jitter | General purpose Java library for the Leap Motion

 by   openleap Java Version: Current License: LGPL-3.0

kandi X-RAY | jitter Summary

kandi X-RAY | jitter Summary

jitter is a Java library. jitter has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has high support. You can download it from GitHub.

General purpose Java library for the Leap Motion
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            kandi-support Support

              jitter has a highly active ecosystem.
              It has 13 star(s) with 2 fork(s). There are 76 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 2 have been closed. On average issues are closed in 225 days. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of jitter is current.

            kandi-Quality Quality

              jitter has 0 bugs and 0 code smells.

            kandi-Security Security

              jitter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              jitter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              jitter is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              jitter releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              jitter saves you 477 person hours of effort in developing the same functionality from scratch.
              It has 1124 lines of code, 106 functions and 9 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jitter and discovered the below as its top functions. This is intended to give you an instant insight into jitter implemented functionality, and help decide if they suit your requirements.
            • Returns the velocity of a fingerable on screen
            • Gets last buffered frame
            • Returns a list of all pointables in the current frame
            • Returns the most recent frame of the leap frame
            • Called when a frame is received
            • Process all registered gestures
            • Prints details about the gesture
            • Invokes the callback to the external listener
            • Get the next circle gesture in buffer
            • Returns the next circle gesture in the buffer
            • Get the next swipe gesture from the buffer
            • Return the proper timestamp for the given frame
            • Returns the finger at the specified number
            • Get the next screen tapures from the buffer
            • Get the next key tapures from the buffer
            • Gets the positions of the finger
            • Get the hand of a particular hand
            • Gets a pointable by its number
            • Gets the tool with the given number
            • Gets the origin of a pointable
            • Called when a screen tapure is received
            • Handles a key tap event
            • Gets a tooltip for the specified pointable
            • Logs the detected polygon information
            • Called when a swipe gesture is detected
            • Returns the current controller
            Get all kandi verified functions for this library.

            jitter Key Features

            No Key Features are available at this moment for jitter.

            jitter Examples and Code Snippets

            No Code Snippets are available at this moment for jitter.

            Community Discussions

            QUESTION

            Altair: Creating a layered violin + stripplot
            Asked 2022-Apr-17 at 13:51

            I'm trying to create a plot that contains both a violin plot and a stripplot with jitter. How do I go about doing this? I provided my attempt below. The problem that I have been encountering is that the violin plot seems to be invisible in the plots.

            ...

            ANSWER

            Answered 2022-Apr-17 at 13:51

            As you suspected, the different scales will make the violin very small in the stripplot unless you adjust for it. In your case, you have also accidentally capitalized Density:Q in the channel encoding, which means that your violinplot is actually empty since this channel doesn't exist. This example works:

            Source https://stackoverflow.com/questions/71899962

            QUESTION

            grouping mistake in ggerrorplot
            Asked 2022-Apr-16 at 12:30

            I'm having trouble with the facet.by parameter of the ggerrorplot fonction. When I use a grouping variable, the facets still show all data labels in both groups, but with blank spaces. Is there a way to erase the extra labels, or to recreate this in ggplot? thanks!

            ...

            ANSWER

            Answered 2022-Apr-16 at 12:02

            Haven't found an option in the docs but you could free the scales by manually adding a facet_wrap.

            Using the default example from ggpubr::ggerrorplot:

            Source https://stackoverflow.com/questions/71893650

            QUESTION

            Jittery rotation while moving gameobject in Unity
            Asked 2022-Apr-11 at 11:13

            I have an issue with jittery movement and I have searched the internet thin and tried countless solutions, but none have worked.

            Essentially, I am moving a 2D Enemy GameObject towards my player, which involves moving and rotating at the same time.

            At the start it is smooth, but when my player shoots the Enemy, causing it to fly backwards because of the RigidBody2D physics, it starts jittering when it rotates back towards my player.

            Also, when my enemy tries to rotate back towards my player after getting hit, it struggles to aim/rotate directly at my player. It's just kind of struggling to rotate the last 20 degrees while jittering.

            I have tried EVERY combination of using velocity and AddForce for movement, and using FromToRotation, RotateTowards, Lerp, and Slerp for rotation.

            I have tried using both Update, LateUpdate, and FixedUpdate for either or both moving and rotating.

            I have tried setting the GameObjects Interpolation to None, Interpolate and Extrapolate.

            Nothing works.

            My best guess is that my RotateEnemy() somehow gets confused about what "forward" is after getting hit, and doesn't know what to point at the player.

            Here is a video showing the issue:

            https://www.youtube.com/watch?v=SJwn4I74znQ&ab_channel=DanielNielsen

            Here is the script I have on my Enemy gameobject:

            ...

            ANSWER

            Answered 2022-Apr-11 at 11:13

            Based on your reply I would suggest you to call your RotateEnemy() in Update.

            Update runs on every frame, where FixedUpdate does not - it runs per physics tick, and more or less than one of those may occur each frame.

            And since we are not handling physics related stuff in RotateEnemy() we should call it in Update()

            Source https://stackoverflow.com/questions/71826157

            QUESTION

            Seaborn boxplot : set median color and set tick label colors to boxes color
            Asked 2022-Apr-01 at 16:19

            I'm using this nice boxplot graph, answer from @Parfait.

            1. I got an out of bound error on j and had to use range(i*5,i*5+5). Why?
            2. I'd like to set the median to a particular color, let's say red. medianprops=dict(color="red") won't work. How to do it?
            3. How to set the y-axis tick labels to the same color as the boxes?

            Disclaimer: I don't know what I'm doing.

            Here's the code using random data :

            ...

            ANSWER

            Answered 2022-Apr-01 at 13:05

            I just answer point 2. of my question.

            After tinkering, I found this to work :

            Source https://stackoverflow.com/questions/71703480

            QUESTION

            Javascript: preload next image
            Asked 2022-Mar-28 at 22:43

            not very big on JS. I currently have a script I use to load/change background images every xxx seconds.

            What I would like is to display an image and preload the next one so it displays seamlessly (ie: no jittering or slow loads).

            Here is my current script, can this be adapted to achieve such a result?

            ...

            ANSWER

            Answered 2022-Mar-28 at 13:40

            You could just load the next image when displaying the current one using the JavaScript Image object. When switchImages runs again then the image will be already in the browsers cache. Also, the cached images are stored in a new array, so the cache "generator" will be ran only once. With this snippet you will need enough delay between iterations, so the next image will have enough time to be downloaded from the sever.

            Source https://stackoverflow.com/questions/71648167

            QUESTION

            Creating an editable partial effect plot in R with the gratia::draw() function that also has a rugplot
            Asked 2021-Dec-03 at 10:17

            The question I have has mostly been answered by the following post: Cannot update/edit ggplot2 object exported from a package (`gratia`) in R. When I refer to the mydraw.gam function, it comes from code in that post. What I am trying to do is use the mydraw.gam function with a rugplot that looks like the gratia::draw() function.

            This is my data:

            ...

            ANSWER

            Answered 2021-Dec-03 at 10:17

            I would just use smooth_estimates() and its draw() method to plot a single smooth from the model. You can then add to it using standard ggplot2 functionality...

            Source https://stackoverflow.com/questions/70204560

            QUESTION

            Using black box likelihood in pymc3
            Asked 2021-Nov-05 at 09:42

            I'm trying to include a black box likelihood function in a pymc3 model. This likelihood function just takes a vector of parameter values and returns the likelihood (all data is already included in the function).

            So far I've been following this guide and have modified the code as follows to accommodate the fact my model only has one parameter k.

            ...

            ANSWER

            Answered 2021-Nov-05 at 09:42

            As per the comments I checked out this thread and discovered that pm.potential really was the cleanest way to achieve black-box likelihood. Modifying the code above as follows did the trick:

            Source https://stackoverflow.com/questions/69841994

            QUESTION

            R, ggplot, How do I keep related points together when using jitter?
            Asked 2021-Sep-23 at 15:29

            One of the variables in my data frame is a factor denoting whether an amount was gained or spent. Every event has a "gain" value; there may or may not be a corresponding "spend" amount. Here is an image with the observations overplotted:

            Adding some random jitter helps visually, however, the "spend" amounts are divorced from their corresponding gain events:

            I'd like to see the blue circles "bullseyed" in their gain circles (where the "id" are equal), and jittered as a pair. Here are some sample data (three days) and code:

            ...

            ANSWER

            Answered 2021-Sep-23 at 15:19

            My main idea is the old "add jitter manually" approach. I'm wondering if a nicer approach could be something like plotting little pie charts as points a la package scatterpie.

            In this case you could add a random number for the amount of jitter to each ID so points within groups will be moved the same amount. This takes doing work outside of ggplot2.

            First, draw the "jitter" to add for each ID. Since a categorical axis is 1 unit wide, I choose numbers between -.3 and .3. I use dplyr for this work and set the seed so you will get the same results.

            Source https://stackoverflow.com/questions/69302131

            QUESTION

            Changing colour of data points according to random effect using plot_model
            Asked 2021-Sep-01 at 15:20

            I want to plot the regression between a response variable and one of the explanatory variables in a mixed effects model while also showing the data points. For this I am using the function plot_model(). I would also like the data points to have different colours or shapes according to the random effect. I do not want to plot the different regression lines for each level of the random effect. Is this possible with plot_model?

            This is the data:

            ...

            ANSWER

            Answered 2021-Sep-01 at 15:20

            If you set show.data = FALSE in your plot_model() call and then add the points separately it seems to work OK:

            Source https://stackoverflow.com/questions/68965395

            QUESTION

            In C++20 when should use `iterator_traits::value_type` and when should I use `iter_value_t`?
            Asked 2021-Aug-22 at 15:16

            C++20 concepts adds an alternative way to access iterator traits. For example iter_value_t gives a similar result as iterator_traits::value_type.I have noticed that iterator_traits do not appear to work in concept constraints. iter_value_t works for concepts, but it also works everywhere else. So my hunch is I should use the newer iter_value_t since it works in both contexts.

            Is this correct? When should I prefer one or the other?

            EDIT: I was missing typename when using iterator_traits in concept constraints. The concepts gave me the jitters!

            ...

            ANSWER

            Answered 2021-Aug-21 at 21:25

            iter_value_t is used to implement algorithms in terms of indirectly readable types. iterator_traits is used to implement algorithms in terms of iterators.

            Indirectly readable types are types that can be read by applying operator*. That includes pointers, smart pointers and iterators. All such types satisfy indirectly_readable concept.

            To fully understand the idea behind the iter_value_t we need to take a look at it's implementation.

            If std::iterator_traits> is not specialized, then std::iter_value_t is std::indirectly_readable_traits>::value_type. Otherwise, it is std::iterator_traits>::value_type.

            You can see that if it is possible it tries to default to iterator_traits but additionally applies remove_cvref_t transformation to the types. This allows it to work with const-volatile-reference qualified types such as const char* const or const char*& etc.

            Is this correct?

            No, iterator_traits work with concepts as well (unless I misunderstood what you've meant by that).

            Source https://stackoverflow.com/questions/68876199

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jitter

            You can download it from GitHub.
            You can use jitter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the jitter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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