Space-Fighter | A 2D game for android platform

 by   praharsh Java Version: v1.0 License: MIT License

kandi X-RAY | Space-Fighter Summary

kandi X-RAY | Space-Fighter Summary

Space-Fighter is a Java library. Space-Fighter has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Space-Fighter build file is not available. You can download it from GitLab.

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              Space-Fighter has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Space-Fighter has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Space-Fighter is v1.0

            kandi-Quality Quality

              Space-Fighter has no bugs reported.

            kandi-Security Security

              Space-Fighter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Space-Fighter is licensed under the MIT License License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Space-Fighter releases are available to install and integrate.
              Space-Fighter has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

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            Space-Fighter Key Features

            No Key Features are available at this moment for Space-Fighter.

            Space-Fighter Examples and Code Snippets

            No Code Snippets are available at this moment for Space-Fighter.

            Community Discussions

            QUESTION

            Have camera follow player -object position and rotation in 3D-space (Unity3d)
            Asked 2020-Jan-07 at 15:35

            My objective here is to have a smoothed out "follow camera", for my space-fighter proof of concept game. The camera should match roll off the target object in all axis.

            To that end I've "stolen" and modified this code from the unity Answers-site, and it works beautifully for X and Y (pitch and yaw), but it refuses to roll.

            Code:

            ...

            ANSWER

            Answered 2020-Jan-07 at 15:35

            I would be more certain about this answer if you explained what you were trying to do, but you should consider moving by Height in the direction of currentRotation * Vector3.up instead of transform.up. Also, consider using currentRotation * Vector3.up to set the local up direction when calling LookAt:

            Source https://stackoverflow.com/questions/59588279

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Space-Fighter

            You can download it from GitLab.
            You can use Space-Fighter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Space-Fighter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitLab. If you have any questions check and ask questions on community page Stack Overflow .
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            https://gitlab.com/praharsh/Space-Fighter.git

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            git@gitlab.com:praharsh/Space-Fighter.git

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