AndroidLib | 添加两种模式 时间范围选择 整数范围选择 添加setSeekRange方法 可以重新设置控件
kandi X-RAY | AndroidLib Summary
kandi X-RAY | AndroidLib Summary
AndroidLib
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Top functions reviewed by kandi - BETA
- Performs the drag operation
- Update the visibility of the given panel
- Checks if a view is opaque
- Handle touch events
- Check if the bottom view is reachable
- Checks top of the RecyclerView
- Region drawable
- Draw blue rectangle with text
- Draw a blue rectangle
- Save text to file
- Invoked when the Activity is created
- Handle a measure
- Initializes the surface
- This method is called when the view is inflated
- Format yyyyMMdd to Date format
- Initializes the view
- Called when view is clicked
- Load the route file
- Draws the shadow
- On touch event
- Create the target
- Creates the list view
- Intercept the drag event
- Called when the grid has changed
- Init the grid
- Override to paint a child view
AndroidLib Key Features
AndroidLib Examples and Code Snippets
Community Discussions
Trending Discussions on AndroidLib
QUESTION
I have been using Unity for a year now and have decided to make a simple chat app. I decided to use Google's Firebase to store my user and chat data. I plan to have the app on android(iOS in the future). My problem is with Unity not being able to generate a Firebase Android File. I searched the error up and it took me to this website. I did the recommend solution and created the realtime database and re installed the json and plist files. It did not work. I still get the following error.
...Generation of the Firebase Android resource file google-services.xml from /Users/Family/Desktop/கலைமாறன்/Unity/STEMastery/Assets/../Assets/Firebase Data/google-services.json failed. If you have not included a valid Firebase Android resources in your app it will fail to initialize.
ANSWER
Answered 2021-May-10 at 16:13This is a known issue with developers who have non-ascii usernames. See this issue and this issue. It might be worth opening a new issue and highlighting that it's blocking active development right now (note for future readers, the first issue is closed but the second is open as I write. If 690
is also closed with a milestone associated, this means that the issue has been fixed).
For potential workarounds, the best known workaround would be to use a username without any extended non-ascii characters. I know that this can be problematic or disruptive.
You may try disabling persistence in the Editor before making any database calls. This might prevent Firebase from trying to read your local data folder, avoiding the issue:
QUESTION
I had the "Android resource linking failed" error when trying to build gradle. I didn't have this error until I added the Google mediation SDKs (it worked with GoogleMobileAds SDK without mediation), I tried forcing resolve, and everything else I could find online. It's the mediation SDKs for sure. I tried everything, with and without, and as soon I'm importing any one of the SDKs I'm getting these errors.
I am using Unity 2019.4.17f1, and all Unity Android modules installed as recommended. I used the latest version of the mediation SDKs and GoogleMobileAds SDK.
Using: Google Mobile Ads v5.4.0, Facebook Unity Mediation Plugin 3.1.0, Unity Ads Mediation Plugin 2.6.0
The detailed error written below, as well as my console screenshot.
Task :unityLibrary:preBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preBuild UP-TO-DATE Task :launcher:preBuild UP-TO-DATE Task :unityLibrary:preReleaseBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preReleaseBuild UP-TO-DATE Task :unityLibrary:checkReleaseManifest UP-TO-DATE Task :launcher:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:checkReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseAidl NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseAidl NO-SOURCE Task :unityLibrary:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE Task :unityLibrary:generateReleaseResValues UP-TO-DATE Task :unityLibrary:generateReleaseResources UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResValues Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResources Task :unityLibrary:packageReleaseResources UP-TO-DATE Task :unityLibrary:prepareLintJar UP-TO-DATE Task :unityLibrary:generateReleaseSources UP-TO-DATE Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:mergeReleaseShaders UP-TO-DATE Task :unityLibrary:compileReleaseShaders UP-TO-DATE Task :unityLibrary:generateReleaseAssets UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseResources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseRFile Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseBuildConfig Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseSources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:javaPreCompileRelease Task :unityLibrary:packageReleaseAssets Task :launcher:preReleaseBuild Task :launcher:compileReleaseAidl NO-SOURCE Task :launcher:compileReleaseRenderscript NO-SOURCE Task :launcher:checkReleaseManifest UP-TO-DATE Task :launcher:generateReleaseBuildConfig UP-TO-DATE Task :launcher:generateReleaseSources UP-TO-DATE Task :launcher:mainApkListPersistenceRelease UP-TO-DATE Task :launcher:generateReleaseResValues UP-TO-DATE Task :launcher:generateReleaseResources UP-TO-DATE Task :unityLibrary:generateReleaseRFile UP-TO-DATE Task :unityLibrary:processReleaseJavaRes NO-SOURCE Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE Task :unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE Task :launcher:mergeReleaseResources UP-TO-DATE Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseJavaWithJavac Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibCompileRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibRuntimeRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseJavaRes NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibResRelease Task :unityLibrary:javaPreCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseJniLibFolders Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithMergeJniLibsForRelease Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE Task :unityLibrary:bundleLibResRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithStripDebugSymbolForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithIntermediateJniLibsForRelease Task :launcher:processReleaseManifest Task :launcher:javaPreCompileRelease Task :launcher:processReleaseResources FAILED
Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 51 actionable tasks: 25 executed, 26 up-to-date
...UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ANSWER
Answered 2021-Jan-14 at 22:05Had the exact same issue today. You need to upgrade your gradle version.
Go to Player Settings -> Publishing Settings, and check "Custom Base Gradle Template".
In the baseProjectTemplate.gradle, update the gradle version to 3.4.3
Here's the link to Unity page showing the gradle version compatible with Unity versions: https://docs.unity3d.com/Manual/android-gradle-overview.html
And here's the page showing which plugin has which version of gradle: https://developer.android.com/studio/releases/gradle-plugin
Based on this you can upgrade to 3.4.3 This solved the issue for me.
QUESTION
my app is not starting, my logcat is below, I don't able to understand this error, I m beginer, what mistakes I have done so I m getting this error, I found similar a Qestion here but the answers is too confusing I don't able to get E/LoadedApk: Unable to instantiate appComponentFactory only on Android Q (API 29)
also getting this
Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0. Use '--warning-mode all' to show the individual deprecation warnings.
...ANSWER
Answered 2020-Oct-02 at 18:50Try adding the above class to proguard-rules.
QUESTION
I just recently started learning android development, and decided to follow the stanford public lectures from winter 2017 on the matter. On lecture 3, they share a library that is an utility for quicker, cleaner code, found at their page.
I followed instructions and imported it. It is working and I really like the way it simplifies code. The thing is, that it does it by creating a class that extends AppCompatActivity and improves on it.
The class is called SimpleActivity and is declared as
...ANSWER
Answered 2019-Oct-08 at 21:32The problem is linked to the library itself, since some of its imports are invalid either because of the current iteration of android or by the lack of repos on my end. Only when reading thru the declaration of the java code instead of the compiled version, the errors will show up, as android studio will not warn about any of them. The class "SimpleActivity" is just unable to resolve "AppCompatActivity" because of broken imports and therefore, is unable to work properly.
It is a bit sad, but I'll have to recomend against using this library unless you are able to solve the imports on it and double check it still works as intended.
QUESTION
I tried to integrate sqldelight in my Multiplatform library project for Android/iOS but I'm having several unresolved dependency errors when syncing gradle.
ERROR: Unable to resolve dependency for ':SharedCode@debug/compileClasspath': Could not resolve com.squareup.sqldelight:runtime:1.1.3.
ERROR: Unable to resolve dependency for ':SharedCode@debug/compileClasspath': Could not resolve com.squareup.sqldelight:runtime-jvm:1.1.3.
ERROR: Unable to resolve dependency for ':SharedCode@release/compileClasspath': Could not resolve com.squareup.sqldelight:runtime:1.1.3. ERROR: Unable to resolve dependency for ':SharedCode@release/compileClasspath': Could not resolve com.squareup.sqldelight:runtime-jvm:1.1.3.**
Gradle version 5.1.1
Gradle Plugin 3.4.0
sqldelight 1.1.3
enableFeaturePreview('GRADLE_METADATA')
is present in my settings.gradle
My project gradle file looks like this:
...ANSWER
Answered 2019-Jun-27 at 13:30You likely are trying to use a dependency on dependant libraries or even applications and not only in commonMain module. Just change:
QUESTION
I'm using intellij to create sbt cross compile platforms project with the following platforms JVM,JS,NativeWin,NativeUbuntu, Android and Shared scala code.I need java 8 in my project and it seems that android doesn't work with java 8 version ,due to I specified 1.7 version in sbt file for android module as follow :
Android module build.sbt
file
ANSWER
Answered 2019-Mar-26 at 17:33Android supports java8, but your code and dependencies libraries should't call MethodHandle.invoke
. See https://developer.android.com/studio/write/java8-support .
Standard scala libraries 2.11, 2.12, 2.13.0-M5 use this method, therefore compilation is unsuccessful.
QUESTION
After updating AndroidStudio to the latest 3.1.x version gradle complained that annoationProcessors has to be declared separately and suggests that I add 'org.apache.logging.log4j:log4j-core:2.10.0' to my annoationProcessor config.
I added it which results in the following error in this run task:
...ANSWER
Answered 2018-Aug-15 at 13:48I'd guess you'd have to add both packages, log4j-api
& log4j-core
...because it says that org.apache.logging.log4j.util
is the Internal utility classes for the Log4j 2 API
.
QUESTION
I have a library, which contains 3 lib modules and 1 example module. Before deploy task I want to execute some other tasks. In command line it looks like this: ./gradlew -x:example:clean -x:example:check -x:example:uploadArchives clean check :androidLib:assembleRelease uploadArchives
.
I want to write gradle task to execute all tasks sequentially for all modules besides example module. That I can do: ./gradlew deployAll
. How can i do it?
I try do this:
...ANSWER
Answered 2018-Jul-18 at 13:38You can use dependsOn
inside of your gradle tasks to make sure your tasks run in the correct order
QUESTION
I'm trying to compile an old native Android app which was not developed by me, but I'm facing the following errors:
Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Inverse'.
Error retrieving parent for item: No resource found that matches the given name 'android:Widget.Material.Button.Colored'.
Execution failed for task ':androidLib:processDebugResources'. com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'D:\Android\sdk\build-tools\22.0.1\aapt.exe'' finished with non-zero exit value 1
build.gradle:
...ANSWER
Answered 2018-May-23 at 00:19Update your buildToolsVersion
to 22.2.0
QUESTION
I want to run a few command lines by shell after I run the first command
I use the following command but it does not work
...ANSWER
Answered 2017-Oct-10 at 18:23What you appear to be after is executing additional commands inside adb
, in which case what you're currently doing will not work. Combining commands with the ampersand &
will execute each command separately, not in a previously opened process.
To do what you want you've got to redirect standard input for the adb
process, not CMD.
Redirecting the input is simply a way of changing where the process gets its input from. Instead of getting it from the keyboard input stream (the user) you can redirect it to a different stream which you have control over.
Untested, but something like this should work:
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Vulnerabilities
No vulnerabilities reported
Install AndroidLib
You can use AndroidLib like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AndroidLib component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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