earth | Fetch photo of the earth every 10 minutes

 by   oxoooo Java Version: Current License: GPL-3.0

kandi X-RAY | earth Summary

kandi X-RAY | earth Summary

earth is a Java library. earth has no bugs, it has build file available, it has a Strong Copyleft License and it has low support. However earth has 4 vulnerabilities. You can download it from GitHub.

earth
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            kandi-support Support

              earth has a low active ecosystem.
              It has 264 star(s) with 38 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 12 have been closed. On average issues are closed in 91 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of earth is current.

            kandi-Quality Quality

              earth has 0 bugs and 0 code smells.

            kandi-Security Security

              earth has 4 vulnerability issues reported (0 critical, 3 high, 1 medium, 0 low).
              earth code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              earth is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              earth releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              earth saves you 2051 person hours of effort in developing the same functionality from scratch.
              It has 4504 lines of code, 277 functions and 104 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed earth and discovered the below as its top functions. This is intended to give you an instant insight into earth implemented functionality, and help decide if they suit your requirements.
            • Synchronizes the content of the internet .
            • Handle the scroll .
            • Deletes an Earth .
            • transfer the earth to the browser
            • Initializes the activity binding .
            • Handles download an asset .
            • Initializes the EarthManager .
            • Performs sync operation .
            • Private helper method used to dispatch system insets
            • Called when the app is updated .
            Get all kandi verified functions for this library.

            earth Key Features

            No Key Features are available at this moment for earth.

            earth Examples and Code Snippets

            No Code Snippets are available at this moment for earth.

            Community Discussions

            QUESTION

            Aligning Natural Earth Geojson and Raster to render in D3
            Asked 2022-Mar-20 at 08:06

            I am trying to render the world map with elevation data using D3.

            For this I use Natural Earth 50m land geojson : https://github.com/martynafford/natural-earth-geojson/tree/master/50m/physical

            And Natural Earth elevation raster data : https://www.naturalearthdata.com/downloads/50m-raster-data/50m-shaded-relief/

            I am using this tutorial : https://datawanderings.com/2020/08/08/raster-backgrounds/

            So I first found the bounds of the geojson :

            ...

            ANSWER

            Answered 2022-Mar-20 at 08:06

            A Mercator is usually clipped at roughly 85 degrees North/South (~85.05113 N/S) - as further than this you get a map that is taller than it is wide, and one that gets much much taller for every extra degree north/south included in the extent..

            D3 clips features using this limit:

            The spherical Mercator projection. Defines a default projection.clipExtent such that the world is projected to a square, clipped to approximately ±85° latitude.

            The northern bounds are fine, but the southern bounds of the geojson is -89.998926 degrees which you use to cut the image. But as D3 clips the geojson, your stretching the image by a different amount as compared with the geojson, hence the issue you see.

            The solution should be to clip the image to a bounds that is representative of the limits of what D3 will render for a Mercator (85.05113 degrees south) not the limits of the data itself.

            I haven't looked up how faithfully gdal implements EPSG:3395 as the definition provides for a projected bounds of 80 degrees south and 84 degrees north - though looking at the image, this doesn't appear to be an issue.

            You can also use the cleaner fitSize methods for D3 projections (d3v4+):

            Source https://stackoverflow.com/questions/71510235

            QUESTION

            Why should I use normalised units in numerical integration?
            Asked 2022-Mar-19 at 10:40

            I was simulating the solar system (Sun, Earth and Moon). When I first started working on the project, I used the base units: meters for distance, seconds for time, and metres per second for velocity. Because I was dealing with the solar system, the numbers were pretty big, for example the distance between the Earth and Sun is 150·10⁹ m.

            When I numerically integrated the system with scipy.solve_ivp, the results were completely wrong. Here is an example of Earth and Moon trajectories.

            But then I got a suggestion from a friend that I should use standardised units: astronomical unit (AU) for distance and years for time. And the simulation started working flawlessly!

            My question is: Why is this a generally valid advice for problems such as mine? (Mind that this is not about my specific problem which was already solved, but rather why the solution worked.)

            ...

            ANSWER

            Answered 2021-Jul-25 at 07:42

            Most, if not all integration modules work best out of the box if:

            • your dynamical variables have the same order of magnitude;
            • that order of magnitude is 1;
            • the smallest time scale of your dynamics also has the order of magnitude 1.

            This typically fails for astronomical simulations where the orders of magnitude vary and values as well as time scales are often large in typical units.

            The reason for the above behaviour of integrators is that they use step-size adaption, i.e., the integration step is adjusted to keep the estimated error at a defined level. The step-size adaption in turn is governed by a lot of parameters like absolute tolerance, relative tolerance, minimum time step, etc. You can usually tweak these parameters, but if you don’t, there need to be some default values and these default values are chosen with the above setup in mind.

            Digression

            You might ask yourself: Can these parameters not be chosen more dynamically? As a developer and maintainer of an integration module, I would roughly expect that introducing such automatisms has the following consequences:

            • About twenty in a thousand users will not run into problems like yours.
            • About fifty a thousand users (including the above) miss an opportunity to learn rudimentary knowledge about how integrators work and reading documentations.
            • About one in thousand users will run into a horrible problem with the automatisms that is much more difficult to solve than the above.
            • I need to introduce new parameters governing the automatisms that are even harder to grasp for the average user.
            • I spend a lot of time in devising and implementing the automatisms.

            Source https://stackoverflow.com/questions/68500704

            QUESTION

            R: avoid turning one-row data frames into a vector when using apply functions
            Asked 2022-Mar-17 at 09:53

            I often have the problem that R converts my one column data frames into character vectors, which I solve by using the drop=FALSE option.

            However, there are some instances where I do not know how to put a solution to this kind of behavior in R, and this is one of them.

            I have a data frame like the following:

            ...

            ANSWER

            Answered 2022-Mar-17 at 09:53

            You can solve your problem by using lapply instead of sapply, and then combine the result using do.call as follows

            Source https://stackoverflow.com/questions/71509818

            QUESTION

            Laravel - Show name instead of id
            Asked 2022-Jan-26 at 13:14

            I am trying to write some code, that displays data from a database in Laravel. But I have two table values linked to eachother with a foreign key, and when I try to show that on my page, it just shows the id and not the actual name. I saw in another stackoverflow question that you should define the table data values in ur Model, but that doesn't work or I did it wrong. Can someone be so kind to help me fix this please? :)

            Model Planet.php:

            ...

            ANSWER

            Answered 2022-Jan-26 at 12:43

            QUESTION

            Static initialization block differences between Java 13 and Java 8; with different IDE versions (netbeans 8.2 vs outdated apache netbeans 12)
            Asked 2022-Jan-25 at 14:50

            The only discernable difference between these two programs is the Java version.

            The question is: what on earth is going on?

            This image is proof that both programs contain exactly the same code, while producing different results.

            here is the code:

            ...

            ANSWER

            Answered 2022-Jan-25 at 14:49

            ANSWER: Underlying problem determined to exist in IDE's compilation/build/execution routine.

            Reinstall and update IDE, adoption of non-EOL JDK.

            Also, I did not import existing IDE settings.

            Source https://stackoverflow.com/questions/70846311

            QUESTION

            Bubble sort slower with -O3 than -O2 with GCC
            Asked 2022-Jan-21 at 02:41

            I made a bubble sort implementation in C, and was testing its performance when I noticed that the -O3 flag made it run even slower than no flags at all! Meanwhile -O2 was making it run a lot faster as expected.

            Without optimisations:

            ...

            ANSWER

            Answered 2021-Oct-27 at 19:53

            It looks like GCC's naïveté about store-forwarding stalls is hurting its auto-vectorization strategy here. See also Store forwarding by example for some practical benchmarks on Intel with hardware performance counters, and What are the costs of failed store-to-load forwarding on x86? Also Agner Fog's x86 optimization guides.

            (gcc -O3 enables -ftree-vectorize and a few other options not included by -O2, e.g. if-conversion to branchless cmov, which is another way -O3 can hurt with data patterns GCC didn't expect. By comparison, Clang enables auto-vectorization even at -O2, although some of its optimizations are still only on at -O3.)

            It's doing 64-bit loads (and branching to store or not) on pairs of ints. This means, if we swapped the last iteration, this load comes half from that store, half from fresh memory, so we get a store-forwarding stall after every swap. But bubble sort often has long chains of swapping every iteration as an element bubbles far, so this is really bad.

            (Bubble sort is bad in general, especially if implemented naively without keeping the previous iteration's second element around in a register. It can be interesting to analyze the asm details of exactly why it sucks, so it is fair enough for wanting to try.)

            Anyway, this is pretty clearly an anti-optimization you should report on GCC Bugzilla with the "missed-optimization" keyword. Scalar loads are cheap, and store-forwarding stalls are costly. (Can modern x86 implementations store-forward from more than one prior store? no, nor can microarchitectures other than in-order Atom efficiently load when it partially overlaps with one previous store, and partially from data that has to come from the L1d cache.)

            Even better would be to keep buf[x+1] in a register and use it as buf[x] in the next iteration, avoiding a store and load. (Like good hand-written asm bubble sort examples, a few of which exist on Stack Overflow.)

            If it wasn't for the store-forwarding stalls (which AFAIK GCC doesn't know about in its cost model), this strategy might be about break-even. SSE 4.1 for a branchless pmind / pmaxd comparator might be interesting, but that would mean always storing and the C source doesn't do that.

            If this strategy of double-width load had any merit, it would be better implemented with pure integer on a 64-bit machine like x86-64, where you can operate on just the low 32 bits with garbage (or valuable data) in the upper half. E.g.,

            Source https://stackoverflow.com/questions/69503317

            QUESTION

            protobuf decode unknown message structure
            Asked 2022-Jan-18 at 16:12

            Scenario

            For a map tiling project (think google earth) I have a .mbtile file that I know nothing about other than it has a lot of data about cities on the planet. I've been picking at it for a couple days and have found out the following:

            • the file is a sqlite database
            • the database has a table tiles which is full of blobs
            • the blobs are binary with gzip signatures
            • after unzipping, the result is a protocol buffer

            I haven't worked with protobuf much so I'm getting a crash course. I took the unzipped binary and with protoc --decode_raw received the following

            ...

            ANSWER

            Answered 2022-Jan-18 at 16:12

            working c# protobuf contracts thx to @MarcGravell

            Source https://stackoverflow.com/questions/70522583

            QUESTION

            How to use Gekko to solve for optimal control for a reusable reentry vehicle
            Asked 2022-Jan-16 at 05:50

            I am seeking to find optimal control (aoa and bank angle) to maximize cross range for a shuttle type reentry vehicle using Gekko. Below is my code currently and I am getting a "Solution not found" with "EXIT: Maximum Number of Iterations Exceeded". The simulation assumes a point mass with a non-rotating earth frame. The EOMS are 6 coupled, non-linear ODEs. I have tried using different solvers, implementing/removing state and control constraints, increasing maximum number of iterations, etc. I am not confident with my setup and implementation of the problem in Gekko and am hoping for some feedback on what I can try next. I have tried to follow the setup and layouts in APMonitor's Example 11. Optimal Control with Integral Objective, Inverted Pendulum Optimal Control, and Example 13. Optimal Control: Minimize Final Time. Solutions I'm seeking are below.

            Any help is very much appreciated!

            ...

            ANSWER

            Answered 2022-Jan-14 at 04:17

            I got a successful solution by decreasing the final time (max=0.04 for successful solution) and rearranging the equations to avoid a possible divide-by-zero:

            Source https://stackoverflow.com/questions/70700585

            QUESTION

            Efficient code for custom color formatting in tkinter python
            Asked 2022-Jan-11 at 14:31

            [Editing this question completely] Thank you , for those who helped in building the Periodic Table successfully . As I completed it , I tried to link it with another of my project E-Search , which acts like Google and fetches answers , except that it will fetch me the data of the Periodic Table .

            But , I got a problem - not with the searching but with the layout . I'm trying to layout the x-scrollbar in my canvas which will display results regarding the search . However , it is not properly done . Can anyone please help ?

            Below here is my code :

            ...

            ANSWER

            Answered 2021-Dec-29 at 20:33

            I rewrote your code with some better ways to create table. My idea was to pick out the buttons that fell onto a range of type and then loop through those buttons and change its color to those type.

            Source https://stackoverflow.com/questions/70506629

            QUESTION

            Unity - completely wrap sphere with 64+ individual earth-satellite tiles loaded from web
            Asked 2022-Jan-10 at 23:37

            Scenario

            I'm using unity c# to re-invent a google-earth like experience as a project. New tiles are asynchronously loaded in from the web while a user pans the camera around the globe. So far I'm able to load in all the TMS tiles based on their x & y coordinates and zoom level. Currently I'm using tile x,y to try and figure out where the tile should appear on my earth "sphere" and it's becoming quite tedious, I assume because of the differences between Euler angles and quaternions.

            • I'm using the angle of Camera.main to figure out which tiles should be viewed at any moment (seems to be working fine)
            • I have to load / unload tiles for memory management as level 10 can receive over 1 million 512x512 tiles
            • I'm trying to turn a downloaded tile's x,y coordinates (2d) into a 3d position & rotation

            Question

            Using just the TMS coordinates of my tile (0,0 - 63,63) how can I calculate the tile's xyz "earth" position as well as its xyz rotation?

            Extra

            • in the attached screenshot I'm at zoom level 4 (64 tiles)
            • y axis 0 is the bottom of the globe while y axis 15 is the top
            • I'm mostly using Mathf.Sin and Mathf.Cos to figure out position & rotation so far

            ** EDIT **

            I've figured out how to get the tile position correct. Now I'm stuck on the correct rotation of the tiles.

            The code that helped me the most was found with a question about generating a sphere in python.

            I modified to the code to look like so:

            ...

            ANSWER

            Answered 2021-Dec-07 at 21:20

            For the positioning and rotation of the planes, you can do that in c#:

            Source https://stackoverflow.com/questions/70162448

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            A Buffer Overflow vulnerability in the khcrypt implementation in Google Earth Pro versions up to and including 7.3.2 allows an attacker to perform a Man-in-the-Middle attack using a specially crafted key to read data past the end of the buffer used to hold it. Mitigation: Update to Google Earth Pro 7.3.3.
            Untrusted Search Path vulnerability in the windows installer of Google Earth Pro versions prior to 7.3.3 allows an attacker to insert malicious local files to execute unauthenticated remote code on the targeted system.
            Untrusted search path vulnerability in Google Earth 5.1.3535.3218 allows local users, and possibly remote attackers, to execute arbitrary code and conduct DLL hijacking attacks via a Trojan horse quserex.dll that is located in the same folder as a .kmz file.

            Install earth

            You can download it from GitHub.
            You can use earth like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the earth component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/oxoooo/earth.git

          • CLI

            gh repo clone oxoooo/earth

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            git@github.com:oxoooo/earth.git

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