elixe | minecraft 1.8.9 utility modification | Reflection library
kandi X-RAY | elixe Summary
kandi X-RAY | elixe Summary
Minecraft 1.8.9 utility modification.
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Top functions reviewed by kandi - BETA
- Draw the overlay with the picker
- Updates the state of the selection
- Draws a polygon with the specified parameters
- Draw a gradient
- Draws an armored line
- Get the color of an armored color
- Draw the screen
- Touch the mouse if it is possible
- Draw the health
- Gets the health color
- Renders model
- Go down
- Entry point for the module
- Draw the item name
- Called when a mouse button is clicked
- Called when mouse is clicked
- Send pack events
- Called when a move is pressed
- Command entry point
- Set the brightness of an entity
- Sets up a 2D start
- Set the color
- Unset the color
- Make a recraft step
- Calculate the offset of the entity at the last tick position
- Draws the box
elixe Key Features
elixe Examples and Code Snippets
Community Discussions
Trending Discussions on elixe
QUESTION
I have a project that I made using KMM plugin on android studio for Android and iOS. The project seems to be running fine.
Now I want to add a watchOS target to the existing ios App and have no clue how to go about this.
My shared build.gradle.kts file
...ANSWER
Answered 2021-Apr-18 at 10:54You need to add a watchOS target in your build.gradle.kts
similarly how the iOS target is specified:
QUESTION
I keep getting 'spell' is not defined.
Please keep in mind I am very new at this. I've mostly been following a tutorial class in Udemy.
...ANSWER
Answered 2021-Jan-13 at 23:07Looks like "spell" is defined in the branch where index == 1. But the error is coming from the branch where index == 2. If that branch is taken first, spell will still be undefined at that point.
I suspect the problem line is mislocated and you shouldn't be charging a spell cost when you've used an item instead.
QUESTION
I am trying to refactor some old code from a beginner CS course I took in college
I've noticed a lot has changed with python since then (2017)
I also haven't been able to find any very informative online tutorial for writing and using abstract base classes with python (except the docs), So I have very little to go off of for what is the correct way to write and use ABCs.
Currently I'm having two problems, one is more explicit:
...ANSWER
Answered 2020-Aug-13 at 11:55I think the line with the issue is
QUESTION
I'm a first grader of a software engineering study and I have some trouble with a showcase I have to make. I give you a quick rundown of my project.
I don't know if anyone is familiar with the game Clash Royal? Its a game based on getting higher in trophies and collecting cards. And each arena unlocks new cards.
I want to make a deck builder. Where you can select 8 cards, and I calculate the average elixer cost. I want a function that can display all the cards available for your trophy range.
With that out of the way, let me explain my problem: I made a Superclass: Card, and the classes Troop, Spell, DefBuilding, and PassiveBuilding extend on that superclass. After that, I created a class: CardPool where I defined all the objects for all the "Card classes".
Then I made a Class: Arena, and in my main, I declared all the arenas. The thing I am struggling with is the fact that I don't know how I putt all a few cards in a vector of the matching Arena. Something like card 1-2-3 needs to go into a vector of Arena 1 and card 4-5-6 need to go in a vector Arena 2. Only I have 4 different Classes witch all are cards.
So the actual question is as follow: How can I make a vector list of Arena 1 (or 2,3,4) and put 2 Troops, 1 spell, 1 defBuilding into that vector list? And eventually, be able to display them.
The last ting I tried was to Cast the class as you can see in my CardPool class. That didn't work.
note: I made my Class CardPool an interface just to try things out, heard something on school about it.
Superclass: Card
...ANSWER
Answered 2019-Apr-16 at 20:01You're casting to CardPool
not Card
. You would have to make Card
implement CardPool
QUESTION
I have an issue running my docker-compose.yml file with 4 services. They are my go microservice, phoenix web server, mongodb and redis images.
I specified in both my phoenix and golang dockerfiles to change working directory before running both services. I currently get the following errors when I do docker-compose up.
The task "phx.server" could not be found main.go: no such file or directory
Here is my Dockerfile.go.development:
...ANSWER
Answered 2018-Jul-22 at 12:36For the error related to go microservice, Since the go binary is not found in PATH, you may need to set the GOPATH env variable via your docker file for go:
QUESTION
Hi I am getting this error when I try to run docker-compose up on my yml file.
This is my docker-compose.yml file
...ANSWER
Answered 2018-Jul-10 at 14:59https://docs.docker.com/compose/compose-file/#depends_on explicitly says:
There are several things to be aware of when using depends_on:
- depends_on does not wait for db and redis to be “ready” before starting web - only until they have been started. If you need to wait for a service to be ready,
and advises you to implement the logic to wait for mongodb to spinup and be ready to accept connections by yourself: https://docs.docker.com/compose/startup-order/
In your case it could be something like:
QUESTION
I am currently going through one of online beginner courses for Python3 where a guy makes an RPG games in order to show its functionalities.
So in general the game works in main.py and uses 3 classes, each in separate file. Classes are Person, Spell and Item
Basically it works in a loop for whole game, and inside of it, it loops through each player in party (3 players, one enemy).
Person class looks lihe this:
...ANSWER
Answered 2018-Feb-15 at 16:37I simplify your code (turning some data to strings in player_items), to make it work. In any case, it illustrates the idea. Launch:
QUESTION
Links: main.py: http://pastebin.com/19qBqWcF
Classes folder:
game.py: http://pastebin.com/P7Degwna (I don't have enough reputation to post more than two links. The following broken links are for completeness but their code I believe is totally fine)
magic.py: http:// pastebin.com/wpwSCDe7
inventory.py: http:// pastebin.com/8kFXJne1
I'm trying to become a better programmer and have been following a tutorial on a simple battle system. Currently implementing enemy battle tactics.
I'm trying to program such that if an enemy chooses to heal and has over 50% remaining they reselect a spell. Whenever this happens I get the following error from my code
...ANSWER
Answered 2017-Mar-26 at 00:53There is a return
missing on line 172 in http://pastebin.com/P7Degwna.
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