elixe | minecraft 1.8.9 utility modification | Reflection library

 by   ponei Java Version: 7 License: GPL-3.0

kandi X-RAY | elixe Summary

kandi X-RAY | elixe Summary

elixe is a Java library typically used in Programming Style, Reflection, Minecraft applications. elixe has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However elixe build file is not available. You can download it from GitHub.

Minecraft 1.8.9 utility modification.
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            kandi-support Support

              elixe has a low active ecosystem.
              It has 16 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of elixe is 7

            kandi-Quality Quality

              elixe has no bugs reported.

            kandi-Security Security

              elixe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              elixe is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              elixe releases are available to install and integrate.
              elixe has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed elixe and discovered the below as its top functions. This is intended to give you an instant insight into elixe implemented functionality, and help decide if they suit your requirements.
            • Draw the overlay with the picker
            • Updates the state of the selection
            • Draws a polygon with the specified parameters
            • Draw a gradient
            • Draws an armored line
            • Get the color of an armored color
            • Draw the screen
            • Touch the mouse if it is possible
            • Draw the health
            • Gets the health color
            • Renders model
            • Go down
            • Entry point for the module
            • Draw the item name
            • Called when a mouse button is clicked
            • Called when mouse is clicked
            • Send pack events
            • Called when a move is pressed
            • Command entry point
            • Set the brightness of an entity
            • Sets up a 2D start
            • Set the color
            • Unset the color
            • Make a recraft step
            • Calculate the offset of the entity at the last tick position
            • Draws the box
            Get all kandi verified functions for this library.

            elixe Key Features

            No Key Features are available at this moment for elixe.

            elixe Examples and Code Snippets

            No Code Snippets are available at this moment for elixe.

            Community Discussions

            QUESTION

            How do I add a watchOS target to my existing KMM project?
            Asked 2021-Apr-18 at 10:54

            I have a project that I made using KMM plugin on android studio for Android and iOS. The project seems to be running fine.

            Now I want to add a watchOS target to the existing ios App and have no clue how to go about this.

            My shared build.gradle.kts file

            ...

            ANSWER

            Answered 2021-Apr-18 at 10:54

            You need to add a watchOS target in your build.gradle.kts similarly how the iOS target is specified:

            Source https://stackoverflow.com/questions/67065470

            QUESTION

            I keep getting "undefined" although it is defined
            Asked 2021-Jan-13 at 23:26

            I keep getting 'spell' is not defined.

            Please keep in mind I am very new at this. I've mostly been following a tutorial class in Udemy.

            ...

            ANSWER

            Answered 2021-Jan-13 at 23:07

            Looks like "spell" is defined in the branch where index == 1. But the error is coming from the branch where index == 2. If that branch is taken first, spell will still be undefined at that point.

            I suspect the problem line is mislocated and you shouldn't be charging a spell cost when you've used an item instead.

            Source https://stackoverflow.com/questions/65710360

            QUESTION

            Python: AttributeError while trying to create child from ABC
            Asked 2020-Aug-13 at 16:35

            I am trying to refactor some old code from a beginner CS course I took in college

            I've noticed a lot has changed with python since then (2017)

            I also haven't been able to find any very informative online tutorial for writing and using abstract base classes with python (except the docs), So I have very little to go off of for what is the correct way to write and use ABCs.

            Currently I'm having two problems, one is more explicit:

            ...

            ANSWER

            Answered 2020-Aug-13 at 11:55

            I think the line with the issue is

            Source https://stackoverflow.com/questions/63394519

            QUESTION

            Vectorlist Problems
            Asked 2019-Apr-19 at 16:08

            I'm a first grader of a software engineering study and I have some trouble with a showcase I have to make. I give you a quick rundown of my project.

            I don't know if anyone is familiar with the game Clash Royal? Its a game based on getting higher in trophies and collecting cards. And each arena unlocks new cards.

            I want to make a deck builder. Where you can select 8 cards, and I calculate the average elixer cost. I want a function that can display all the cards available for your trophy range.

            With that out of the way, let me explain my problem: I made a Superclass: Card, and the classes Troop, Spell, DefBuilding, and PassiveBuilding extend on that superclass. After that, I created a class: CardPool where I defined all the objects for all the "Card classes".

            Then I made a Class: Arena, and in my main, I declared all the arenas. The thing I am struggling with is the fact that I don't know how I putt all a few cards in a vector of the matching Arena. Something like card 1-2-3 needs to go into a vector of Arena 1 and card 4-5-6 need to go in a vector Arena 2. Only I have 4 different Classes witch all are cards.

            So the actual question is as follow: How can I make a vector list of Arena 1 (or 2,3,4) and put 2 Troops, 1 spell, 1 defBuilding into that vector list? And eventually, be able to display them.

            The last ting I tried was to Cast the class as you can see in my CardPool class. That didn't work.

            note: I made my Class CardPool an interface just to try things out, heard something on school about it.

            Superclass: Card

            ...

            ANSWER

            Answered 2019-Apr-16 at 20:01

            You're casting to CardPool not Card. You would have to make Card implement CardPool

            Source https://stackoverflow.com/questions/55715757

            QUESTION

            docker-compose running 2 services with dockerfiles, The task "phx.server" could not be found, main.go: no such file or directory
            Asked 2018-Jul-22 at 12:36

            I have an issue running my docker-compose.yml file with 4 services. They are my go microservice, phoenix web server, mongodb and redis images.

            I specified in both my phoenix and golang dockerfiles to change working directory before running both services. I currently get the following errors when I do docker-compose up.

            The task "phx.server" could not be found main.go: no such file or directory

            Here is my Dockerfile.go.development:

            ...

            ANSWER

            Answered 2018-Jul-22 at 12:36

            For the error related to go microservice, Since the go binary is not found in PATH, you may need to set the GOPATH env variable via your docker file for go:

            Source https://stackoverflow.com/questions/51464045

            QUESTION

            docker-compose mongodb phoenix, [error] failed to connect: ** (Mongo.Error) tcp connect: connection refused - :econnrefused
            Asked 2018-Jul-10 at 14:59

            Hi I am getting this error when I try to run docker-compose up on my yml file.

            This is my docker-compose.yml file

            ...

            ANSWER

            Answered 2018-Jul-10 at 14:59

            https://docs.docker.com/compose/compose-file/#depends_on explicitly says:

            There are several things to be aware of when using depends_on:

            • depends_on does not wait for db and redis to be “ready” before starting web - only until they have been started. If you need to wait for a service to be ready,

            and advises you to implement the logic to wait for mongodb to spinup and be ready to accept connections by yourself: https://docs.docker.com/compose/startup-order/

            In your case it could be something like:

            Source https://stackoverflow.com/questions/51168224

            QUESTION

            Looping through instances and changing value of specific instance parameter goes wrong
            Asked 2018-Feb-15 at 16:37

            I am currently going through one of online beginner courses for Python3 where a guy makes an RPG games in order to show its functionalities.

            So in general the game works in main.py and uses 3 classes, each in separate file. Classes are Person, Spell and Item

            Basically it works in a loop for whole game, and inside of it, it loops through each player in party (3 players, one enemy).

            Person class looks lihe this:

            ...

            ANSWER

            Answered 2018-Feb-15 at 16:37

            I simplify your code (turning some data to strings in player_items), to make it work. In any case, it illustrates the idea. Launch:

            Source https://stackoverflow.com/questions/48810947

            QUESTION

            Can't solve 'NoneType' object is not iterable TypeError
            Asked 2017-Mar-26 at 00:59

            Links: main.py: http://pastebin.com/19qBqWcF

            Classes folder:

            game.py: http://pastebin.com/P7Degwna (I don't have enough reputation to post more than two links. The following broken links are for completeness but their code I believe is totally fine)

            magic.py: http:// pastebin.com/wpwSCDe7

            inventory.py: http:// pastebin.com/8kFXJne1

            I'm trying to become a better programmer and have been following a tutorial on a simple battle system. Currently implementing enemy battle tactics.

            I'm trying to program such that if an enemy chooses to heal and has over 50% remaining they reselect a spell. Whenever this happens I get the following error from my code

            ...

            ANSWER

            Answered 2017-Mar-26 at 00:53

            There is a return missing on line 172 in http://pastebin.com/P7Degwna.

            Change:

            Source https://stackoverflow.com/questions/43023635

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install elixe

            You can download it from GitHub.
            You can use elixe like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the elixe component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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