laser | Asynchronous request version of Alibaba middleware

 by   oldmanpushcart Java Version: Current License: GPL-3.0

kandi X-RAY | laser Summary

kandi X-RAY | laser Summary

laser is a Java library. laser has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Asynchronous request version of Alibaba middleware moving bricks competition
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            kandi-support Support

              laser has a low active ecosystem.
              It has 63 star(s) with 39 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              laser has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of laser is current.

            kandi-Quality Quality

              laser has 0 bugs and 0 code smells.

            kandi-Security Security

              laser has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              laser code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              laser is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              laser releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 1630 lines of code, 93 functions and 24 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed laser and discovered the below as its top functions. This is intended to give you an instant insight into laser implemented functionality, and help decide if they suit your requirements.
            • Get row from page
            • Returns the raw data data
            • Gets the line number
            • Set the byte array data
            • Init thread
            • Unmap a mapped byte buffer
            • Process byte array
            • Configure socket channel
            • Returns the size of the server socket buffer
            • Get server child performance preferences
            • Returns true if the channel is open
            • Closes the channel
            • Returns the actual row number
            • Closes the reader
            • Initialize MockDataSource
            • Destroys the mock data source
            • Returns true if the write channel is open
            • Init function
            • Reads data from the dst channel
            • Put a new row
            • Compress the given source bytes using GZIP
            • Uncompress the given source buffer
            • Flush data persistence
            • Cleanup resources
            • Starts the client
            • Destroys the page data source
            Get all kandi verified functions for this library.

            laser Key Features

            No Key Features are available at this moment for laser.

            laser Examples and Code Snippets

            Find the next point
            pythondot img1Lines of Code : 41dot img1License : Permissive (MIT License)
            copy iconCopy
            def next_point(
                point_x: float, point_y: float, incoming_gradient: float
            ) -> tuple[float, float, float]:
                """
                Given that a laser beam hits the interior of the white cell at point
                (point_x, point_y) with gradient incoming_gradient,   

            Community Discussions

            QUESTION

            How to combine two polar charts?
            Asked 2022-Mar-29 at 17:28

            I founded a very interesting code that allows to combine two differents charts.

            I would like to do the same with two polar charts to permit multiple scale, but there is no renderer as line and shape or bar. Is there nevertheless a way to do that ?

            The aim is to plot to series with big dynamic difference like distance & site of laser shoots for each azimuth, something like that:

            CombineBarAndLineChartExample:

            ...

            ANSWER

            Answered 2022-Mar-29 at 17:28

            While I'm not aware of any support for nesting multiple polar plots with differing scales, jfreechart does support zooming, as described here. Absent a domain axis, zooming is limited to the range axis. Because the zooming controls may be counterintuitive in this context, the variation below adds plot-specific controls: The getZoomOutAction() simply invokes the chart panel's restoreAutoBounds() method, like this, while the getZoomInAction() extends the range by 50%, like this.

            Source https://stackoverflow.com/questions/71628281

            QUESTION

            How to use inheritance for this function
            Asked 2022-Mar-19 at 20:43

            Hello I'm new in Python and this is my first post here! I am creating a small game using arcade library. One of the methods called draw is used to display the game images on the screen and it works fine. However, I'm reusing it in different files and repeating the same code so I'm trying to find a way to use inheritance. This is my parent class FlyingObject:

            ...

            ANSWER

            Answered 2022-Mar-19 at 20:43

            Exactly, you move (overwrite) the draw method into the FlyingObject and you pass the argument img:

            Source https://stackoverflow.com/questions/71541708

            QUESTION

            Intermittent errors with Bitmask Collisions
            Asked 2022-Feb-23 at 04:47

            I'm making a 2D scrolling shooter in Swift with SpriteKit. I've set up SKPhysicsBody and using bitmasks for collisions. I keep getting intermittent errors, where the collisions will work fine and then stop working. The error I get is Fatal error: Unexpectedly found nil while unwrapping an Optional value. I don't understand why I get nil value sometimes, when it gets a value other times. I have a few different sprites in the game and after testing a lot to see if there is any difference in the collisions, I can't seem to find the problem. For example, a few play throughs and I shoot an asteroid with the laser and it will work fine. The next day the exact same thing crashes the game. Another example asteroid hits player head on and works fine, asteroid hits player from the side crashes game but next day could work fine. I don't know if the problem is with the way I've set the PhysicsBody for each sprite, as I've tried changing that and still had problems, or have I got the SKPhysicsContact set up all wrong. Any help would be mostly appreciated, Thank you.

            Striped down version of my code

            ...

            ANSWER

            Answered 2022-Feb-22 at 13:43

            I think I fixed it. I'll post solution here incase anyone has same issue as me in the future. I had the players physicsBody like so

            Source https://stackoverflow.com/questions/71206258

            QUESTION

            Callback functions in ROS ? How to properly update them?
            Asked 2022-Jan-14 at 20:51

            So I make robot, which should get data from laser sensor and then move until some distance and stops.

            But I find problem in callback functions. Is there somewhere better explanation how to update variables with callback properly ? I had same problem with python and there I found out that time.sleep(0.2) let the class to update properly. Even this is little bit magic for me. Because I was thinking that in python this works automatically because separated threading.

            In c++ I know that the basic is using spinOnce() and spin(). This works how it should in normal non-object-oriented case. But in the class again I found out that the class is not updated properly. Why is this a case ? I can not find why the callback function is not working properly. I could see if it was the case by print full range from reading, but it never happens. I have ros::spinOnce() and I think I have correctly member functions. Can someone please help me ? And help me to understand ?

            robot.h

            ...

            ANSWER

            Answered 2022-Jan-14 at 09:02

            I found the problem. Basically with callbacks. You have to be sure, that the publisher catches up. So before you call the spinOnce() which checks if it is something there. You have to call some sort of wait function. ros::rate/ros::Duration and wait. Then when you call spinOnce(). You will have new incoming data, which the callback function can read.

            In this sence:

            Source https://stackoverflow.com/questions/70703772

            QUESTION

            Ros_posible_python_mistake
            Asked 2022-Jan-12 at 21:21

            guys I am making basic run and stop program for ROS simulation and I found a problem. I don't know why, when the call back function runs the self.l_scan = scan_data -> updates like it should. But when the is_obstacle member function runs. The self.l_scan is empty. I have probably some spell mistake, but I tried to look for it like for hour and I can not find the mistake. The topic /scan is from Turtlebot and it runs like it should. I tried via echo.

            Code

            ...

            ANSWER

            Answered 2022-Jan-12 at 21:21

            Your issue is because you're immediately calling move after finishing the constructor; where you setup the subscriber. This means there is relatively 0 chance that any data has been received. Instead, you should be validating that you have enough data before trying to slice the list and other operations on the data; because these operations assume you do have data. Something like this:

            Source https://stackoverflow.com/questions/70688356

            QUESTION

            THREE.JS & Reality Capture - Rotation issue photogrammetry reference camera's in a 3D space
            Asked 2022-Jan-03 at 14:57

            Thanks for taking the time to review my post. I hope that this post will not only yield results for myself but perhaps helps others too!

            Introduction

            Currently I am working on a project involving pointclouds generated with photogrammetry. It consists of photos combined with laser scans. The software used in making the pointcloud is Reality Capture. Besides the pointcloud export one can export "Internal/External camera parameters" providing the ability of retrieving photos that are used to make up a certain 3D point in the pointcloud. Reality Capture isn't that well documented online and I have also posted in their forum regarding camera variables, perhaps it can be of use in solving the issue at hand?

            Only a few variables listed in the camera parameters file are relevant (for now) in referencing camera positioning such as filename, x,y,alt for location, heading, pitch and roll as its rotation.

            Currently the generated pointcloud is loaded into the browser compatible THREE.JS viewer after which the camera parameters .csv file is loaded and for each known photo a 'PerspectiveCamera' is spawned with a green cube. An example is shown below:

            The challenge

            As a matter of fact you might already know what the issue might be based on the previous image (or the title of this post of course ;P) Just in case you might not have spotted it, the direction of the cameras is all wrong. Let me visualize it for you with shabby self-drawn vectors that rudimentary show in what direction it should be facing (Marked in red) and how it is currently vectored (green).

            Row 37, DJI_0176.jpg is the most right camera with a red reference line row 38 is 177 etc. The last picture (Row 48 is DJI_189.jpg) and corresponds with the most left image of the clustured images (as I didn't draw the other two camera references within the image above I did not include the others).

            When you copy the data below into an Excel sheet it should display correctly ^^

            ...

            ANSWER

            Answered 2022-Jan-02 at 22:26

            At first glance, I see three possibilities:

            • It's hard to see where the issue is without showing how you're using the createCamera() method. You could be swapping pitch with heading or something like that. In Three.js, heading is rotation around the Y-axis, pitch around X-axis, and roll around Z-axis.

            • Secondly, do you know in what order the heading, pitch, roll measurements were taken by your sensor? That will affect the way in which you initiate your THREE.Euler(xRad, yRad, zRad, 'XYZ'), since the order in which to apply rotations could also be 'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'.

            • Finally, you have to think "What does heading: 0 mean to the sensor?" It could mean different things between real-world and Three.js coordinate system. A camera with no rotation in Three.js is looking straight down towards -Z axis, but your sensor might have it pointing towards +Z, or +X, etc.

            Edit:

            I added a demo below, I think this is what you needed from the screenshots. Notice I multiplied pitch * -1 so the cameras "Look down", and added +180 to the heading so they're pointing in the right... heading.

            Source https://stackoverflow.com/questions/70380886

            QUESTION

            How to fix a TypeError: 'float' object is not iterable
            Asked 2022-Jan-01 at 10:30

            I was trying to fix the problem in my code for the "invalid position of blit" but once I solved that another error appeared. TypeError: 'float' object is not iterable. I tried putting int() around(when I mean around it I mean the code I tried was: int(self.x) += int(self.changeX))

            Here is the code, I have put it in order, meaning this is all the related content in order from the code with everything else.

            (Minimalistic Example. There's actually a lot more.):

            ...

            ANSWER

            Answered 2022-Jan-01 at 10:30

            enemyImg, enemyX and enemyY are lists. However, the arguments to the Enemy constructor have to be a single image and the x and y coordinate of the enemy.
            You do not need the lists enemyImg, enemyX, enemyY, enemyX_change and enemyY_change. Delete the lists:

            Source https://stackoverflow.com/questions/70548129

            QUESTION

            Increasing variables that are in use in pygame
            Asked 2021-Dec-25 at 09:30

            I am coding a space invaders game in pygame, and wanted to make it so that when the player reaches 50 points, the game increases the number of invaders from 6 to 10. In the game, the enemies respawn near the top half of the screen immediately after dying. The game functions perfectly normally until you reach 50 points, at which it immediately crashes. How do I make it so that the variable storing the number of enemies (num_of_enemies) increases, while the game is still running?

            In the code I have put here, I removed my attempt to change the num_of_enemies variable, but fyi, I placed it just above "pygame.display.update()". my crappy attempt to resolve the issue boiled down to:

            if score_value >= 50: num_of_enemies += 10

            I have also tried this code while assigning num_of_enemies a global value, but it simply defects the game, and messes up again.

            Code:

            ...

            ANSWER

            Answered 2021-Dec-25 at 09:30

            IT is not enough just to change num_of_enemies you also need to add new items in the lists.

            Write a function that crates the enemies:

            Source https://stackoverflow.com/questions/70477198

            QUESTION

            Syntax error in the pygame collision detection function python3
            Asked 2021-Dec-19 at 16:27

            so I try to program a 2d game platform like space invaders, but the problem is in the collision, when I try to define the collision, which I use in her characteristics, the characteristics of the classes (enemy coordinates and the bullet coordinates), the code won't start. And this is the result : `

            ...

            ANSWER

            Answered 2021-Dec-19 at 09:26

            The formal parameters of a function cannot be structure elements like eneemy.x. Either Change the names of the parameters:

            Source https://stackoverflow.com/questions/70410045

            QUESTION

            How to write to Control Endpoint with PyUSB
            Asked 2021-Dec-16 at 10:03

            I have a USB device for which the following code

            ...

            ANSWER

            Answered 2021-Dec-16 at 10:03

            To write into endpoint 0, you'll need the device.ctrl_transfer(bmRequestType, bmRequest, wValue, wIndex, packet) instead of endpoint.write(packet).

            The bmRequestType, bmRequest, wValue and wIndex correspond to the same elements in the USB control request. The fact that the Windows software uses hidapi suggests the control transfers are done according to the USB HID specification.

            This answer here on Stack Overflow describes how to make USB HID set/get operations on plain PyUSB.

            But since the source code you're porting uses hidapi, using the Python hidapi interface might make the process more straightforward. This question has an example of using hidapi in Python, and the answers also talk about alternatives.

            Source https://stackoverflow.com/questions/70371707

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install laser

            You can download it from GitHub.
            You can use laser like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the laser component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/oldmanpushcart/laser.git

          • CLI

            gh repo clone oldmanpushcart/laser

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            git@github.com:oldmanpushcart/laser.git

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