AndroidLib | 添加两种模式 时间范围选择 整数范围选择 添加setSeekRange方法 可以重新设置控件

 by   oceancx Java Version: Current License: No License

kandi X-RAY | AndroidLib Summary

kandi X-RAY | AndroidLib Summary

AndroidLib is a Java library. AndroidLib has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

AndroidLib
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            kandi-support Support

              AndroidLib has a low active ecosystem.
              It has 9 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              AndroidLib has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AndroidLib is current.

            kandi-Quality Quality

              AndroidLib has 0 bugs and 0 code smells.

            kandi-Security Security

              AndroidLib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AndroidLib code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AndroidLib does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              AndroidLib releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              AndroidLib saves you 1990 person hours of effort in developing the same functionality from scratch.
              It has 4378 lines of code, 275 functions and 92 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed AndroidLib and discovered the below as its top functions. This is intended to give you an instant insight into AndroidLib implemented functionality, and help decide if they suit your requirements.
            • Performs the drag operation
            • Update the visibility of the given panel
            • Checks if a view is opaque
            • Handle touch events
            • Check if the bottom view is reachable
            • Checks top of the RecyclerView
            • Region drawable
            • Draw blue rectangle with text
            • Draw a blue rectangle
            • Save text to file
            • Invoked when the Activity is created
            • Handle a measure
            • Initializes the surface
            • This method is called when the view is inflated
            • Format yyyyMMdd to Date format
            • Initializes the view
            • Called when view is clicked
            • Load the route file
            • Draws the shadow
            • On touch event
            • Create the target
            • Creates the list view
            • Intercept the drag event
            • Called when the grid has changed
            • Init the grid
            • Override to paint a child view
            Get all kandi verified functions for this library.

            AndroidLib Key Features

            No Key Features are available at this moment for AndroidLib.

            AndroidLib Examples and Code Snippets

            No Code Snippets are available at this moment for AndroidLib.

            Community Discussions

            QUESTION

            Unity error with Firebase RealTime Database
            Asked 2021-May-10 at 16:13

            I have been using Unity for a year now and have decided to make a simple chat app. I decided to use Google's Firebase to store my user and chat data. I plan to have the app on android(iOS in the future). My problem is with Unity not being able to generate a Firebase Android File. I searched the error up and it took me to this website. I did the recommend solution and created the realtime database and re installed the json and plist files. It did not work. I still get the following error.

            Generation of the Firebase Android resource file google-services.xml from /Users/Family/Desktop/கலைமாறன்/Unity/STEMastery/Assets/../Assets/Firebase Data/google-services.json failed. If you have not included a valid Firebase Android resources in your app it will fail to initialize.

            ...

            ANSWER

            Answered 2021-May-10 at 16:13

            This is a known issue with developers who have non-ascii usernames. See this issue and this issue. It might be worth opening a new issue and highlighting that it's blocking active development right now (note for future readers, the first issue is closed but the second is open as I write. If 690 is also closed with a milestone associated, this means that the issue has been fixed).

            For potential workarounds, the best known workaround would be to use a username without any extended non-ascii characters. I know that this can be problematic or disruptive.

            You may try disabling persistence in the Editor before making any database calls. This might prevent Firebase from trying to read your local data folder, avoiding the issue:

            Source https://stackoverflow.com/questions/67426856

            QUESTION

            Android resource linking failed when adding Google Ads mediation (Unity)
            Asked 2021-Jan-16 at 11:39

            I had the "Android resource linking failed" error when trying to build gradle. I didn't have this error until I added the Google mediation SDKs (it worked with GoogleMobileAds SDK without mediation), I tried forcing resolve, and everything else I could find online. It's the mediation SDKs for sure. I tried everything, with and without, and as soon I'm importing any one of the SDKs I'm getting these errors.

            I am using Unity 2019.4.17f1, and all Unity Android modules installed as recommended. I used the latest version of the mediation SDKs and GoogleMobileAds SDK.

            Using: Google Mobile Ads v5.4.0, Facebook Unity Mediation Plugin 3.1.0, Unity Ads Mediation Plugin 2.6.0

            The detailed error written below, as well as my console screenshot.

            Task :unityLibrary:preBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preBuild UP-TO-DATE Task :launcher:preBuild UP-TO-DATE Task :unityLibrary:preReleaseBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preReleaseBuild UP-TO-DATE Task :unityLibrary:checkReleaseManifest UP-TO-DATE Task :launcher:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:checkReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseAidl NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseAidl NO-SOURCE Task :unityLibrary:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE Task :unityLibrary:generateReleaseResValues UP-TO-DATE Task :unityLibrary:generateReleaseResources UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResValues Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResources Task :unityLibrary:packageReleaseResources UP-TO-DATE Task :unityLibrary:prepareLintJar UP-TO-DATE Task :unityLibrary:generateReleaseSources UP-TO-DATE Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:mergeReleaseShaders UP-TO-DATE Task :unityLibrary:compileReleaseShaders UP-TO-DATE Task :unityLibrary:generateReleaseAssets UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseResources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseRFile Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseBuildConfig Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseSources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:javaPreCompileRelease Task :unityLibrary:packageReleaseAssets Task :launcher:preReleaseBuild Task :launcher:compileReleaseAidl NO-SOURCE Task :launcher:compileReleaseRenderscript NO-SOURCE Task :launcher:checkReleaseManifest UP-TO-DATE Task :launcher:generateReleaseBuildConfig UP-TO-DATE Task :launcher:generateReleaseSources UP-TO-DATE Task :launcher:mainApkListPersistenceRelease UP-TO-DATE Task :launcher:generateReleaseResValues UP-TO-DATE Task :launcher:generateReleaseResources UP-TO-DATE Task :unityLibrary:generateReleaseRFile UP-TO-DATE Task :unityLibrary:processReleaseJavaRes NO-SOURCE Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE Task :unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE Task :launcher:mergeReleaseResources UP-TO-DATE Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseJavaWithJavac Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibCompileRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibRuntimeRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseJavaRes NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibResRelease Task :unityLibrary:javaPreCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseJniLibFolders Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithMergeJniLibsForRelease Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE Task :unityLibrary:bundleLibResRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithStripDebugSymbolForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithIntermediateJniLibsForRelease Task :launcher:processReleaseManifest Task :launcher:javaPreCompileRelease Task :launcher:processReleaseResources FAILED

            Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 51 actionable tasks: 25 executed, 26 up-to-date

            UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

            Console Screenshot

            ...

            ANSWER

            Answered 2021-Jan-14 at 22:05

            Had the exact same issue today. You need to upgrade your gradle version.

            Go to Player Settings -> Publishing Settings, and check "Custom Base Gradle Template".

            Custom Base Gradle Template

            In the baseProjectTemplate.gradle, update the gradle version to 3.4.3

            baseProjectTemplate.gradle

            Here's the link to Unity page showing the gradle version compatible with Unity versions: https://docs.unity3d.com/Manual/android-gradle-overview.html

            And here's the page showing which plugin has which version of gradle: https://developer.android.com/studio/releases/gradle-plugin

            Based on this you can upgrade to 3.4.3 This solved the issue for me.

            Source https://stackoverflow.com/questions/65701041

            QUESTION

            My App is not starting , with following error
            Asked 2020-Oct-02 at 18:50

            my app is not starting, my logcat is below, I don't able to understand this error, I m beginer, what mistakes I have done so I m getting this error, I found similar a Qestion here but the answers is too confusing I don't able to get E/LoadedApk: Unable to instantiate appComponentFactory only on Android Q (API 29)

            also getting this

            Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0. Use '--warning-mode all' to show the individual deprecation warnings.

            ...

            ANSWER

            Answered 2020-Oct-02 at 18:50

            Try adding the above class to proguard-rules.

            Source https://stackoverflow.com/questions/64176563

            QUESTION

            Activity inheritance not being recognized by android studio
            Asked 2019-Oct-08 at 21:32

            I just recently started learning android development, and decided to follow the stanford public lectures from winter 2017 on the matter. On lecture 3, they share a library that is an utility for quicker, cleaner code, found at their page.

            I followed instructions and imported it. It is working and I really like the way it simplifies code. The thing is, that it does it by creating a class that extends AppCompatActivity and improves on it.

            The class is called SimpleActivity and is declared as

            ...

            ANSWER

            Answered 2019-Oct-08 at 21:32

            The problem is linked to the library itself, since some of its imports are invalid either because of the current iteration of android or by the lack of repos on my end. Only when reading thru the declaration of the java code instead of the compiled version, the errors will show up, as android studio will not warn about any of them. The class "SimpleActivity" is just unable to resolve "AppCompatActivity" because of broken imports and therefore, is unable to work properly.

            It is a bit sad, but I'll have to recomend against using this library unless you are able to solve the imports on it and double check it still works as intended.

            Source https://stackoverflow.com/questions/58279596

            QUESTION

            Could not resolve com.squareup.sqldelight:runtime:1.1.3
            Asked 2019-Jun-28 at 08:14

            I tried to integrate sqldelight in my Multiplatform library project for Android/iOS but I'm having several unresolved dependency errors when syncing gradle.

            ERROR: Unable to resolve dependency for ':SharedCode@debug/compileClasspath': Could not resolve com.squareup.sqldelight:runtime:1.1.3.

            ERROR: Unable to resolve dependency for ':SharedCode@debug/compileClasspath': Could not resolve com.squareup.sqldelight:runtime-jvm:1.1.3.

            ERROR: Unable to resolve dependency for ':SharedCode@release/compileClasspath': Could not resolve com.squareup.sqldelight:runtime:1.1.3. ERROR: Unable to resolve dependency for ':SharedCode@release/compileClasspath': Could not resolve com.squareup.sqldelight:runtime-jvm:1.1.3.**

            • Gradle version 5.1.1

            • Gradle Plugin 3.4.0

            • sqldelight 1.1.3

            enableFeaturePreview('GRADLE_METADATA') is present in my settings.gradle

            My project gradle file looks like this:

            ...

            ANSWER

            Answered 2019-Jun-27 at 13:30

            You likely are trying to use a dependency on dependant libraries or even applications and not only in commonMain module. Just change:

            Source https://stackoverflow.com/questions/56578726

            QUESTION

            Error:java: javacTask: source release 1.8 requires target release 1.8
            Asked 2019-Mar-26 at 17:33

            I'm using intellij to create sbt cross compile platforms project with the following platforms JVM,JS,NativeWin,NativeUbuntu, Android and Shared scala code.I need java 8 in my project and it seems that android doesn't work with java 8 version ,due to I specified 1.7 version in sbt file for android module as follow :

            Android module build.sbt file

            ...

            ANSWER

            Answered 2019-Mar-26 at 17:33

            Android supports java8, but your code and dependencies libraries should't call MethodHandle.invoke. See https://developer.android.com/studio/write/java8-support . Standard scala libraries 2.11, 2.12, 2.13.0-M5 use this method, therefore compilation is unsuccessful.

            Source https://stackoverflow.com/questions/55220992

            QUESTION

            Caused by: java.lang.NoSuchMethodException: no such method: org.apache.logging.log4j.util.StackLocator
            Asked 2018-Sep-05 at 08:52

            After updating AndroidStudio to the latest 3.1.x version gradle complained that annoationProcessors has to be declared separately and suggests that I add 'org.apache.logging.log4j:log4j-core:2.10.0' to my annoationProcessor config.

            I added it which results in the following error in this run task:

            ...

            ANSWER

            Answered 2018-Aug-15 at 13:48

            I'd guess you'd have to add both packages, log4j-api & log4j-core ...because it says that org.apache.logging.log4j.util is the Internal utility classes for the Log4j 2 API.

            Source https://stackoverflow.com/questions/51790213

            QUESTION

            Gradle: execute tasks sequentially in some task
            Asked 2018-Jul-18 at 13:38

            I have a library, which contains 3 lib modules and 1 example module. Before deploy task I want to execute some other tasks. In command line it looks like this: ./gradlew -x:example:clean -x:example:check -x:example:uploadArchives clean check :androidLib:assembleRelease uploadArchives.

            I want to write gradle task to execute all tasks sequentially for all modules besides example module. That I can do: ./gradlew deployAll. How can i do it?

            I try do this:

            ...

            ANSWER

            Answered 2018-Jul-18 at 13:38

            You can use dependsOn inside of your gradle tasks to make sure your tasks run in the correct order

            Source https://stackoverflow.com/questions/51391974

            QUESTION

            Errors when I try to compile old Android Native App
            Asked 2018-May-23 at 05:40

            I'm trying to compile an old native Android app which was not developed by me, but I'm facing the following errors:

            Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Inverse'.

            Error retrieving parent for item: No resource found that matches the given name 'android:Widget.Material.Button.Colored'.

            Execution failed for task ':androidLib:processDebugResources'. com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'D:\Android\sdk\build-tools\22.0.1\aapt.exe'' finished with non-zero exit value 1

            build.gradle:

            ...

            ANSWER

            Answered 2018-May-23 at 00:19

            Update your buildToolsVersion to 22.2.0

            Source https://stackoverflow.com/questions/50478006

            QUESTION

            how to Add multiple cmd shell command lines vb.net
            Asked 2017-Oct-10 at 18:23

            I want to run a few command lines by shell after I run the first command

            I use the following command but it does not work

            ...

            ANSWER

            Answered 2017-Oct-10 at 18:23

            What you appear to be after is executing additional commands inside adb, in which case what you're currently doing will not work. Combining commands with the ampersand & will execute each command separately, not in a previously opened process.

            To do what you want you've got to redirect standard input for the adb process, not CMD.

            Redirecting the input is simply a way of changing where the process gets its input from. Instead of getting it from the keyboard input stream (the user) you can redirect it to a different stream which you have control over.

            Untested, but something like this should work:

            Source https://stackoverflow.com/questions/46664740

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AndroidLib

            You can download it from GitHub.
            You can use AndroidLib like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AndroidLib component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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