blocky | Blocky for Raspberry Pi

 by   spsn Java Version: Current License: No License

kandi X-RAY | blocky Summary

kandi X-RAY | blocky Summary

blocky is a Java library typically used in Internet of Things (IoT), Minecraft, Raspberry Pi, JavaFX applications. blocky has no bugs, it has no vulnerabilities and it has low support. However blocky build file is not available. You can download it from GitHub.

Blocky is a journey that my 10 yr son and I have taken together where he can learn to program in JAVA and I can learn about 3D graphics. The code in this repository uses OpenGL ES 2.0 and serves as a demonstration that it is possible to build a sandbox game like Minecraft that is able to run on the Raspberry Pi SBC. Please join in and help us grow Blocky and make it better.
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            kandi-support Support

              blocky has a low active ecosystem.
              It has 17 star(s) with 7 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 2410 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blocky is current.

            kandi-Quality Quality

              blocky has 0 bugs and 0 code smells.

            kandi-Security Security

              blocky has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blocky code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blocky does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              blocky releases are not available. You will need to build from source code and install.
              blocky has no build file. You will be need to create the build yourself to build the component from source.
              blocky saves you 6291 person hours of effort in developing the same functionality from scratch.
              It has 13097 lines of code, 850 functions and 103 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed blocky and discovered the below as its top functions. This is intended to give you an instant insight into blocky implemented functionality, and help decide if they suit your requirements.
            • Calculate FPS
            • Updates the block
            • Calculates the affected regions
            • Set the light lights
            • Handle client messages
            • Add a message to the client list
            • Remove a client from the list
            • Gets a cursor based on an image reference
            • Creates a cursor based on a set of image data
            • Checks if a resource exists
            • Move action
            • Sets the text for the overlay
            • Set the texture parameters
            • Gets a resource as a URL
            • Create a cursor based on an image reference
            • Generate terrain second plane
            • Actual action
            • Define a glustum
            • Handles client connections
            • Computes the rotation matrix
            • OpenGL
            • Prepare a mesh for rendering
            • Draw a mesh
            • Update all the actors
            • Draws a mesh
            • Loads the sound resource
            Get all kandi verified functions for this library.

            blocky Key Features

            No Key Features are available at this moment for blocky.

            blocky Examples and Code Snippets

            No Code Snippets are available at this moment for blocky.

            Community Discussions

            QUESTION

            Ursina not importing in python
            Asked 2022-Mar-31 at 15:22

            I'm getting error:

            ...

            ANSWER

            Answered 2021-Nov-26 at 06:52

            Since you're using import ursina as (custom name), you currently importing ursina as a local namespace and doing this will be annoying for most beginners. Example: (namespace).function()/PACKAGE CONTENT.function()

            I recommend that you use from ursina import * because this will extract everything and remove the need for namespace on every function/PACKAGE CONTENT.

            Example: function()/PACKAGE CONTENT.function()

            Also, try reinstalling python.

            Source https://stackoverflow.com/questions/69940183

            QUESTION

            Antialiasing images in pyqtgraph ImageView
            Asked 2022-Feb-25 at 17:14

            I am using PyQtGraph and am really enjoying it, but have hit upon an issue that may force me to move to something else.

            I am displaying medical images (CT/MRI etc.) as numpy 2D or 3D arrays in the ImageView which gives the nice slider view for volume data. The problem is theses images are often low res (256x256) and when viewed on large monitors or just zoomed-in they look blocky and horrible.

            How can I show these images antialiased? This seems to be possible as mentioned here: How can anti-aliasing be enabled in a pyqtgraph ImageView?

            and a few other places suggesting all you need to do is:

            ...

            ANSWER

            Answered 2022-Feb-25 at 17:14

            What you're referring to is not antialiasing.

            Antialiasing "smoothens" the portions of an image that cannot "fit" precisely a single physical pixel.

            What you are seeing is in fact the opposite, as each source pixel is actually large enough to be shown as it is: a square that possibly occupies more physical pixels.

            What you probably want is a blur effect, which can be achieved through a QGraphicsBlurEffect set on the self.imageItem of the view:

            Source https://stackoverflow.com/questions/71268676

            QUESTION

            How do I center a letter on its background-color when using the letter-spacing property?
            Asked 2022-Feb-17 at 14:21

            I'm trying to highlight every letter of a word in a different color by using the background-color property, but I want to separate the letters to give them a blocky look. The problem is that when I increase the letter-spacing, the highlighted parts are lopsided, not centered around the letter as I want them. Here's an example:

            ...

            ANSWER

            Answered 2022-Feb-17 at 05:52

            If they're already in separate elements, you could just use padding.

            Source https://stackoverflow.com/questions/71153063

            QUESTION

            d3 5+ - Appending circles about a semi-circle or arc
            Asked 2022-Feb-09 at 06:01

            Suppose we wanted to make a list-like visual. Setting the y logic for the circles can be as simple as:

            ...

            ANSWER

            Answered 2022-Feb-09 at 06:01

            So the idea is to create 2 different path of arc and then calculate the circumference and place the circles along with.

            Source https://stackoverflow.com/questions/71043814

            QUESTION

            Blocklys Textblock input fields can not be edited when in a Material-UI Modal
            Asked 2022-Jan-14 at 12:52

            I only found https://groups.google.com/g/blockly/c/SDUosMpAFAk to my problem, but it has no answers that could help me, so I created a Codesandbox to reproduce the behavior.

            https://codesandbox.io/s/gallant-galois-bqjjb

            The button in the Sandbox will open a modal with a Blockly Canvas in it. Trying to write something in the "text"- or "math_number"-Block does not work, and when you close the modal, with an outside click, some artifacts are staying.

            I would be glad if someone can help me out with this.

            EDIT: In case of the CodeSandbox link is not working.

            Dependencies:

            • @material-ui/core: 4.12.3
            • @material-ui/styles: 4.11.4
            • blockly: 6.20210701.0 (6.20210701.0)
            • react: 17.0.2
            • react-dom: 17.0.2
            • react-scripts: 4.0.0
            • react-use: 17.3.1

            CODE:

            index.js

            ...

            ANSWER

            Answered 2021-Dec-07 at 15:57

            You can set the property disableEnforceFocus to true, and that will solve the problem for the input text/number blocks. However the problem persists for blocks using selection elements (e.g. logic_compare, math_arithmetic).

            Source https://stackoverflow.com/questions/69971178

            QUESTION

            If Statement stops working after sometime and font not rendering
            Asked 2022-Jan-04 at 14:18

            I am creating a game with pygame & python 3.10.0 using VSCode everything is working fine but this if statement stops working after sometime and the font doesn't draw but I can't pinpoint the problem for that , for the if statement it usually runs till 10 or 11 score but it can be quicker like 2:

            ...

            ANSWER

            Answered 2022-Jan-04 at 14:18

            It is not necessary to kill the food object. It is sufficient to change the position of the food. pygame.sprite.Sprite.kill just removes the Sprite object from all Gorups. So there is no point in calling kill and then adding the object back to the Group.

            The text does not show up, because you draw it before you clear the display. pygame.Surface.fill fills the Surface with a solid color. Everything that was previously drawn will be cleared. blit the text after fill.
            You will have to render the text Surface again if the score has changed.

            I recommend simplifying the code that moves the player. See How can I make a sprite move when key is held down.

            Source https://stackoverflow.com/questions/70576830

            QUESTION

            Highchart custom label doesn't seem to work with data:image/png;base64
            Asked 2021-Aug-05 at 10:34

            I would like to use a custom label for the labels but it doesn't seem to render if the source of a image is a data:image/png;base64. Searching on this online it's mentioned that I should use renderToStaticMarkup and/or encodeURIComponent, but this is also not working.

            See code example below :

            ...

            ANSWER

            Answered 2021-Aug-05 at 10:34

            Thank you for sharing a demo in the comments. It looks like a regression, I reported it on the Highcharts Github issue channel where you can follow this thread: https://github.com/highcharts/highcharts/issues/16149

            As a workaround you can use the last working version: https://jsfiddle.net/BlackLabel/aLx4o7u3/

            Source https://stackoverflow.com/questions/68612478

            QUESTION

            Pyisntaller No Such File Or Directory
            Asked 2021-Jul-25 at 11:51

            I have created a script with pygame and it requires one file which is a font named "blocky.ttf" inside the "assets" folder. I have given a relative path inside my python script. The problem occurs when I use pyinstaller to convert to it to exe. When I open the exe file it shows an error that this font file doesn't exist in the temp folder something like "MEI" and then some numbers.

            I am using this to get the path of the font:

            ...

            ANSWER

            Answered 2021-Jul-25 at 11:51

            Auto-py-to-exe solved my problem. It is a GUI which generates pyinstaller command based on the options you select and run it. No headache of CLI. Selecting the required files and folder is really easy. Just browse and select.

            Here is the link: https://pypi.org/project/auto-py-to-exe/

            Source https://stackoverflow.com/questions/68517630

            QUESTION

            Choose whether to show one component or another with ionic and angular framework
            Asked 2021-Apr-23 at 07:52

            I am developing an app with ionic and angular. In one specific page I added a component into the ion-content, however now I want to choose to display another one when I click a button. I have been looking for an option but it has been imposible for me to find how to do it. This is my actual code:

            ...

            ANSWER

            Answered 2021-Apr-23 at 07:52

            define your boolean properties to show components or not:

            Source https://stackoverflow.com/questions/67224905

            QUESTION

            Is it possible to fix rounding issues when pixelizing UV coordinates?
            Asked 2021-Mar-11 at 16:23

            I'm working on a blocky voxel game. I implemented smooth shading from the 0fps article, and it worked great.

            Today I decided I wanted to make it less-smooth by pixelizing it. Each of the vertices that make up the triangle strip (the quad) have a vec4 shadows. And I just bilinearly interpolate between those 4 shadow points using the UV coordinates that would otherwise be for a texture..

            ...

            ANSWER

            Answered 2021-Mar-11 at 16:23

            You need to add 0.5 to the result of floor, like so:

            Source https://stackoverflow.com/questions/66585945

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blocky

            You can download it from GitHub.
            You can use blocky like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the blocky component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/spsn/blocky.git

          • CLI

            gh repo clone spsn/blocky

          • sshUrl

            git@github.com:spsn/blocky.git

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