jogl | Java™ Binding for the OpenGL® API

 by   sgothel Java Version: v2.4.0 License: Non-SPDX

kandi X-RAY | jogl Summary

kandi X-RAY | jogl Summary

jogl is a Java library. jogl has no bugs, it has no vulnerabilities and it has low support. However jogl build file is not available and it has a Non-SPDX License. You can download it from GitHub.

doc/ Build and user documentation make/ Ant build scripts, see top of build.xml for brief invocation instructions make/config Configuration files for glue code generation make/stub_includes Header files for glue code generation. src/ Java and native source code for: src/jogl - JOGL src/nativewindow - NativeWindow Interface src/newt - NEWT src/junit - Unit test cases. NativeWindow and NEWT may be build seperately.
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            kandi-support Support

              jogl has a low active ecosystem.
              It has 287 star(s) with 148 fork(s). There are 34 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              jogl has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of jogl is v2.4.0

            kandi-Quality Quality

              jogl has no bugs reported.

            kandi-Security Security

              jogl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              jogl has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              jogl releases are not available. You will need to build from source code and install.
              jogl has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jogl and discovered the below as its top functions. This is intended to give you an instant insight into jogl implemented functionality, and help decide if they suit your requirements.
            • Parses a JPEG file
            • Build Huffman table
            • Prepares components for rendering
            • Read data block
            • Render the region
            • Renders a single fbo region
            • Returns true if the shader is used
            • Handle key pressed
            • Sets the display gamma parameters
            • Scale the components in short format
            • Initialize this applet
            • Overridden to implement the conversion shader
            • Returns the next texture frame
            • Fast build of 2Dipmaps
            • Draws the region
            • Render a disk
            • Executes the given Charstring type
            • Returns a list of supported library libs
            • Entry point to the demo
            • Ends the address table
            • Initialize from an image
            • This method is used to convert Y bars to BGB
            • Draw a sphere
            • Render a partial disk on disk
            • Starts the demo
            • Draw a cylinder
            Get all kandi verified functions for this library.

            jogl Key Features

            No Key Features are available at this moment for jogl.

            jogl Examples and Code Snippets

            No Code Snippets are available at this moment for jogl.

            Community Discussions

            QUESTION

            Executable jar with dependencies and dll dependency using maven
            Asked 2021-May-03 at 16:57

            I have a Java project using 4 OpenGL jars and 1 dll that I've received to work with as a Project for a course in Computer Graphics. I want to make maven build it for me into an executable jar so I could just git clone my repo from a different computer and build it using maven for execution. (Preferably using maven clean install)

            What I did so far:

            • Installed the 4 jars and the dll into a local repository inside the project. This way, I am just setting the dependencies and the files are copied from the git repo, for example:

              ...

            ANSWER

            Answered 2021-Mar-20 at 17:45

            I ended up deleting the dependencySet of the dll from the assembly file and copy the dll dependency with maven-dependency-plugin as follow:

            Source https://stackoverflow.com/questions/66722833

            QUESTION

            How to retrieve a GL2 instance?
            Asked 2021-May-01 at 11:23

            I am currently writting a game with the JOGL bindings to use OpenGL but I am so struggling on this.

            I need to initialize my vaos and vbos (for each component) using the GL2 variable that I collected in the init method in the class that implements GLEventListener. Like so,

            ...

            ANSWER

            Answered 2021-May-01 at 11:23

            The GL context usually gets created when the window is made visible for the first time, but it's platform specific - could be when the window is created, could be immediately before your program starts drawing. The init() method will get invoked before the first display() but again there's no guarantee about exactly when this happens.

            My advice for JOGL is not to store the GL context permanently. Instead every init(), display(), reshape() starts with

            Source https://stackoverflow.com/questions/67340435

            QUESTION

            Jogl uv coordinates for tilesets
            Asked 2021-Mar-19 at 09:31

            I am currently learning jogl so I can make my own 2d game. All the textures for the tiles are stored in a single large tileset. I tried to use Texture.getSubImageTexCoords() to draw a single tile, but the result was weird:

            I'm not sure exactly how to describe it, but the upper left triangle that makes up the quad is stretching in a very strange way. I want to display just a section of the tileset. I tried looking for something online but couldn't find anything.

            here is my code:

            ...

            ANSWER

            Answered 2021-Mar-18 at 22:56

            I don't use JOGL, but it looks like your

            Source https://stackoverflow.com/questions/66696079

            QUESTION

            Upload Maven package's sources to MyGet repository
            Asked 2020-Oct-26 at 20:06

            I am using Eclipse and Maven to create a Maven package that is uploaded to MyGet to be consumed by other users. I would like to make it so that when my package is referenced as a dependency and therefore downloaded from MyGet, the source attachment is also downloaded.

            I've seen this happen with, for example, the JOGL library - when my Maven project in Eclipse references JOGL, I end up with the following files in the ~/.m2/repository subdirectory associated with JOGL (among others):

            • jogl-all-main-2.3.2.jar
            • jogl-all-main-2.3.2-sources.jar

            And in Eclipse, if I right click on the jogl-all-main-2.3.2.jar library and choose Properties, it shows the source attachment as jogl-all-main-2.3.2-sources.jar located in my .m2 folder. I don't believe that I did anything to select that file as the source attachment; I think it happened automatically.

            When I upload my package to MyGet, it allows me to upload one or more jar files, but it expects each jar file to be a Maven package including a pom.xml file, so I can't upload the sources jar file to MyGet directly.

            Perhaps this is a limitation of MyGet, in that it doesn't allow me to upload the sources in parallel. I'm not familiar enough with Maven to know if it's something that I need to specify in the pom.xml for my package.

            ...

            ANSWER

            Answered 2020-Oct-26 at 20:03

            Please check this answer. I believe MyGet should support standard Maven's command:

            Source https://stackoverflow.com/questions/64470520

            QUESTION

            How to solve error class file for com.jogamp.common.type.WriteCloneable not found
            Asked 2020-Oct-05 at 12:56

            While compiling JOGL code, I am getting following error

            class file for com.jogamp.common.type.WriteCloneable not found

            I also attached a screenshot of the error:

            Here is the code:

            ...

            ANSWER

            Answered 2020-Oct-04 at 00:51

            You need to include gluegen-rt lib to compile your class.

            Also, you don't need to unzip jar files.

            Use -cp variable to add a jar library to your classpath:

            Source https://stackoverflow.com/questions/64187329

            QUESTION

            Trying to use VBOs & VAOs in JOGL (OpenGL) throws an exception wherein a buffer cannot be found
            Asked 2020-Sep-21 at 10:50

            I am completely stuck here, so any help would be appreciated :/

            I'm trying to learn how to use OpenGL 4.0 using it's Java Bindings, JOGL. It seems like now it's better to use VBO/VAOs as opposed to glBegin/End.

            I'm following various sources, but for this specific aspect I used this: https://learnopengl.com/Getting-started/Hello-Triangle (C++)

            Unfortunately, when I run my program, it throws the following exception (@ Line 41): "Exception in thread "AWT-EventQueue-0" com.jogamp.opengl.GLException: Caught GLException: GL_INVALID_OPERATION: Buffer for target 0x8892 not bound on thread AWT-EventQueue-0"

            Here's my full GLEventListener implementing class (Renderer):

            ...

            ANSWER

            Answered 2020-Sep-21 at 10:50

            The name of the vertex array object and the buffer object is contained in the IntBuffer objects vVAO respectively vVBO. You missed to assign the content of the IntBuffers to the attributes vVAO_ID respectively vVBO_ID:

            Source https://stackoverflow.com/questions/63982959

            QUESTION

            Running P3D Processing sketch in JAR file, using Netbeans
            Asked 2020-Jul-23 at 16:07

            I know there is a way to program with Processing P3D in an external IDE.

            I have successfully been able to run 2D and P3D sketches within NetBeans IDE. But if I build the project to a JAR file with Processing P3D in my sketch, and try to run the JAR file, I get this error:

            ...

            ANSWER

            Answered 2020-Jul-23 at 16:07

            Ok! I figured it out! I put all of the JAR files into a folder and added them to the class-path via Ant.

            Next I used ant to create a fat JAR with all of the classes in the classpath including the source code

            I ran the Jar in Windows powershell, and it works perfectly!

            Source https://stackoverflow.com/questions/62703991

            QUESTION

            Missing java classes, althouh jar is added. Netbeans 8.2 + jython
            Asked 2020-Jul-17 at 16:07

            I'm trying to run this example (https://github.com/xinwucwp/mhe) on netbeans 8.2 + jython module (ver. 2.7.2). I created a new jython project and added a start.py file with code from demo2.py (from example), here the full file - https://pastebin.com/DqBrDmnN.

            As i understand, i have to add path to java classes - *.jar files.

            After that, i tried to run it and got the following error - from edu.mines.jtk.ogl.Gl import * java.lang.NoClassDefFoundError: com/jogamp/opengl/GLArrayData, although i've already added jogl-all.jar, which includes GLArrayData.class.

            ...

            ANSWER

            Answered 2020-Jul-17 at 16:07

            To my opinion, problem was in folders' structure of gluegen-rt.jar and jogl-all.jar.

            Solution: I used pycharm and jython.exe as an interpreter - I created a simple python project with file from question and added java classes from jars to project folder (please, be careful to the folders' structure and save it in the python project folder).

            Source https://stackoverflow.com/questions/62948306

            QUESTION

            Are there some ways to use OpenGL in OpenJFX?
            Asked 2020-Jun-15 at 17:47

            I have OpenJFX 14 app and I need to create OpenGL surface (where I can use a something like glColor() and other functions, i.e. JOGL). I know that OpenJFX supports an importing of 3D models but I have very difficult dynamic 3D scene with shaders and particles (default 3D features aren't enough).

            Is it possible to initialise OpenGL context and show viewport inside OpenJFX app using a some wrapper library for OpenGL API like JOGL or another?

            ...

            ANSWER

            Answered 2020-Jun-15 at 17:47

            I wrote a tutorial about this subject, enjoy: JavaFX and JOGL work together

            Source https://stackoverflow.com/questions/62379023

            QUESTION

            Java2D faster Area alternative
            Asked 2020-May-04 at 21:01

            I'm using Java2D in conjunction with apache batik to draw some fairly large svg images.

            So far it is working quite nicely, but i am frustrated with the performance of areas. In particular, i have three things i want to accomplish:

            1. merge a bunch of colliding shapes to one large area
            2. removing a bunch of shapes from one large area
            3. checking for colliding shapes

            naively, point 1 and 2 can be accomplished with Area.add and Area.subtract. This works, but can easily take up to twenty minutes in an average use case.

            Point 3 can be accomplished by subtracting the areas from each other and checking the remaing area. Still slow, but can be sped up to be usable by using some prior spatial hashing or something similar.

            Is there a better and faster way to merge/subtract Java2D areas? If not, is there another library which can do this sort of thing faster?

            unfortunately, libraries like JOGL or LWJGL do not work on a resolution independent space like svg-paths or the Java2D Paths.

            ...

            ANSWER

            Answered 2020-May-04 at 21:01

            You can try this: AreaX

            According to the author:

            The AreaX class is intended to achieve exactly the same visual results as the Area class. However several possible optimizations have been carefully implemented to reach those results faster.

            Source https://stackoverflow.com/questions/61517283

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jogl

            You can download it from GitHub.
            You can use jogl like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the jogl component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Web http://jogamp.org/ Forum/Mailinglist http://forum.jogamp.org/ Chatrooms IRC irc.freenode.net #jogamp Jabber conference.jabber.org room: jogamp (deprecated!) Repository http://jogamp.org/git/ Email mediastream at jogamp dot org.
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