SVGLoader | SVG file loader for JavaFX

 by   skrb Java Version: Current License: Non-SPDX

kandi X-RAY | SVGLoader Summary

kandi X-RAY | SVGLoader Summary

SVGLoader is a Java library typically used in User Interface, JavaFX applications. SVGLoader has no vulnerabilities and it has low support. However SVGLoader has 1 bugs, it build file is not available and it has a Non-SPDX License. You can download it from GitHub.

SVG file loader for JavaFX 2.0. This project is worked on NetBeans 7.1.
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            kandi-support Support

              SVGLoader has a low active ecosystem.
              It has 17 star(s) with 5 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SVGLoader has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SVGLoader is current.

            kandi-Quality Quality

              SVGLoader has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 26 code smells.

            kandi-Security Security

              SVGLoader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SVGLoader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SVGLoader has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SVGLoader releases are not available. You will need to build from source code and install.
              SVGLoader has no build file. You will be need to create the build yourself to build the component from source.
              SVGLoader saves you 2266 person hours of effort in developing the same functionality from scratch.
              It has 4953 lines of code, 37 functions and 9 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SVGLoader and discovered the below as its top functions. This is intended to give you an instant insight into SVGLoader implemented functionality, and help decide if they suit your requirements.
            • Starts the sample
            • Build radial gradient from element
            • Build a linear gradient from the XML element
            • Sets the style attributes from a start element
            • Launch the application
            • Returns the group object with the given id
            • Returns the node identified by its id
            • Add a group
            Get all kandi verified functions for this library.

            SVGLoader Key Features

            No Key Features are available at this moment for SVGLoader.

            SVGLoader Examples and Code Snippets

            No Code Snippets are available at this moment for SVGLoader.

            Community Discussions

            QUESTION

            Im not being able to load preloader when i refresh the webpage
            Asked 2022-Jan-29 at 15:27

            Hi i have two html files Preloader.html (which is my preloader) index.html (which is my mainpage/homepage) now my problem is that when i load my site from preloader.html then it works perfectly like first it shows the preloader for 5.5 seconds then open the index.html .. but even in this case if i reload the site in index.html it doesn't load preloader.html

            But when i open my site from index.html .. preloader.html is not showing up and it direclty opens index.html only.. So i just want to ask you guys that how can i load this preloader.html for 5 second even i click index.html

            In simple word i just want to load this preloader.html for like 5.5 seconds then load index.html .. even if i reload the side it should do same .. how can it be done ? Here is my

            Preloader.html

            ...

            ANSWER

            Answered 2022-Jan-29 at 15:27

            Using an iframe you can achieve this. However, now a days we prefer direct images also known as busy cursors to let the user know that some processing is happening or wait for some time.

            So basically the iframe will have your loader and it will show for defined period and then it will be hidden and then the main page content will be displayed. Below is the code for index.html.

            Source https://stackoverflow.com/questions/70903802

            QUESTION

            API.js:54 Uncaught (in promise) TypeError: this.state.data.map is not a function
            Asked 2022-Jan-11 at 15:36

            React/JavaScript newbie here. Spent all day changing my API call so it displays a loading state so the page doesn't render API data that hasn't yet been called but all I'm getting is .map() is not a function.

            Could anyone give me a few pointers plesae?

            ...

            ANSWER

            Answered 2022-Jan-11 at 15:36
             render(){
               if(this.state.loading){
                return 
               }
                // return table if loading is false
                // handling error goes with the same logic
               // table will only render if loading is false
               return (
                
            
                
               )
             }
            

            Source https://stackoverflow.com/questions/70669217

            QUESTION

            Three.js ExtrudeGeometry issue for SVG Containing Ring
            Asked 2021-Nov-08 at 14:52

            I'm trying to extrude an SVG icon into a 3D shape. However, ExtrudeGeometry didn't recognize that the double circle create a ring; instead it extrude the two circles separately into disks. How can I get it to extrude ring instead of two circles?

            The image below is what I want to see. I rendered it using Blender.

            This is what I got using Three.js ExtrudeGeometry:

            ...

            ANSWER

            Answered 2021-Nov-08 at 14:52

            QUESTION

            Angular SVG Icon not work with Angular Universal project lazy loading module
            Asked 2021-Mar-29 at 15:25

            Anguler: 11.2.5
            typescript: 4.0.2
            angular-svg-icon: 11.2.0

            ...

            ANSWER

            Answered 2021-Mar-29 at 15:25

            You need to import BrowserTransferStateModule on the client side (app.module.ts) and ServerTransferStateModule on the server side (app.server.module.ts)

            Source https://stackoverflow.com/questions/66854231

            QUESTION

            Convert SVG group into a 3D shape | adding thickness with Three.js
            Asked 2021-Jan-24 at 13:48

            Is there a way to convert an SVG group of paths into its 3D counterpart? In a way, It's like adding thickness to it.

            I used SVGLoader to import my svg path into THREE.JS library:

            ...

            ANSWER

            Answered 2021-Jan-24 at 13:48

            Instead of creating ShapeBufferGeometry try it with ExtrudeBufferGeometry. It should be exactly what you are looking for.

            Source https://stackoverflow.com/questions/65870512

            QUESTION

            Trouble rendering a 2D SVG in Three.js & WebGL
            Asked 2020-Feb-14 at 01:20

            I have a ThreeJS Scene (below, or here on CodePen) with some objects in it - one is a Mesh object of a cat, one is a cube, and now, I'm trying to render a 2D SVG illustration I made. I want to put the SVG illustration in the scene in between the cat image and the cube, displayed the same way the cat image appears (upright, and 2D).

            It has taken me days to figure out how to render my own SVG, I find the documentation and examples on ThreeJs.org for SVGRenderer and SVGLoader extremely cumbersome and hard to pick apply to my own image (I'm a novice). The closest I've come to rendering my SVG is using the code from this SO thread that uses a LegacySVG Loader. Problem is, I'm completely lost on how to render this code onto a canvas versus a DOM, and it appears this LegacySVG Loader was a solution to a bug which makes it extremely hard to find resources.

            So, essentially, I have rendered an SVG in an individual CodePen using the above resources and now I am lost on how to render it onto the same scene as my cube and cat image. Is it possible to use LegacySVG to render onto a canvas? Or, is there a simpler way to get my SVG onto the same canvas as the other objects?

            ...

            ANSWER

            Answered 2020-Feb-14 at 01:20

            There are a few things you need to keep in mind.

            1. SVGRenderer does not render the same things as WebGLRenderer.

              a. SVGRenderer takes items inside an element and applies transformations to its internal , , , etc, elements. You can see the svg_sandbox example. All SVG elements are 2D, but can give the impression of being 3D when rotated.

              b. WebGLRenderer draws onto a element, and can render all kinds of true 3D geometry. If you want to draw an SVG in WebGL, you'll need to first convert the SVG file into a geometry that WebGL can understand by using THREE.SVGLoader. You can see how that's done in the webgl_loader_svg example, (the source code is available by clicking on the <> button on the bottom right).

            2. You cannot have elements co-existing in the same 3D space as WebGL elements in the . If you want to add cubes and planes with cat images to the same space, I recommend you use the WebGLRenderer approach.

            3. I noticed in your code snippet that you're using files from many different sources, and all kinds of Three.js revisions. Some files are r102.1, some are r68, and some are the latest, which is r113. You should stick to one revision to avoid conflicts when trying to get older files to work with newer ones. For example:

            Source https://stackoverflow.com/questions/60203864

            QUESTION

            Configure Vue-SVG-Loader in Vue.config.js
            Asked 2020-Feb-13 at 14:38

            I'm using Vue/cli version 4.2.2 and I downloaded the vue-svg-loader, I was following the accepted answer here How can I import a svg file to a Vue component? and according to the comments, I have to configure vue.config.js but I could not find how exactly I should configure it.

            Current these are the contents of my vue.config.js file:

            ...

            ANSWER

            Answered 2020-Feb-13 at 11:23

            You need to configure webpack to use vue-svg-loader, something like this should work:

            Source https://stackoverflow.com/questions/60206411

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SVGLoader

            You can download it from GitHub.
            You can use SVGLoader like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SVGLoader component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone skrb/SVGLoader

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            git@github.com:skrb/SVGLoader.git

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