Amalgam | Common use-case implementation library for Android
kandi X-RAY | Amalgam Summary
kandi X-RAY | Amalgam Summary
Common re-usable module repository for the convenience of Android application development.
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Top functions reviewed by kandi - BETA
- Get the display width and height
- Get the display height
- Returns the display width
- Factory method for SupportSimpleAlertDialogFragment
- Store the bitmap on disk
- Stores the specified bitmap as a file
- Factory method for creating SupportSimpleAlertDialogFragment
- Get the package name for a given process id
- Checks if the target package is installed on the device
- Returns the version name of the package
- Get the top activity name
- Creates the fill paint
- Compress the specified bitmap to a byte array
- Creates an alert dialog
- Returns the Levenshtein distance between two strings
- Construct a simple alert dialog fragment
- Create a dialog
- Store the bitmap on the application private directory path
- Creates a stroke paint
- Creates a paint for the fill and stroke
- Copy the source channel to the destination channel
- Stores a bitmap on the external storage path
- Creates a new window
- Returns a string representation of a collection of objects
Amalgam Key Features
Amalgam Examples and Code Snippets
Community Discussions
Trending Discussions on Amalgam
QUESTION
I am trying to debug someone else's code.
There is a struct with elements of various size including a member defined as
uint16_t attempts
elsewhere this element is accessed thus
int x = handle->attempts;
int in my system is 32 bits
Is it safe to assume that 2 bytes are loaded from the position pointed to in the struct (uint16_t) and implicitly convert to int (4 bytes).
Or is it possible that the 4 bytes pointed to are loaded as an int (in this case an amalgamation of 2 uint16_t members)?
...ANSWER
Answered 2022-Mar-28 at 17:03int x = handle->attempts;
is a declaration with an initialization. In this declaration, handle->attempts
is an initializer, per the grammar in C 2018 6.7 1. An initializer is an assignment-expression, per C 2018 6.7.9 1, and so rules for expression evaluation will be used.
The expression handle->attempts
designates the uint16_t
member named attempts
of the structure pointed to by handle
. In other words, it is an lvalue for the member. Per C 2018 6.3.2.1 2, this lvalue is converted to the value stored in the designated object. Thus, the C standard says the bytes representing this object are read and interpreted according to the uint16_t
type.
Then a rule for initialization in C 2018 6.7.9 11 tells us this value is used as the initial value for the object being defined, x
, using the same constraints and conversions as for simple assignment.
C 2018 6.5.16.1 specifies simple assignment. Paragraph 2 says “the value of the right operand is converted to the type of the assignment expression and replaces the value stored in the object designated by the left operand.” Thus, the value we have obtained from the initializer is converted to the type of x
, int
, and that bytes representing that value in the type int
are stored in x
.
QUESTION
I have a large list of database tables that I need to append into one amalgamated table on SAS.
- This table list changes regularly.
- Some tables in this list don't have don't use the same column names.
- Where the column name is different, the list will indicate what the equivalent name is.
This table list is imported into SAS from a csv file and resembles the below data:
index table_name column_1_name 1 table_one_a column1 2 table_one_b columnOne 3 table_one_c column_1 4 table_one_d column_1_1 etc ........ etc..... etc.....I want to append every table in this list, and then change the names where applicable by referencing the column_1_name column in the above list.
The below code was adapted from this link and is an illustration of how I want SAS to append the tables together from the above list. However I don't know how to convert the above list of tables with their column names into variables so they can be looped through in the below illustrated macro.
Is there a way that I can convert this list of tables into a variable that I can then looped through by its index number?
Any help is much appreciated.
...ANSWER
Answered 2022-Mar-15 at 22:51Instead of using a loop, why don't you just extract all the tables name from the list? Also, why are you not using a single SET
statement instead of the APPEND
procedure?
QUESTION
I went down a rabbit hole of trying to make my service work and I believe I have just made an amalgamation. I am trying to make a step counter service, it uses a handler which has a step counter sensor implemented onto it. Every 6 hours i want to update my server with the step count inforrmation, reset the step count near to the end of the day and set another alarm on my handler to do the same action every 6 hours. The handler also routinely sends data to an activity to read the number of steps its recorded.
However, everything works but I am unable to get an instance of my handler in my broadcast receiver. So another alarm is never set and the steps are never reset. Can anyone help me with this?
To be specific, the first line of code in the broadcast receiver (StepCounterHandler handler = StepCounterHandler.getInstance();
) will always return null from my testing.
This is my code:
Android Manifest.xml:
...ANSWER
Answered 2022-Mar-13 at 00:23If the zero-parameter getInstance()
is returning null
, you have no singleton.
You have two processes. The StepCounterService
is in the :stepCounterService
process. StepCountUpdaterAlarm
is in the default process. These processes share no objects, and so they will have separate StepCounterHandler
singleton instances. If you have not done something previously to set up the StepCounterHandler
in the default process, it will be null
.
If you are expecting to share the singleton between StepCounterService
and StepCountUpdaterAlarm
, they will need to be in the same process. Either move StepCountUpdaterAlarm
into the :stepCounterService
process or move StepCounterService
into the default process.
QUESTION
Given a grouped DataFrame (obtained by df.groupby([col1, col2])
) I would like to obtain the grouping variables (col1
and col2
in this case).
For example, from the GroupBy user guide
...ANSWER
Answered 2022-Mar-09 at 14:36Very similar to your own suggestion, you can extract the grouped by column names using:
QUESTION
Let's take the following code:
...ANSWER
Answered 2022-Feb-23 at 16:37I've had a talk with a colleague and I've been able to answer some of my own questions, so I'll post those, since it may help others.
The hidden state zero-out is NOT modifying the hidden_layer, it is zero-ing out the hidden state at the start because the cells start empty, as you'd expect in any language object-oriented. It turns out this is unnecessary, since for quite some time the pytorch default is to zero out these values if they're not initialized manually.
This simple implementation will produce a hidden state as written.
The answer to this is yes. We don't "grade" the result of network until we get to the optimization section, or, more specifically, the loss function.
y is the true label, it was not identified in the tutorial. Also, important to note, pred is not a "prediction" but a pytorch object that points to the result of the network acting upon the observation that was fed in. In other words, printing out "pred" would not show you a vector of values that represents a prediction
This is also correct. Pytorch handles the "distance measure" between the true label and the predicted label, on its own.
QUESTION
I want to return a compound/nested DTO SearchDto
which includes Status(timeMs, resultsFound)
and List
.
ANSWER
Answered 2022-Jan-19 at 22:25The solution is to construct the SearchDto
before returning it.
QUESTION
Can i ask, I'm using someone's (private) code and they have this:
...ANSWER
Answered 2022-Jan-05 at 19:44Try DNATable.__dict__
Suppose you have this class
QUESTION
I'm fairly new to coding (been learning for like the past 4 months) and I've been making a 2D point and click game with an RPG-like dialogue system in Unity, and the dialogue works well for the most part except for one thing: whenever I go from the dialogue of one object to another, if I change too fast between them, strange characters start appearing and the text is butchered.
Here is an example of what I mean: https://media.giphy.com/media/4QsoxLSInXN0vKciaW/giphy.gif. .The text is in Spanish, but I think anyone can see where the text isn't behaving like it should (there's a weird amalgamation of symbols and letters at random). The first time I opened both dialogues (the first dialogue is in the drawer object and the second is in the lamp object) they were fine, but the second time, I opened the dialogue in the lamp object too fast and made the text look weird.
The dialogue system for my code is based in the one displayed in the youtube channel Brackeys: https://www.youtube.com/watch?v=_nRzoTzeyxU. I modified this script so it could adapt to my game, but it was mostly so I could trigger the dialogue with UI buttons and to add a Close button (this is why some of the public variables may seem unnecessary but I use them in other UI buttons).
Here is the main code:
...ANSWER
Answered 2021-Oct-17 at 06:08StopCoroutine is rather unreliable, you can make a boolean check to see if the dialogue is running for example private bool DialogueRunning
and set it to true inside
QUESTION
I have a block of JSON I have to consume. I have no control over the shape of the JSON data.
Let's say I have a response blob that looks like this:
...ANSWER
Answered 2021-Sep-20 at 15:01Here is a solution using only Codable
, with a custom init(from:)
where we use an unkeyed container for decoding the content of the array. Note that the header value has been moved out of the array and into its own property in the Result
struct
QUESTION
So I have an array which looks like this:
...ANSWER
Answered 2021-Sep-15 at 12:16What you're looking for is usually called the Cartesian Product. With a helper function that computes those, this becomes almost trivial.
Here is one version:
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