ScoreCount | simple android app which is used to count score
kandi X-RAY | ScoreCount Summary
kandi X-RAY | ScoreCount Summary
This is a simple android app which is used to count score of two teams
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Top functions reviewed by kandi - BETA
- Set result
- Displays a score
- Displays text 1
- Resets the text to the first view
- Add one view
- Add one item to the view
- Adds 3 to the view
- Adds 3 3 to view
- Set two view
- Adds 2
- Called when the activity is created
ScoreCount Key Features
ScoreCount Examples and Code Snippets
Community Discussions
Trending Discussions on ScoreCount
QUESTION
I'm struggling with a LINQ Group By question. I have the following data model:
...ANSWER
Answered 2022-Apr-03 at 07:59I am not quite sure how your desired output will fit into your Class
/School
classes, so I'll provide an answer that only addresses the Person
objects. Hopefully you'll find useful.
For the .GroupBy()
operation, you can create a new DateTime
using the Year
and Month
values for the specific Person
's RegistrationDate
and use that as each grouping's Key
.
I will assume that your output class may look as follows:
QUESTION
I have function of "endgame" and here's how the function goes
...ANSWER
Answered 2022-Mar-31 at 23:52Someone saw my code and pointed out at least part of the issue. One of the ways the "endgame" function starts is when the time == 0, and I have in my "endgame" function the following.
QUESTION
I am trying to display a winning message after the score reach 45 point.
I have used OnClickListener
to increase point and when the score reach 45 on text view i want to show a toast/pop up message.
ANSWER
Answered 2022-Feb-22 at 09:37You have wrong operators in the scoreCount()
method. Don't use increment operator ++
, it increments count1
by one and adds 15. Use just +=
operator:
QUESTION
I am using VB.Net in Visual Studio 2019 to help accumulate test score data.
I have a Label named Score
, and Textboxes for Score Total
, Score Count
, and Score Average
that are all read only. I also button to Add
and Clear
scores, as well as Exit
.
I have the code done for the Clear Scores and Exit buttons, but I am struggling with the Add button and getting all the scores input and summed.
My goal is to display the sum of all the scores in the Score Total
box, the number of scores in the Score Count
box, and their average in the Score Average
box.
This is what I have so far:
...ANSWER
Answered 2021-Oct-22 at 16:50Public Class GradeCalculator
Dim ScoreTotal As Integer = 0
Dim ScoreCount As Integer = 0
Private Sub frmClearScores_Click(sender As Object, e As EventArgs) Handles frmClearScores.Click
ScoreTotal = 0
ScoreCount = 0
txtscore.Text = ""
txtscoretotal.Text = ""
txtscorecount.Text = ""
txtaverage.Text = ""
txtscore.Select()
End Sub
' This is the "Add" button
Private Sub Button2_Click(sender As Object, e As EventArgs) Handles Button2.Click
ScoreTotal += CInt(txtscore.Text)
ScoreCount += 1
txtscore.Text = ""
txtscoretotal.Text = ScoreTotal.ToString()
txtscorecount.Text = ScoreCount.ToString()
txtaverage.Text = (CDec(ScoreTotal)/ScoreCount).ToString()
txtscore.Select()
End Sub
Private Sub btnExit_Click(sender As Object, e As EventArgs) Handles btnExit.Click
Me.Close()
End Sub
End Class
QUESTION
I've checked the In-Game Restart button, it works like a charm, player still can be hurt by colliding with the obstacle, but when the player die and press Restart button, the player won't collide with any obstacle,
So i think it's because my "void Die", but i only disable a few also it still works when i restart the game, only the player won't collide with any obstacle, just that... Help Me!
...ANSWER
Answered 2021-Jun-29 at 08:48When I restart the game, only the player won't collide with any obstacle
It's highly likely that your collisions aren't the problem, but your StopCoroutine()
call is. As it currently won't stop the "Invulnerability"
of the player and therefore he won't die once he collides.
To fix that you need to adjust your StopCoroutine()
call like this, you could either:
- Keep the
IEnumerator
Method as a private member. - Keep the started
Coroutine
as a private member.
IEnumerator Example:
QUESTION
I'm trying to implement something similar to Akka Streams statefulMapConcat... Basically I have a Flux of scores something like this:
Score(LocalDate date, Integer score)
I want to take these in and emit one aggregate per day:
ScoreAggregate(LocalDate date, Integer scoreCount, Integer totalScore)
So I've got an aggregator that keeps some internal state that I set up before processing, and I want to flatmap over that aggregator which returns a Mono. The aggregator will only emit a Mono with a value if the date changes so you only get one per day.
...ANSWER
Answered 2021-Jun-02 at 07:13Echoing the comment as an answer just so this doesn't show as unanswered:
So my question is... how do I emit a final element when the scoreFlux completes?
You can simply use concatWith()
to concatenate the publisher you want after your original flux completes. If you only want that to be evaluated when the original publisher completes, make sure you wrap it up in Mono.defer()
, which will prevent the pre-emptive execution.
QUESTION
I have table with select query as shown below
...ANSWER
Answered 2021-May-25 at 19:12You can use conditional aggregation with case when
expression as below:
QUESTION
I'm new in unity, cannot solve a problem. I have a sound and a script. On collision it should play the sound and it does so but it also loads next scene and isntantly stops the sound.
here's my code
...ANSWER
Answered 2020-Dec-20 at 11:41Unity automatically stops your sound because your audioSource is being Disabled when you start or load a new scene.
You can avoid this by using some plugins like FMOD but I will suggest the DontDestroyOnLoad()
to avoid having this problem and it's an easy fix.
Firstly put the audioSource in an empty gameObject and use your script with it and add a random tag for it, like "audioObj".
Then you need to call the DontDestroyOnLoad()
in the Awake
of the script attached to it:
QUESTION
So basically I have a Score/Highscore system and I also have an array which contains some of the buttons which change the color of the player's character. So my question is that if I have highscoreCount >= 20, I want a certain button to become interactable.
ScoreManager Script
...ANSWER
Answered 2020-Sep-21 at 20:52You could go multiple ways about this, for example storing a reference for that specific button and when the condition you mentioned is true just set that one button to be interactable
QUESTION
I'm making a 2D game where you're in the middle of the screen and you move round an endless green (screen) world and white cubes spawn randomly around you, and I have finished the game mechanics and a main menu and game over screens. The one thing I'm trying to add now is a high score. I did a bit of research and found PlayerPrefs
is probably the way to do it. I have a seperate scene for my main menu and my gameplay level (which includes the game over screen). I have no error messages. I have created a HSSetter
(High Score Setter) script on the high score text in the main menu screen:
ANSWER
Answered 2020-Dec-03 at 21:04Multiple things you should do here
The first you already updated in your question afterwards: You had the condition wrong and always updated only
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Install ScoreCount
You can use ScoreCount like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ScoreCount component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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