ScoreCount | simple android app which is used to count score

 by   navneetjasrotia Java Version: Current License: No License

kandi X-RAY | ScoreCount Summary

kandi X-RAY | ScoreCount Summary

ScoreCount is a Java library. ScoreCount has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

This is a simple android app which is used to count score of two teams
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            kandi-support Support

              ScoreCount has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ScoreCount has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ScoreCount is current.

            kandi-Quality Quality

              ScoreCount has 0 bugs and 0 code smells.

            kandi-Security Security

              ScoreCount has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ScoreCount code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ScoreCount does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ScoreCount releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 553 lines of code, 13 functions and 12 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ScoreCount and discovered the below as its top functions. This is intended to give you an instant insight into ScoreCount implemented functionality, and help decide if they suit your requirements.
            • Set result
            • Displays a score
            • Displays text 1
            • Resets the text to the first view
            • Add one view
            • Add one item to the view
            • Adds 3 to the view
            • Adds 3 3 to view
            • Set two view
            • Adds 2
            • Called when the activity is created
            Get all kandi verified functions for this library.

            ScoreCount Key Features

            No Key Features are available at this moment for ScoreCount.

            ScoreCount Examples and Code Snippets

            No Code Snippets are available at this moment for ScoreCount.

            Community Discussions

            QUESTION

            Linq, `Group By` Date, Month
            Asked 2022-Apr-03 at 07:59

            I'm struggling with a LINQ Group By question. I have the following data model:

            ...

            ANSWER

            Answered 2022-Apr-03 at 07:59

            I am not quite sure how your desired output will fit into your Class/School classes, so I'll provide an answer that only addresses the Person objects. Hopefully you'll find useful.

            For the .GroupBy() operation, you can create a new DateTime using the Year and Month values for the specific Person's RegistrationDate and use that as each grouping's Key.

            I will assume that your output class may look as follows:

            Source https://stackoverflow.com/questions/71721308

            QUESTION

            How to properly print out list of scores in order from highest to lowest in code.org/javascript?
            Asked 2022-Mar-31 at 23:52

            I have function of "endgame" and here's how the function goes

            ...

            ANSWER

            Answered 2022-Mar-31 at 23:52

            Someone saw my code and pointed out at least part of the issue. One of the ways the "endgame" function starts is when the time == 0, and I have in my "endgame" function the following.

            Source https://stackoverflow.com/questions/71685356

            QUESTION

            I am trying to display a winning message when score reach 45 on text view
            Asked 2022-Feb-22 at 16:12

            I am trying to display a winning message after the score reach 45 point. I have used OnClickListener to increase point and when the score reach 45 on text view i want to show a toast/pop up message.

            ...

            ANSWER

            Answered 2022-Feb-22 at 09:37

            You have wrong operators in the scoreCount() method. Don't use increment operator ++, it increments count1 by one and adds 15. Use just += operator:

            Source https://stackoverflow.com/questions/71218462

            QUESTION

            Creating a Grade Calculator in Visual Studio's 2019 (VB) and struggling with the code a bit
            Asked 2021-Oct-22 at 16:50

            I am using VB.Net in Visual Studio 2019 to help accumulate test score data.

            I have a Label named Score, and Textboxes for Score Total, Score Count, and Score Average that are all read only. I also button to Add and Clear scores, as well as Exit.

            I have the code done for the Clear Scores and Exit buttons, but I am struggling with the Add button and getting all the scores input and summed.

            My goal is to display the sum of all the scores in the Score Total box, the number of scores in the Score Count box, and their average in the Score Average box.

            This is what I have so far:

            ...

            ANSWER

            Answered 2021-Oct-22 at 16:50
            Public Class GradeCalculator
                Dim ScoreTotal As Integer = 0
                Dim ScoreCount As Integer = 0
            
                Private Sub frmClearScores_Click(sender As Object, e As EventArgs) Handles frmClearScores.Click
                    ScoreTotal = 0
                    ScoreCount = 0
            
                    txtscore.Text = ""
                    txtscoretotal.Text = ""
                    txtscorecount.Text = ""
                    txtaverage.Text = ""
            
                    txtscore.Select()
                End Sub
            
                ' This is the "Add" button
                Private Sub Button2_Click(sender As Object, e As EventArgs) Handles Button2.Click
                    ScoreTotal += CInt(txtscore.Text)
                    ScoreCount += 1
            
                    txtscore.Text = ""
                    txtscoretotal.Text = ScoreTotal.ToString()
                    txtscorecount.Text = ScoreCount.ToString()
                    txtaverage.Text = (CDec(ScoreTotal)/ScoreCount).ToString()
            
                    txtscore.Select()
                End Sub
            
                Private Sub btnExit_Click(sender As Object, e As EventArgs) Handles btnExit.Click
                    Me.Close()
                End Sub
            End Class
            

            Source https://stackoverflow.com/questions/69678599

            QUESTION

            Collider2d not working when game restarted after player die
            Asked 2021-Jun-29 at 08:49

            I've checked the In-Game Restart button, it works like a charm, player still can be hurt by colliding with the obstacle, but when the player die and press Restart button, the player won't collide with any obstacle,

            So i think it's because my "void Die", but i only disable a few also it still works when i restart the game, only the player won't collide with any obstacle, just that... Help Me!

            ...

            ANSWER

            Answered 2021-Jun-29 at 08:48

            When I restart the game, only the player won't collide with any obstacle

            It's highly likely that your collisions aren't the problem, but your StopCoroutine() call is. As it currently won't stop the "Invulnerability" of the player and therefore he won't die once he collides.

            To fix that you need to adjust your StopCoroutine() call like this, you could either:

            1. Keep the IEnumerator Method as a private member.
            2. Keep the started Coroutine as a private member.

            IEnumerator Example:

            Source https://stackoverflow.com/questions/68172599

            QUESTION

            How to emit from Flux onComplete
            Asked 2021-Jun-02 at 07:13

            I'm trying to implement something similar to Akka Streams statefulMapConcat... Basically I have a Flux of scores something like this:

            Score(LocalDate date, Integer score)

            I want to take these in and emit one aggregate per day:

            ScoreAggregate(LocalDate date, Integer scoreCount, Integer totalScore)

            So I've got an aggregator that keeps some internal state that I set up before processing, and I want to flatmap over that aggregator which returns a Mono. The aggregator will only emit a Mono with a value if the date changes so you only get one per day.

            ...

            ANSWER

            Answered 2021-Jun-02 at 07:13

            Echoing the comment as an answer just so this doesn't show as unanswered:

            So my question is... how do I emit a final element when the scoreFlux completes?

            You can simply use concatWith() to concatenate the publisher you want after your original flux completes. If you only want that to be evaluated when the original publisher completes, make sure you wrap it up in Mono.defer(), which will prevent the pre-emptive execution.

            Source https://stackoverflow.com/questions/67706338

            QUESTION

            SQL : select statement with aggregate function column without filter and another column with filter
            Asked 2021-May-25 at 20:23

            I have table with select query as shown below

            ...

            ANSWER

            Answered 2021-May-25 at 19:12

            You can use conditional aggregation with case when expression as below:

            Source https://stackoverflow.com/questions/67694160

            QUESTION

            Audio stops instantly after loading next scene
            Asked 2020-Dec-20 at 11:41

            I'm new in unity, cannot solve a problem. I have a sound and a script. On collision it should play the sound and it does so but it also loads next scene and isntantly stops the sound.

            here's my code

            ...

            ANSWER

            Answered 2020-Dec-20 at 11:41

            Unity automatically stops your sound because your audioSource is being Disabled when you start or load a new scene.

            You can avoid this by using some plugins like FMOD but I will suggest the DontDestroyOnLoad() to avoid having this problem and it's an easy fix.

            Firstly put the audioSource in an empty gameObject and use your script with it and add a random tag for it, like "audioObj". Then you need to call the DontDestroyOnLoad() in the Awakeof the script attached to it:

            Source https://stackoverflow.com/questions/65379398

            QUESTION

            Making a certain Element of an array interactable using a PlayerPrefs float while all of the +1 elements remain locked
            Asked 2020-Dec-11 at 20:23

            So basically I have a Score/Highscore system and I also have an array which contains some of the buttons which change the color of the player's character. So my question is that if I have highscoreCount >= 20, I want a certain button to become interactable.

            ScoreManager Script

            ...

            ANSWER

            Answered 2020-Sep-21 at 20:52

            You could go multiple ways about this, for example storing a reference for that specific button and when the condition you mentioned is true just set that one button to be interactable

            Source https://stackoverflow.com/questions/63998845

            QUESTION

            Unity PlayerPrefs is not updating my 'high score'
            Asked 2020-Dec-03 at 21:04

            I'm making a 2D game where you're in the middle of the screen and you move round an endless green (screen) world and white cubes spawn randomly around you, and I have finished the game mechanics and a main menu and game over screens. The one thing I'm trying to add now is a high score. I did a bit of research and found PlayerPrefs is probably the way to do it. I have a seperate scene for my main menu and my gameplay level (which includes the game over screen). I have no error messages. I have created a HSSetter (High Score Setter) script on the high score text in the main menu screen:

            ...

            ANSWER

            Answered 2020-Dec-03 at 21:04

            Multiple things you should do here

            • The first you already updated in your question afterwards: You had the condition wrong and always updated only

            Source https://stackoverflow.com/questions/65132784

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ScoreCount

            You can download it from GitHub.
            You can use ScoreCount like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ScoreCount component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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