Mario-Bros | Game created by LibGdx Framework
kandi X-RAY | Mario-Bros Summary
kandi X-RAY | Mario-Bros Summary
Game created by LibGdx Framework
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Top functions reviewed by kandi - BETA
- Called when a contact is hit
- Renders our game .
- Get the region of the texture
- Define the world model
- On head hit .
- Initialize item .
- React velocity .
- Create the SoundBatch .
- Returns all the neighbours
- Override method to customize the view .
Mario-Bros Key Features
Mario-Bros Examples and Code Snippets
Community Discussions
Trending Discussions on Mario-Bros
QUESTION
For lazy-loading visualization, I'm attempting to apply a fade-in animation style class only to images that have not been cached in the browser.
To determine if an image was previously loaded and cached in the browser, we can employ the HTMLImageElement.complete property in a function like this:
...ANSWER
Answered 2020-Jun-29 at 08:31Setting a specific wait time to determine if an image is in the browser disk cache is required, and while most of the time it's a very small wait time (<5 milliseconds), the value can fluctuate dramatically depending on the event loop stack and hardware.
This can be accomplished by racing promises: a loading image vs. a timeout.
For my specific use-case, if an image loads in under 25ms I can assume it's cached, otherwise I'll assume it has never been loaded and apply the fade-in style.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Mario-Bros
You can use Mario-Bros like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Mario-Bros component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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