SVGLoader | SVG file loader for JavaFX
kandi X-RAY | SVGLoader Summary
kandi X-RAY | SVGLoader Summary
SVG file loader for JavaFX 2.0. This project is worked on NetBeans 7.1.
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Top functions reviewed by kandi - BETA
- Starts the sample
- Build radial gradient from element
- Build a linear gradient from the XML element
- Sets the style attributes from a start element
- Launch the application
- Returns the group object with the given id
- Returns the node identified by its id
- Add a group
SVGLoader Key Features
SVGLoader Examples and Code Snippets
Community Discussions
Trending Discussions on SVGLoader
QUESTION
Hi i have two html files Preloader.html (which is my preloader) index.html (which is my mainpage/homepage) now my problem is that when i load my site from preloader.html then it works perfectly like first it shows the preloader for 5.5 seconds then open the index.html .. but even in this case if i reload the site in index.html it doesn't load preloader.html
But when i open my site from index.html .. preloader.html is not showing up and it direclty opens index.html only.. So i just want to ask you guys that how can i load this preloader.html for 5 second even i click index.html
In simple word i just want to load this preloader.html for like 5.5 seconds then load index.html .. even if i reload the side it should do same .. how can it be done ? Here is my
Preloader.html
...ANSWER
Answered 2022-Jan-29 at 15:27Using an iframe you can achieve this. However, now a days we prefer direct images also known as busy cursors to let the user know that some processing is happening or wait for some time.
So basically the iframe will have your loader and it will show for defined period and then it will be hidden and then the main page content will be displayed. Below is the code for index.html.
QUESTION
React/JavaScript newbie here. Spent all day changing my API call so it displays a loading state so the page doesn't render API data that hasn't yet been called but all I'm getting is .map() is not a function.
Could anyone give me a few pointers plesae?
...ANSWER
Answered 2022-Jan-11 at 15:36 render(){
if(this.state.loading){
return
}
// return table if loading is false
// handling error goes with the same logic
// table will only render if loading is false
return (
)
}
QUESTION
I'm trying to extrude an SVG icon into a 3D shape. However, ExtrudeGeometry didn't recognize that the double circle create a ring; instead it extrude the two circles separately into disks. How can I get it to extrude ring instead of two circles?
The image below is what I want to see. I rendered it using Blender.
This is what I got using Three.js ExtrudeGeometry:
...ANSWER
Answered 2021-Nov-08 at 14:52Please replace:
QUESTION
...Anguler: 11.2.5
typescript: 4.0.2
angular-svg-icon: 11.2.0
ANSWER
Answered 2021-Mar-29 at 15:25You need to import BrowserTransferStateModule
on the client side (app.module.ts
) and ServerTransferStateModule
on the server side (app.server.module.ts
)
QUESTION
Is there a way to convert an SVG group of paths into its 3D counterpart? In a way, It's like adding thickness to it.
I used SVGLoader to import my svg path into THREE.JS library:
...ANSWER
Answered 2021-Jan-24 at 13:48Instead of creating ShapeBufferGeometry try it with ExtrudeBufferGeometry. It should be exactly what you are looking for.
QUESTION
I have a ThreeJS Scene (below, or here on CodePen) with some objects in it - one is a Mesh object of a cat, one is a cube, and now, I'm trying to render a 2D SVG illustration I made. I want to put the SVG illustration in the scene in between the cat image and the cube, displayed the same way the cat image appears (upright, and 2D).
It has taken me days to figure out how to render my own SVG, I find the documentation and examples on ThreeJs.org for SVGRenderer and SVGLoader extremely cumbersome and hard to pick apply to my own image (I'm a novice). The closest I've come to rendering my SVG is using the code from this SO thread that uses a LegacySVG Loader. Problem is, I'm completely lost on how to render this code onto a canvas versus a DOM, and it appears this LegacySVG Loader was a solution to a bug which makes it extremely hard to find resources.
So, essentially, I have rendered an SVG in an individual CodePen using the above resources and now I am lost on how to render it onto the same scene as my cube and cat image. Is it possible to use LegacySVG to render onto a canvas? Or, is there a simpler way to get my SVG onto the same canvas as the other objects?
...ANSWER
Answered 2020-Feb-14 at 01:20There are a few things you need to keep in mind.
SVGRenderer does not render the same things as WebGLRenderer.
a. SVGRenderer takes items inside an
element and applies transformations to its internal
,
,
, etc, elements. You can see the svg_sandbox example. All SVG elements are 2D, but can give the impression of being 3D when rotated.
b. WebGLRenderer draws onto a
element, and can render all kinds of true 3D geometry. If you want to draw an SVG in WebGL, you'll need to first convert the SVG file into a geometry that WebGL can understand by using
THREE.SVGLoader
. You can see how that's done in the webgl_loader_svg example, (the source code is available by clicking on the<>
button on the bottom right).You cannot have
elements co-existing in the same 3D space as WebGL elements in the
. If you want to add cubes and planes with cat images to the same space, I recommend you use the WebGLRenderer approach.
I noticed in your code snippet that you're using files from many different sources, and all kinds of Three.js revisions. Some files are
r102.1
, some arer68
, and some are the latest, which isr113
. You should stick to one revision to avoid conflicts when trying to get older files to work with newer ones. For example:
QUESTION
I'm using Vue/cli version 4.2.2 and I downloaded the vue-svg-loader, I was following the accepted answer here How can I import a svg file to a Vue component? and according to the comments, I have to configure vue.config.js but I could not find how exactly I should configure it.
Current these are the contents of my vue.config.js file:
...ANSWER
Answered 2020-Feb-13 at 11:23You need to configure webpack to use vue-svg-loader, something like this should work:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SVGLoader
You can use SVGLoader like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SVGLoader component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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