Shoot | Super simple , One liners | Runtime Evironment library
kandi X-RAY | Shoot Summary
kandi X-RAY | Shoot Summary
Run a method once or repeat after some iterations. Super simple, One liners.
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Top functions reviewed by kandi - BETA
- Invoked when the toast is created
- Initializes the instance
- Executes onShootListener
- Get current version code
- Returns scope prefix
- Sets execution time
- Set boolean
- Initialize with the given context
- Gets the running flag
- Check that we are already initialized
- Initializes the activity
- Repeats the given number of times
- Sets iteration tag
- Gets iteration number
- Override this to handle the action button selection
Shoot Key Features
Shoot Examples and Code Snippets
Community Discussions
Trending Discussions on Shoot
QUESTION
I'm trying to create a dashboard where a state can be selected and the graph is updated by that selection, but I get this error:
...'Warning: Error in : 'df', 'hcaes(x = date, y = injured)' arguments are not named in hc_add_series [No stack trace available]'
ANSWER
Answered 2022-Mar-11 at 20:49The call of df
after reactive function should be df()
:
QUESTION
I need help. Im new on coding, so I've developed a game with pygame. It's a game where you fight as a robot against a zombie. If a fireball collides with the zombie, the heart picture will be updated from filled to half and so on.
The Tech-Lead said that this code is not efficient because of the many if statements in the def hearts() method in the Enemy class.
Could you please help me to shorten it? I have absolutely 0 idea what I could do. Thinking about loops, but dont know how to do it. Please help me
Here is my code:
...ANSWER
Answered 2022-Mar-11 at 00:50The tech-lead is wrong: your code is perfectly efficient the way it is written. Making the code shorter does not make it faster or more "elegant".
However, shorter code can be easier to maintain and change. Your code is fine as long as the number of heart containers is always exactly 12. But if you want to change that (to increase/decrease the difficultly of the game, or let the player get new heart containers) then this code won't work. It is hard-coded to work with exactly 12 heart containers only.
To change this, put this repetitive code in a loop. You'll need to look at the pattern of how the numbers change and create a small math formula for it. I've come up with the following. (I've also added constants instead of the integer literals, so that the code is easier to read and change.)
QUESTION
Room database is not working in mac book pro m1 i have already added id 'kotlin-kapt'
screen shoot of android studio console log
...
- What went wrong: Execution failed for task ':app:kaptDebugKotlin'.
A failure occurred while executing org.jetbrains.kotlin.gradle.internal.KaptWithoutKotlincTask$KaptExecutionWorkAction java.lang.reflect.InvocationTargetException (no error message)
Caused by: java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at org.jetbrains.kotlin.kapt3.base.AnnotationProcessingKt.doAnnotationProcessing(annotationProcessing.kt:90) at org.jetbrains.kotlin.kapt3.base.AnnotationProcessingKt.doAnnotationProcessing$default(annotationProcessing.kt:31) at org.jetbrains.kotlin.kapt3.base.Kapt.kapt(Kapt.kt:45) ... 31 more
Caused by: java.lang.Exception: No native library is found for os.name=Mac and os.arch=aarch64. path=/org/sqlite/native/Mac/aarch64 at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:333) at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:64) at androidx.room.verifier.DatabaseVerifier.(DatabaseVerifier.kt:71) ... 50 more
ANSWER
Answered 2021-Nov-28 at 16:03Simply use Room 2.4.0-alpha03
QUESTION
i want to take a screen shoot than transfroming it to an array without saving the file as image in a path and loading it again from the path to convert it :
what i want is directly convert the data to an array :
...ANSWER
Answered 2022-Feb-14 at 23:39You may use PIL for converting dataBitMap
to PIL Image object as demonstrated here.
Use array = np.asarray(im)
for converting im
to NumPy array.
The pixel format is supposed to be BGRA.
Here is a code sample:
QUESTION
I'm trying to add a "shoot" function to my game, where the player -a drone- would shoot a bullet upon pressing the space bar on the keyboard.
I've done that successfully but I also want the function to be on delay after executing it once. For example the player could press spacebar once then have to wait 2-3 seconds before being able to execute the function again. Hence my question, how could I make that work?
This is the current functional code.
main.py
...ANSWER
Answered 2022-Jan-12 at 23:43Try this:
QUESTION
import random as r
list = ['left','right','center']
shoot = r.choices(list)
print('python says, shoot ' + str(shoot))
...ANSWER
Answered 2022-Jan-07 at 07:39The method random.choices
make multiples choice, use random.choice
QUESTION
This is a game where the monkey moves around the platforms collecting coins. I want to have the monkey shoot a banana when the down arrow and left arrow are pressed.
How would I create the bullet?
I have the keypress for the shooting and it calls shootR or shootL depending on which arrow is pressed. What I need is to create the projectile and have it move to the right or left(not affected by gravity). Can I get some help creating this projectile as var proj = projs.create(x, y, 'proj'); is not working. I am good at coding with js and phaser is new to me so help would be greatly appreciated.
...ANSWER
Answered 2022-Jan-04 at 20:45There are somethings to unpack here,
Btw.: usually on stackoverflow you should only post the essential code: https://stackoverflow.com/help/minimal-reproducible-example this makes helping easy
But back to your question:
- First of all, the functions
shootR
andshootL
don't work because, they are defined with parameters, but they are not passed. So theplayer
parameter is overloading the globalplayer
variable (btw. the global player variable is never declared withvar
,let
orconst
)
function definitions:
QUESTION
Among static_cast, dynamic_cast, reinterpret_cast and const_cast, only static_cast is able to return an object of desirable type, whereas the other type can return only pointer or reference to representation. Why is it so?
Examples:
...ANSWER
Answered 2021-Dec-18 at 11:41Only static_cast is able to return an object of desirable type
This is incorrect. All casts return an object when the cast target is an object type.
That said:
- const_cast target can only be a reference, pointer to object or pointer to member. This is because other types aren't compound types whose "inner" type's cv-qualifiers could be modified.
- dynamic_cast target can only be a reference or a pointer to object. You cannot have polymorphism without indirection. References and pointers are the forms of indirection that exist in C++.
QUESTION
Im making a grappling gun, that pulls an object towards the player if the layer is LightWeight
, and pull the player towards the object if the layer is Ground
ANSWER
Answered 2021-Dec-17 at 21:08Both your raycast cases basically do the exact same thing, except for the value of layerHit
. So either way this is a waste of resources ;)
So in order to be more efficient and also achieve what you want simply include both layers in your layer mask and make only one single raycast against both layers -> it will use whatever it hits first from the given layers.
You can then still check what layer you actually have hit inside the if
block.
So I would expose the field to be configurable in the Inspector
QUESTION
I'm using a small laptop to copy video files on location to multiple memory sticks (~8GB). The copy has to be done without supervision once it's started and has to be fast.
I've identified a serious boundary to the speed, that when making several copies (eg 4 sticks, from 2 cameras, ie 8 transfers * 8Gb ) the multiple Reads use a lot of bandwidth, especially since the cameras are USB2.0 interface (two ports) and have limited capacity.
If I had unix I could use tar -cf - | tee tar -xf /stick1 | tee tar -xf /stick2 etc which means I'd only have to pull 1 copy (2*8Gb) from each camera once, on the USB2.0 interface.
The memory sticks are generally on a hub on the single USB3.0 interface that is driven on different channel so write sufficently fast.
For reasons, I'm stuck using the current Win10 PowerShell.
I'm currently writing the whole command to a string (concatenating the various sources and the various targets) and then using Invoke-Process to execute the copy process while I'm entertaining and buying the rounds in the pub after the shoot. (hence the necessity to be afk).
I can tar cf - | tar xf a single file, but can't seem to get the tee functioning correctly.
I can also successfully use the microSD slot to do a single cameras card which is not as physically nice but is fast on one cameras recording, but I still have the bandwidth issue on the remaining camera(s). We may end up with 4-5 source cameras at the same time which means the read once, write many, is still going to be an issue.Edit: I've just advanced to play with Get-Content -raw | tee \stick1\f1 | tee \stick2\f1 | out-null . Haven't done timings or file verification yet....
Edit2: It seems like the Get-Content -raw works properly, but the functionality of PowerShell pipelines violates two of the fundamental Commandments of programming: A program shall do one thing and do it well, Thou shalt not mess with the data stream. For some unknown reason PowerShell default (and only) pipeline behaviour always modifies the datastream it is supposed to transfer from one stream to the next. Doesn't seem to have a -raw option nor does it seem to have a $session or $global I can set to remedy the mutilation.
How do PowerShell people transfer raw binary from one stream out, into the next process?
...ANSWER
Answered 2021-Dec-09 at 23:43May be not quite what you want (if you insist on using built in Powershell commands), but if you care about speed, use streams and asynchronous Read/Write. Powershell is a great tool because it can use any .NET classes seamlessly.
The script below can easily be extended to write to more than 2 destinations and can potentially handle arbitrary streams. You might want to add some error handling via try/catch there too. You may also try to play with buffered streams with various buffer size to optimize the code.
Some references:
-- 2021-12-09 update: Code is modified a little to reflect suggestions from comments.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Shoot
You can use Shoot like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Shoot component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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