KeyboardListener | : musical_keyboard : 监听Android软键盘弹出与收回事件

 by   relish-wang Java Version: Current License: No License

kandi X-RAY | KeyboardListener Summary

kandi X-RAY | KeyboardListener Summary

KeyboardListener is a Java library. KeyboardListener has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

KeyboardListener
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    Quality
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            kandi-support Support

              KeyboardListener has a low active ecosystem.
              It has 13 star(s) with 6 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 118 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of KeyboardListener is current.

            kandi-Quality Quality

              KeyboardListener has no bugs reported.

            kandi-Security Security

              KeyboardListener has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              KeyboardListener does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              KeyboardListener releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed KeyboardListener and discovered the below as its top functions. This is intended to give you an instant insight into KeyboardListener implemented functionality, and help decide if they suit your requirements.
            • Creates the text view
            • Initialize the display metrics
            • Init display metrics if not already initialized
            • Get the display metrics
            • Set the display metrics
            • Initializes the activity
            • Hide the bottom ui ui view
            • Start the second activity
            • Called when the view is global
            • Check for keyboard events
            • Get the window display metrics
            • On click
            • Start activity with navigation bar
            • Check if the text is correct
            • Convert pixels to DP
            Get all kandi verified functions for this library.

            KeyboardListener Key Features

            No Key Features are available at this moment for KeyboardListener.

            KeyboardListener Examples and Code Snippets

            No Code Snippets are available at this moment for KeyboardListener.

            Community Discussions

            QUESTION

            How do I keep only the first map and when the game is finished, if you click on the map the game restarts
            Asked 2021-Jun-01 at 06:17

            I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.

            The code follows:

            This is the HTML:

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:17

            Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.

            Source https://stackoverflow.com/questions/67783180

            QUESTION

            how to link libraries in vcpkg to my library using cmake?
            Asked 2021-Jan-13 at 02:17

            I am trying to use cmake and vcpkg to write a project in vs2019 recently.

            I want to link the dynamic library in vcpkg to my own dynamic library, but I have encountered some troubles.

            I hope someone can help me correct the mistake.

            My project structure:

            ...

            ANSWER

            Answered 2021-Jan-12 at 03:33
            cmake_minimum_required (VERSION 3.8)
            
            project ("mario")
            
            include_directories("./engine")
            
            set(CXX_STANDARD 11)
            
            find_package(GLEW REQUIRED)
            find_package(glfw3 CONFIG REQUIRED)
            
            add_library(engine SHARED
            "engine/Engine.h" "engine/Engine.cpp" 
            "engine/Window.h" "engine/Window.cpp"
            "engine/InstanceManager.h" "engine/InstanceManager.cpp" 
            "engine/MouseListener.h" "engine/MouseListener.cpp" 
            "engine/KeyboardListener.h" "engine/KeyboardListener.cpp")
            target_link_libraries(engine PRIVATE GLEW::GLEW)
            target_link_libraries(engine PRIVATE glfw)
            
            add_executable (mario main.cpp)
            target_link_libraries(mario PRIVATE GLEW::GLEW)
            target_link_libraries(mario PRIVATE glfw)
            target_link_libraries(mario PRIVATE engine)
            

            Source https://stackoverflow.com/questions/65677478

            QUESTION

            Flutter RawKeyboardListener Buggy
            Asked 2020-Oct-18 at 10:44

            I have an app that scans barcodes using a 2D bluetooth scanner. The app is in production and has been working fine, now with the recent SDK updates from Flutter, the RawKeyboardLister i use to to listen for the inputs from the scanner does not work anymore once the soft/virtual keyboard has been opened.

            There are some instances on the app where a user needs the keyboard to input characters but after they do and they move on to a screen that does more scanning, the listener only registers RawKeyUpEvent and no longer registers RawKeyDownEvent.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Oct-16 at 08:37

            On what version of flutter did it stop working? For now I would suggest to rollback to that version. This will allow you to continously develop for production and users can continue to receive updates.

            Write this command:

            Source https://stackoverflow.com/questions/64384796

            QUESTION

            Application.Run() destroying other functionality
            Asked 2020-Apr-19 at 14:13

            I am using the code from this answer to capture few seconds record of whole screen and everything works perfect - I get a GIF with screen record made out of PNGs. But when I add Application.Run(); in Main() method to make also my KeyHook catching working as expected then screen recording stops working... Any ideas why does it happen?

            Application.Run(); is the one from System.Windows.Forms namespace.

            Code from the Main method class:

            ...

            ANSWER

            Answered 2020-Apr-19 at 14:13

            Working solution below:

            As Joergen had mentioned Application.Run() is blocking but moving the statement and generally playing with the code was very unpredictable and because of blocking loop and thread in the code it was hard to debug. Finally after repairing code of ScreenRecorder that was pure one-to-one Delphi rewriting I managed to make it working solution. Now I can record the screen and catch keys even when terminal is an active windows:

            Source https://stackoverflow.com/questions/61266319

            QUESTION

            React Native : ListView is not working for andriod
            Asked 2020-Mar-08 at 18:46

            I am working on application where I am using ScrollView, what I want to achieve when user run application then I want some space from top . Now it working fine for IOS I mean when I run application on IOS it working fine and it generate the space from top but when I try for android it not working could someone please help me how to achieve my goal thanks .

            Code

            ...

            ANSWER

            Answered 2020-Mar-08 at 18:46

            It look like you are using KeyboardListener library.

            Somehow it still doesn't work in android. You need to pass onDidShow() and onDidHide() to KeyboardListener component.

            Source https://stackoverflow.com/questions/60588927

            QUESTION

            Flutter RawKeyboardListener listening twice?
            Asked 2018-Jun-22 at 10:47

            What I am trying to achieve is when viewing this widget, the RawKeyboardListener starts listening straight away when the TextField is not selected/in focus. It runs the HandleKey function to deal with what I want to do with the keyCode.

            The issue I am having is when running the app for the first time, the handleKey function seems to be running twice. So in the example below it would print why does this run twice $_keyCode TWICE when I only enter 1 key. I think it listens to keyUp AND keyDown. The result I want is for it to only run once...

            However, the code works fine as well when I select the TextField and do a regular submit with the emulator keyboard.

            I am struggling to understand why it only has a problem after interacting with the TextField. I feel like it needs a Future or await somewhere? but I have no idea.

            Please help.

            ...

            ANSWER

            Answered 2018-Jun-22 at 10:13

            You are right. RawKeyboardListener listens on raw keyboard events. Which means it returns down and up (or how the naming convention is on touchscreens). Knowing that you could simply create a if-statement and just get through the event once:

            Source https://stackoverflow.com/questions/50985342

            QUESTION

            How to create a MenuItemImage with a callback function in stead of selected image?
            Asked 2017-Mar-27 at 09:30

            I have a MenuItemImage here:

            ...

            ANSWER

            Answered 2017-Mar-27 at 09:30

            QUESTION

            How to stop capturing Keyboard event until current keyboard event finish?
            Asked 2017-Mar-24 at 07:31

            I'm having problem with keyboard event when pressing the key before last keyboard event finish being executed. Here I have a onKeyPressed event:

            ...

            ANSWER

            Answered 2017-Mar-24 at 07:31

            I imagine, the simplest way to do this, is to store actions in a vector, like this:

            in .h file:

            Source https://stackoverflow.com/questions/42973092

            QUESTION

            How to catch Press and Hold key board event in cocos2d-x?
            Asked 2017-Mar-21 at 21:37

            I have a function here for moving a Sprite on every key pressed. Now I also want to move it on key hold instead of pressing the key repeatedly but I have no idea how to do it. Please guide me, your help is very much appreciated.

            ...

            ANSWER

            Answered 2017-Mar-21 at 21:37

            There's no event that triggers continuously when a key is pressed so one way to solve your problem is to have a global(or class or whatever) variable that tracks the movement on the x axis and one for the y axis.

            To use only two variables and not a separate one for each key you could use 2 integers, let's say xMovement and yMovement and set their values to -1, 0 or 1, based on what keys are pressed. If xMovement is -1, move your sprite to the left, if it's 1 move it to the right and if it's 0 don't move it at all. Same thing for the y axis. To achieve this you should change your code like this:

            Source https://stackoverflow.com/questions/42895156

            QUESTION

            Understanding make error message
            Asked 2017-Mar-07 at 08:40

            So, I cloned SqAtx's GitHub repository SuperMarioWorld onto my Ubuntu 16.04 (64bit) machine. I would like to run his Super Mario clone in order to understand his project and learn by the way he did this game.

            First of all, I could not compile it as he explained it in the README.md. However, I have successfully compiled an own Battleship game the same way (which tells me Cmake, make, SFML, and a C compiler are correctly installed). As an error I got this error message after running cmake .. from the build folder:

            ...

            ANSWER

            Answered 2017-Mar-07 at 07:50

            You did not include all the source files in the build.

            For instance, in your error message the linker is complaining that it is missing the definition for the KeyboardEvent::GetType() function.

            Searching the repo on github for KeyboardEvent will quickly tell you that this function is defined in EventEngine/KeyboardEvent.cpp, which is not part of your CMake's SOURCE_FILES.

            You might be missing other source files as well. Try fixing the linker errors one by one until it compiles.

            Source https://stackoverflow.com/questions/42640807

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KeyboardListener

            You can download it from GitHub.
            You can use KeyboardListener like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the KeyboardListener component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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