moe-core | Multi-OS Engine : Core | Runtime Evironment library

 by   multi-os-engine Java Version: moe-idea-1.5.2 License: Apache-2.0

kandi X-RAY | moe-core Summary

kandi X-RAY | moe-core Summary

moe-core is a Java library typically used in Server, Runtime Evironment applications. moe-core has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Multi-OS Engine: Core

            kandi-support Support

              moe-core has a low active ecosystem.
              It has 28 star(s) with 6 fork(s). There are 8 watchers for this library.
              It had no major release in the last 6 months.
              moe-core has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of moe-core is moe-idea-1.5.2

            kandi-Quality Quality

              moe-core has 0 bugs and 0 code smells.

            kandi-Security Security

              moe-core has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              moe-core code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              moe-core is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              moe-core releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed moe-core and discovered the below as its top functions. This is intended to give you an instant insight into moe-core implemented functionality, and help decide if they suit your requirements.
            • Inserts the elements at the specified index into this Vector
            • Adds all objects in the specified collection to this collection
            • Execute XcodeBuild
            • Initialize the NSUtil
            • Compares this map with the specified object
            • Set view delegate
            • Set the value of this listener
            • Set the camera s camera
            • Sets the contactDelegate property
            • Set the target node of the particle
            • Sets the skeleton of the receiver
            • Returns the index of the last occurrence of the specified element
            • Sets the delegate queueDelegate
            • Sets the element at the specified index
            • Determines whether the specified collection contains all elements in this set
            • Initialize the visitor
            • Removes all elements that are contained in the given collection
            • Compares this list to another
            • The main entry point
            • Removes all objects from the specified collection
            • Generate the file
            Get all kandi verified functions for this library.

            moe-core Key Features

            No Key Features are available at this moment for moe-core.

            moe-core Examples and Code Snippets

            No Code Snippets are available at this moment for moe-core.

            Community Discussions


            Can't build iOS module during to library conflict
            Asked 2017-Jul-23 at 11:02

            I've got a major problem:

            I recently started porting my android app to iOS using intels multi os engine. Basically I can work as I expected and there are no major problems developing the app...

            ...until now: When I want to implement a java module (I am using for my android app as well) to my iOS module, I can't build the iOS module anymore. The module I am implementing uses a json.jar lib and contains some little code necessary for my app. The problem has to do something about the json.jar library implementation as I am getting the following error:



            Answered 2017-Jul-23 at 11:02

            It turns out to be a problem of the multi os engine's (1.3) class loading system. There is already the default android json library which is causing a conflict for the class loader as they are both located in the same package.

            Either you change the package of you json library or you update to multi os engine 2.0.0-alpha-1 as they have fixed this issue for the upcoming update.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install moe-core

            Even with high-end hardware building will take up a lot of time, so for development you might want to build for specific configurations or platforms.
            moe.buildfilter.ios.config: sets the configuration for the iOS framework. Possible values: Release (default), Debug.
            moe.buildfilter.ios.sdk: sets the target SDK for the iOS framework. By default the iOS framework is built for devices and simulators, but with this property you can limit it to one. Possible values: iphoneos: iOS devices iphonesimulator: iOS simulators
            moe.buildfilter.ios.archs: set the target architectures for the iOS framework. By default the iOS framework build for all architectures of the SDKs, but you can limit this with this property. This property requires moe.buildfilter.ios.sdk to be specified. Possible values: armv7, arm64 for iphoneos i386, x86_64 for iphonesimulator
            moe.buildfilter.macos.config: set the configuration for the dex2oat executable. Possible values: Release (default), Debug.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone multi-os-engine/moe-core

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