kandi X-RAY | lessons_opengl Summary
kandi X-RAY | lessons_opengl Summary
lessons_opengl is a Java library. lessons_opengl has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.
lessons_opengl
lessons_opengl
Support
Quality
Security
License
Reuse
Support
lessons_opengl has a low active ecosystem.
It has 23 star(s) with 13 fork(s). There are 5 watchers for this library.
It had no major release in the last 6 months.
lessons_opengl has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of lessons_opengl is current.
Quality
lessons_opengl has 0 bugs and 0 code smells.
Security
lessons_opengl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
lessons_opengl code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
lessons_opengl does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
lessons_opengl releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
lessons_opengl saves you 1231 person hours of effort in developing the same functionality from scratch.
It has 2771 lines of code, 156 functions and 121 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed lessons_opengl and discovered the below as its top functions. This is intended to give you an instant insight into lessons_opengl implemented functionality, and help decide if they suit your requirements.
- Called when a surface is created
- Read text from raw resource
- Create a shader
- Gets the location
- Creates the program and fragment shader
- Prepares the vertex data
- Load a texture
- Load a texture
- Bind vertex data
- Creates a program
- Creates the view matrix
- Called when the surface is created
- Read text from raw resource
- Create a shader
- Gets the location
- Creates the program and fragment shader
- Prepares the vertex data
- Load a texture
- Load a texture
- Bind vertex data
- Creates a program
- Creates the view matrix
- Called on drawFrame
- Draws a rectangle
- Draws the axes
- OnDrawFrame
- Draws a rectangle
- Draws the axes
- Called when the drawFrame is drawn
- Draws a rectangle
- Draws the axes
- Initializes the surface view
- Initializes the OpenGL context view
Get all kandi verified functions for this library.
lessons_opengl Key Features
No Key Features are available at this moment for lessons_opengl.
lessons_opengl Examples and Code Snippets
No Code Snippets are available at this moment for lessons_opengl.
Community Discussions
No Community Discussions are available at this moment for lessons_opengl.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install lessons_opengl
You can download it from GitHub.
You can use lessons_opengl like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lessons_opengl component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use lessons_opengl like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lessons_opengl component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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