently running, but works as expected if the app is running and either in foreground or in background.
When it fails, instead of the app loading and then the user being taken to the correct page, the app loads but then just sits at the default main page (as if Detail
hadn't been set using the info from the notification payload). As well, at this point if you tap on the hamburger icon the navigation menu displays briefly and the app immediately crashes with a null reference exception seen below:
System.NullReferenceException: Object reference not set to an instance of an object at Xamarin.Forms.Platform.Android.AppCompat.Platform.Xamarin.Forms.Platform.Android.IPlatformLayout.OnLayout (System.Boolean changed, System.Int32 l, System.Int32 t, System.Int32 r, System.Int32 b) [0x0002b] in <596751900f1f46919eb25349c2e7053a>:0 at Xamarin.Forms.Platform.Android.PlatformRenderer.OnLayout (System.Boolean changed, System.Int32 l, System.Int32 t, System.Int32 r, System.Int32 b) [0x00025] in <596751900f1f46919eb25349c2e7053a>:0 at Android.Views.ViewGroup.n_OnLayout_ZIIII (System.IntPtr jnienv, System.IntPtr native__this, System.Boolean changed, System.Int32 l, System.Int32 t, System.Int32 r, System.Int32 b) [0x00009] in <21b22bf2aca24508938d2117f4c11761>:0 at (wrapper dynamic-method) Android.Runtime.DynamicMethodNameCounter.28(intptr,intptr,bool,int,int,int,int)
As this scenario only occurs when the app is closed and started via the notification action, I cannot use the Visual Studio debugger to identify exactly where the exception is occurring. I used Microsoft AppCenter to add a number of events that would track progress through the various methods and then report where in the logic flow the crash occurred, but all expected steps are progressing to completion. The step to set the Detail
page to be the new page is being called, and the isPresentedChanged
handler that is called when the hamburger icon is tapped is also running to completion.
I have reviewed the release notes for 4.2 here and while there are a few fixes related to layout of page that might be related to the crash, I get the feeling the crash is more a symptom of the change to the Detail page not happening correctly than a problem I need to solve outright. I have found a few similar-sounding errors reported to the Xamarin team, but they are all closed out as resolved and are not exactly the same problem. See here, here, here, here, and here for those.
NotificationServices.cs (Service extension for OneSignal; Code now fails regardless of which userNotificationType
is passed):
ANSWER
Answered 2020-Feb-06 at 16:38After much effort to track down the triggering code, it was determined that the following line in a service class needed to be wrapped in a call to ensure it was invoked on the main thread. This was not required before Xamarin.Forms 4.2.
QUESTION
I have an app which has to create Sprite
-instances on the fly based on data contained in byte arrays (PNGs and JPGs). The following code is used to create the sprites:
ANSWER
Answered 2020-Jan-08 at 01:41Textures are not garbage collected. So if you create a texture using new Texture then you need to destroy the texture with Destroy(texture) when you no longer need it. I believe Sprite object also needs to be destroyed. In your case, textures that were loaded stayed in memory until Android OS closed your app because of memory pressure. UnloadUnusedAssets() should also destroy all the textures and sprites that are no longer referenced, but it takes a lot of time (about 1 second), so it only makes sense to call that when changing scenes.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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You can use android-crash like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the android-crash component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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