ESP_For_PubgMobile | 🛩Pubg Mobile Hack using Extra Sensory Perception(ESP)🐱💻
kandi X-RAY | ESP_For_PubgMobile Summary
kandi X-RAY | ESP_For_PubgMobile Summary
ESP_For_PubgMobile is a Java library typically used in Telecommunications, Media, Telecom applications. ESP_For_PubgMobile has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However ESP_For_PubgMobile has 5 bugs. You can download it from GitHub.
Pubg Mobile Hack using Extra Sensory Perception(ESP).
Pubg Mobile Hack using Extra Sensory Perception(ESP).
Support
Quality
Security
License
Reuse
Support
ESP_For_PubgMobile has a low active ecosystem.
It has 97 star(s) with 49 fork(s). There are 17 watchers for this library.
It had no major release in the last 6 months.
There are 10 open issues and 5 have been closed. On average issues are closed in 7 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ESP_For_PubgMobile is current.
Quality
ESP_For_PubgMobile has 5 bugs (4 blocker, 0 critical, 0 major, 1 minor) and 126 code smells.
Security
ESP_For_PubgMobile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
ESP_For_PubgMobile code analysis shows 0 unresolved vulnerabilities.
There are 5 security hotspots that need review.
License
ESP_For_PubgMobile is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
ESP_For_PubgMobile releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
ESP_For_PubgMobile saves you 693 person hours of effort in developing the same functionality from scratch.
It has 1603 lines of code, 38 functions and 21 files.
It has high code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed ESP_For_PubgMobile and discovered the below as its top functions. This is intended to give you an instant insight into ESP_For_PubgMobile implemented functionality, and help decide if they suit your requirements.
- Click on button
- Loads the menu
- Shows float window
- Updates the switch button
- The main loop
- Gets the content of a file
- Parsing data
- Returns the class name associated with the given ID
- Initializes the floating point view
- Sets the float view
- Creates and returns parameters of the player s scrollable
- Reads data from the log entry
- Load a bitmap from a file
- Scales a bitmap
- Initialize the dialog
- Check if we can draw the float view
- Execute shell command
- Hide the Float
- Hide the View
- Called when the surface is created
- Initializes the shadows
- Change the state of the button state
- Enables or disables the scrolling animation
- Initializes the state of the activity
- Save text to file
- Show float service
Get all kandi verified functions for this library.
ESP_For_PubgMobile Key Features
No Key Features are available at this moment for ESP_For_PubgMobile.
ESP_For_PubgMobile Examples and Code Snippets
No Code Snippets are available at this moment for ESP_For_PubgMobile.
Community Discussions
No Community Discussions are available at this moment for ESP_For_PubgMobile.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ESP_For_PubgMobile
You can download it from GitHub.
You can use ESP_For_PubgMobile like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ESP_For_PubgMobile component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use ESP_For_PubgMobile like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ESP_For_PubgMobile component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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