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protohx | crossplatform implementation of Google 's Protocol Buffers

 by   nitrobin Java Version: Current License: BSD-2-Clause

 by   nitrobin Java Version: Current License: BSD-2-Clause

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kandi X-RAY | protohx Summary

protohx is a Java library typically used in Web Services applications. protohx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However protohx build file is not available. You can install using 'npm i protohx' or download it from GitHub, npm.
Protohx is crossplatform implementation of "Google's Protocol Buffers" for haxe 3. This is partial port of ActionScript3 protoc plugin "protoc-gen-as3" for haxe. Currently implemented only basic functionality: read/write messages from/to haxe.io.Bytes. haxe 3 compatible. Core functionality doesn't depend on third-party libraries.

kandi-support Support

  • protohx has a low active ecosystem.
  • It has 62 star(s) with 9 fork(s). There are 11 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 2 open issues and 3 have been closed. On average issues are closed in 158 days. There are 1 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of protohx is current.
protohx Support
Best in #Java
Average in #Java
protohx Support
Best in #Java
Average in #Java

quality kandi Quality

  • protohx has 0 bugs and 0 code smells.
protohx Quality
Best in #Java
Average in #Java
protohx Quality
Best in #Java
Average in #Java


  • protohx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • protohx code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
protohx Security
Best in #Java
Average in #Java
protohx Security
Best in #Java
Average in #Java

license License

  • protohx is licensed under the BSD-2-Clause License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
protohx License
Best in #Java
Average in #Java
protohx License
Best in #Java
Average in #Java


  • protohx releases are not available. You will need to build from source code and install.
  • Deployable package is available in npm.
  • protohx has no build file. You will be need to create the build yourself to build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
protohx Reuse
Best in #Java
Average in #Java
protohx Reuse
Best in #Java
Average in #Java
Top functions reviewed by kandi - BETA

kandi has reviewed protohx and discovered the below as its top functions. This is intended to give you an instant insight into protohx implemented functionality, and help decide if they suit your requirements.

  • Writes the import message .
    • Computes the value .
      • Returns the HEX type for a given field descriptor .
        • Returns a string representation of the given field descriptor .
          • Returns blank object for given field descriptor .
            • Evaluates the input message .
              • Perform a 32 - bit constant .
                • Gets the descriptor value for this FileDescriptor .
                  • Register all extensions .

                    Get all kandi verified functions for this library.

                    Get all kandi verified functions for this library.

                    protohx Key Features

                    Protohx is crossplatform implementation of "Google's Protocol Buffers" for haxe 3.

                    See also

                    copy iconCopydownload iconDownload
                    * https://code.google.com/p/protobuf/ - Official Google Protocol Buffers page
                    * https://github.com/Atry/protoc-gen-haxe - another haxe implementation from original "protoc-gen-as3" author 
                    * https://code.google.com/p/protoc-gen-as3/ - ActionScript 3 protoc plugin
                    * https://github.com/david-alexander/protobuf-haxe - another haxe implementation (GPL)

                    This functionality ported from "protoc-gen-as3"

                    copy iconCopydownload iconDownload
                    * All basic types  (int, int64, string, bytes, bool)
                    * Nested messages
                    * Enumerations (as integer)
                    * Packed and non-packed repeated fields
                    * Extensions (converted to optional fields)

                    Tested targets

                    copy iconCopydownload iconDownload
                    * flash
                    * neko 2.0
                    * cpp (linux32, win32, android)
                    * js
                    * php
                    * java
                    * as3

                    System requirements

                    copy iconCopydownload iconDownload
                    * haxe 3.1.3
                    * neko 2.0
                    * protoc 2.5.0
                    * java 1.7
                    * ant (for build plugin from sources)

                    How to install

                    copy iconCopydownload iconDownload
                    1) install protohx
                         $ haxelib install protohx
                         $ haxelib hg protohx https://bitbucket.org/nitrobin/protohx
                         $ haxelib git protohx https://github.com/nitrobin/protohx
                    2) install protoc into system PATH
                       * Windows: 
                           Download https://protobuf.googlecode.com/files/protoc-2.5.0-win32.zip
                           Unpack and add protoc.exe location to system %PATH%
                       * Ubuntu:
                           $ sudo aptitude install protobuf-compiler
                       * Other:
                           Download source code from https://code.google.com/p/protobuf/downloads/list
                           Unpack and make && make install.
                       * NOTE:
                           You also can set custom protoc executable with "setup-protoc"
                               $ haxelib run protohx setup-protoc PROTOC_2_5_0_PATH 
                           For example:
                               $ haxelib run protohx setup-protoc /home/user/opt/protobuf-2.5.0/src/protoc

                    How to use

                    copy iconCopydownload iconDownload
                    1) create empty json config file in project directory with "config"
                        $ haxelib run protohx config protohx.json
                        Change and save protohx.json 
                        // File: samples/test-core/protohx.json
                            "protoPath": "proto",
                            "protoFiles": [
                            "cleanOut": true,
                            "haxeOut": "out/src-gen",
                            "javaOut": null
                            protoPath - base path for import directive in proto files;
                            protoFiles - list of files for code generation;
                            haxeOut/javaOut - path for generated sources (add it in project classpath);
                            cleanOut - if 'true' clean output directories before code generation.
                    2) write proto files
                    3) genearate haxe sources:
                          $ haxelib run protohx generate protohx.json
                    4) add "out/src-gen" (see param: haxeOut) directory in project classpath


                    copy iconCopydownload iconDownload
                    Protohx project urls: 
                        * https://github.com/nitrobin/protohx
                        * https://bitbucket.org/nitrobin/protohx
                    This project consists from follow parts:
                        * tools/plugin - protoc plugin for generating haxe sources;
                        * tools/run - haxelib runner. Generate haxe and a java sources by json config in project directory;
                        * protohx - library sources. Pure-haxe port of main parts originally ActionScrip3 code from protoc-gen-as3;
                        * samples/01-core - unit tests;
                        * samples/02-ipc - java-to-neko and neko-to-java intercommunication test.
                            NOTE: Install protoc 2.5.0 via "haxelib run protohx setup-protoc PROTOC_2_5_0_PATH" before building java part of this test.
                        * samples/03-network - complete client-server example.
                           build/run node.js server:
                                haxe build-server-js.hxml
                           or neko serer:
                                haxe build-server-neko.hxml
                           and build/run flash client:
                                haxe build-client-flash.hxml
                                nme test (flash|linux|android)

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                    Visual Studio 2022 C# ASP.NET Webforms with service reference text files not found on server (HTTP Error 404.0)

                    Asked 2022-Apr-03 at 20:04

                    I am currently trying to create a web service application using Visual Studio 2022 ASP.NET Webforms application with a service reference. The goal is to take in information and store it as a text file on the local machine within the project folder so it is accessible by the web service on my local server.

                    I have successfully created the text files and can access them on my local machine, but when I navigate to the text file on my local server tree I get an HTTP Error 404.0 which is shown below. I need any user who accesses my server to be able to access the saved text files. I have tried to change security privileges on the folder and in my web.config file, but have not had any luck. I would appreciate any suggestions someone may have.

                    HTTP Error404.0 screenshot

                    Here is my code for where I save the information as a text file.

                    // Randomly generate string for text file name
                    var chars = "abcdefghijklmnopqrstuvwxyz0123456789";
                    var textFile = new char[4];
                    var random = new Random();
                    for (int i = 0; i < textFile.Length; i++)
                        textFile[i] = chars[random.Next(chars.Length)];
                    eventFile = "\\";
                    eventFile += new String(textFile);
                    eventFile += ".txt";
                    folderPath = Server.MapPath("~/Events");
                    File.WriteAllText(folderPath + eventFile, fullEventDetails);

                    Both my URL and local file path are the following:

                    • URL https://localhost:44399/sx1l.txt
                    • Path Name \\Mac\Home\Desktop\Homework3\Homework3\sx1l.txt


                    Answered 2022-Apr-03 at 20:04

                    Ok, so you have to keep in mind how file mapping works with IIS.

                    Your code behind:

                    that is plane jane .net code. For the most part, any code, any file operations using full qualified windows path names. It like writing desktop software. For the most part, that means code behind can grab/use/look at any file on your computer.

                    However, in practice when you use a full blown web server running ISS (which you not really doing during development with VS and IIS express)? Often, for reasons of security, then ONLY files in the wwwroot folder is given permissions to the web server.

                    However, you working on your development computer - you are in a effect a super user, and you (and more important) your code thus as a result can read/write and grab and use ANY file on your computer.

                    So, keep above VERY clear in your mind:

                    Code behind = plane jane windows file operations.

                    Then we have requests from the web side of things (from a web page, or a URL you type into the web browser.

                    In that case, files are ONLY EVER mapped to the root of your project, and then sub folders.

                    So, you could up-load a file, and then with code behind save the file to ANY location on your computer.

                    However, web based file (urls) are ONLY ever mapped though the web site.

                    So, in effect, you have to consider your VS web project the root folder. And if you published to a real web server, that would be the case.

                    So, if you have the project folder, you can add a sub folder to that project.

                    Say, we add a folder called UpLoadFiles. (and make sure you use VS to add that folder). So we right click on the project and choose add->

                    So, you right click on the base project and add, like this:

                    enter image description here

                    So, that will simple create a sub folder in your project, you see it like this:

                    enter image description here

                    So, the folder MUST be in the root, or at the very least start in the root or base folder your project is.

                    So, for above, then with UpLoadFiles, then any WEB based path name (url) will be this:


                    (assuming we put the file in folder UpLoadFiles).

                    But, if you want to write code to touch/use/read/save and work with that file?

                    You need to translate the above url into that plane jane windows path name. (for ANY code behind).

                    So, if I want to in code read that file name?

                    Then I would use Server.MapPath() to translate this url.

                    say somthing like this:

                    string strFileName = "sx1l.txt";
                    string strFolderName = "UpLoadFiles"
                    string strInternaleFileName = server.MapPath(@"~/" + strFolderNme + @"/" + sx1l.txt";
                    // ok, so now we have the plane jane windows file name. It will resolve to something like say this:

                    I mean I don't really care, but that web server code could be running on some server and that path name could be even more ugly then above - but me the developer don't care.

                    but, from a web browser and web server point of view (URL), then above would look like this:


                    And in markup, I could drop in say a hyper link such as:

                            <a href="UpLoadFiles/sx1l.txt">UpLoadFiles/sx1l.txt</a>

                    So, keep CRYSTAL clear in your mind with working with path names.

                    Web based URL, or markup = relative path name, ONLY root or sub folders allowed
                    code behind: ALWAYS will use a plane jane full windows standard file and path.

                    But, what about the case where you have big huge network attached storage computer - say will a boatload of PDF safety documents, or a catalog of part pictures?

                    Well, then you can adopt and use what we call a "virtual" folder. They are pain to setup in IIS express, but REALLY easy to setup if you using IIS to setup and run the final server where you going to publish the site to.

                    Suffice to say, a virtual folder allows you to map a EXTERNAL folder into the root path name of your side.

                    So, you might have say a big server with a large number of PDF docuemnts,

                    say on


                    so, in IIS, you can add the above path name, say as a folder called PDF.

                    Say like this:

                    enter image description here

                    So, WHEN you do the above, then the folder will appear like any plane jane folder in the root of the project, but the file paths can and will be on a complete different location OUTSIDE of the wwwroot folder for the web site.

                    So, now that we have the above all clear?


                    But, your code has this:

                    folderPath = Server.MapPath("~/Events");
                    File.WriteAllText(folderPath + eventFile, fullEventDetails);

                    (you missing the trailing "/" in above, you need this:

                    File.WriteAllText(folderPath + @"/" + eventFile, fullEventDetails);

                    So, that means the url for the text file will then be:


                    And if you using Visual Studio to add files to that folder (add->existing items), then MAKE SURE you Build->rebuild all (else the file will not be included in the debug run + launching of IIS express.

                    So, given that you saving into a folder called Events (as sub folder of wwwroot, or your base folder for hte web site, then the above is the url you should use, but your code always was missing that "/" between folder and file name.

                    Source https://stackoverflow.com/questions/71722813

                    Community Discussions, Code Snippets contain sources that include Stack Exchange Network


                    No vulnerabilities reported

                    Install protohx

                    You can install using 'npm i protohx' or download it from GitHub, npm.
                    You can use protohx like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the protohx component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


                    For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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