Bounce | TouchListener capable of enabling ios style bounce | RecyclerView library

 by   surahul Java Version: 1.0.0 License: Apache-2.0

kandi X-RAY | Bounce Summary

kandi X-RAY | Bounce Summary

Bounce is a Java library typically used in User Interface, RecyclerView, React Native applications. Bounce has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub, Maven.

A TouchListener capable of enabling ios style bounce and custom animations for ListView, ScrollView and RecyclerView overscroll effect.
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            kandi-support Support

              Bounce has a low active ecosystem.
              It has 126 star(s) with 32 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Bounce is 1.0.0

            kandi-Quality Quality

              Bounce has 0 bugs and 53 code smells.

            kandi-Security Security

              Bounce has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Bounce code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Bounce is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Bounce releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              Bounce saves you 813 person hours of effort in developing the same functionality from scratch.
              It has 1867 lines of code, 45 functions and 31 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Bounce and discovered the below as its top functions. This is intended to give you an instant insight into Bounce implemented functionality, and help decide if they suit your requirements.
            • On touch event
            • Checks if a view has been clicked
            • Handles down motion event
            • Checks to see if the view is hit
            • Reset the window
            • Apply options to the example
            • Helper method to set the animation for animation
            • Start animation
            • Create the fragment view
            • Get the screen width
            • Get screen height
            • Reset the header view
            • Get the vertical scroll height
            • Creates the view
            • Initialize view
            Get all kandi verified functions for this library.

            Bounce Key Features

            No Key Features are available at this moment for Bounce.

            Bounce Examples and Code Snippets

            No Code Snippets are available at this moment for Bounce.

            Community Discussions

            QUESTION

            How to put the input box below the label in dash bootstrap components
            Asked 2021-Jun-15 at 04:51

            What is the right way to put the input box just below the label, not in line with it? I am trying to do this for more than 4 hours but could not able to do it.

            The product-related duration label and the input are perfect and which is what I wanted but it happened luckily because the text is large. How can I do the same with others? I tried some other methods like adding empty spaces or ClassName="form-control" and a bunch of others but nothing working properly, it makes the form too big.

            The code that I am using -

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:07

            If the .form-control style does not work for you, then you could simply add .w-100 to the labels. This should have the same effect as your wider label causing the input to wrap.

            Source https://stackoverflow.com/questions/67974369

            QUESTION

            Input XML which has EventType != 'HardBounce' should be copied to output
            Asked 2021-Jun-14 at 09:31
            
            
                
                    666994250005
                    Normal
                    18744460
                    2121196700
                    
                    ilovepizza@mntest.net
                    HardBounce
                    05/11/202113:46:40
                    
                    
                    
                    
                    
                    
                    
                    
                    YourNovemberTrend-TESTING_682-BOUNCES
                    YourNovemberTrend-TESTING_682-BOUNCES
                    42010A0351251EEBA0EF17B38C3EDC78
                    0000000682
                    C01AFE8349D7F713787E25B656A3D2D6BA205205
                    ca69251e-8b0e-1d90-1700-1c42c1610f6d
                
                
                    672386985145
                    Normal
                    18848768
                    2141674081
                    
                    cg@gmail.com
                    Sent
                    06/08/202119:28:06
                    
                    
                    
                    
                    
                    
                    
                    
                    TrendEmailTestSend425(18)
                    TESTING:YourNovemberTrend-710Campaign
                    42010A0351251EDBA6904634DF983CB0
                    0000000710
                    42948F6B87172477E4BE993B3EC48255EF4A27D4
                    1292721e-8b0e-1d90-1700-1c42c1610f6d
                
            
            
            ...

            ANSWER

            Answered 2021-Jun-14 at 09:31

            Block the elements you don't want from being copied with an empty template . Handle the rest through your first template or even replace it by declaring , if you are using XSLT 3.

            Source https://stackoverflow.com/questions/67964665

            QUESTION

            Java fatal error file showing insufficient memory while heap dump is much smaller
            Asked 2021-Jun-13 at 10:31

            I am running a Java based application and it is crashing due to Insufficient memory. Some output snippet of hs_err :

            ...

            ANSWER

            Answered 2021-Mar-04 at 01:48

            You've used -Xms to force the JVM to get ~30GB at JVM startup.

            It has tried, and failed. It only obtained 8GB. It needs another 22-ish GB but cannot get it. That is what the error message is telling you. This is consistent with a dump that says the heap is only 8GB.

            You're asking for more than the OS will provide. You'll need to figure out what's going on in the OS in general.

            Your application code is probably not involved. The JVM is still initializing its heap in accordance with your command-line options.

            Source https://stackoverflow.com/questions/66467102

            QUESTION

            creating custom checkbox in NUXT js that can accept and set unique values
            Asked 2021-Jun-12 at 16:29

            I am trying to create a custom checkbox component that can accept and set values like this vue component, but I have no success in doing this

            below is what I have tried:

            below is the parent component, in the data.idealfor array I would like the value passed their checkbox to me automatically ticked, just like the js fiddle link posted above

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:29

            You should change your parent component like this:

            Source https://stackoverflow.com/questions/67950230

            QUESTION

            Routing Conundrum
            Asked 2021-Jun-12 at 02:03

            I have quite a strange problem. In my angular app my routing module is mixing up components. So if I put in the address for component-x it will take me instead to component-y. If I change the order of the route object the route that same address suddently goes to the right component or even sometimes it can't find the component at all.

            I tried making all the variables in the path's unque, adding pathMatch: 'full', runGuardsAndResolvers: 'always' and even stripping all everything down to a standard implementation. I upgraded from 10 -12 hoping it would fix itself but alas!

            Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-12 at 02:03

            When you have routes defined with only route params this is the behavior you get. This is why it is bad practice to not have a constant path and have only route params.

            Quick hack fix is to move any routes that start with params to the end of the routes array.

            The real fix is to add a constant to the beginning of those routes. Such as “category/something/something-else” for the category component.

            Source https://stackoverflow.com/questions/67944697

            QUESTION

            Ball to Ball Collision resolution Stick together
            Asked 2021-Jun-11 at 12:47

            If have the following code which simulates a ball to Ball collision. My problem is, that the balls bounce against each other. I want to have the balls stick together like snow particles. Does anyone know how to do that?

            ...

            ANSWER

            Answered 2021-Jun-11 at 12:47
            void resolveCollision(Particle& particle, Particle& otherParticle) {
                float xVelocityDiff = particle.speed.x - otherParticle.speed.x;
                float yVelocityDiff = particle.speed.y - otherParticle.speed.y;
            
                float xDist = otherParticle.pos.x - particle.pos.x;
                float yDist = otherParticle.pos.y - particle.pos.y;
            
                // Prevent accidental overlap of particles
                if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {
            
                    // Grab angle between the two colliding particles
                    float angle = -std::atan2(otherParticle.pos.y - particle.pos.y, otherParticle.pos.x - particle.pos.x);
            
                    // Store mass in var for better readability in collision equation
                    float m1 = particle.mass;
                    float m2 = otherParticle.mass;
            
                    // Velocity before equation
                    glm::vec3 u1 = rotateVel(particle.speed, angle);
                    glm::vec3 u2 = rotateVel(otherParticle.speed, angle);
            
                    // Velocity after 1d collision equation
                    glm::vec3 v1(u1.x * (m1 - m2) / (m1 + m2) + u2.x * 2 * m2 / (m1 + m2),
                        u1.y,
                        0.0);
                    glm::vec3 v2(u2.x * (m1 - m2) / (m1 + m2) + u1.x * 2 * m2 / (m1 + m2),
                        u2.y,
                        0.0);
            
                    // Final velocity after rotating axis back to original location
                    glm::vec3 vFinal1 = rotateVel(v1, -angle);
                    glm::vec3 vFinal2 = rotateVel(v2, -angle);
            
                    // Swap particle velocities for realistic bounce effect
                    particle.speed.x = vFinal1.x;
                    particle.speed.y = vFinal1.y;
            
                    otherParticle.speed.x = vFinal1.x;
                    otherParticle.speed.y = vFinal1.y;
                }
            }
            

            Source https://stackoverflow.com/questions/67937097

            QUESTION

            Apply a user defined function to all rows of a specific column in python dataframe
            Asked 2021-Jun-09 at 21:30

            I have hard times to apply a user defined function to a specific column in a python dataframe. The dataframe is as fellow:

            ...

            ANSWER

            Answered 2021-Jun-09 at 21:27

            Your function isn't working as expected. You want to try the following:

            Source https://stackoverflow.com/questions/67911836

            QUESTION

            Always out of collision
            Asked 2021-Jun-09 at 14:44

            I have a kind of spikes in my game, where the sphere is "Player" if the player steps on the spikes it should be kicked out of the spikes collider. I'm using for now random range, it works well sometimes, but in some situations, it just comes to the spikes again. What I want is if the ball has collided with spikes it should be bounced away to a random position, but not be able to jump to the position of the spikes again, like a double collision.

            ...

            ANSWER

            Answered 2021-Jun-09 at 14:42

            I would use a function to calculate that position, soas to avoid the spikes vertical. You can use polar coordinates in the XZ plane for that, and the return your new pos back in cartesian coords.

            Not debugged code, just for your inspiration:

            Source https://stackoverflow.com/questions/67905662

            QUESTION

            Mac Catalyst Scene Status and Layout
            Asked 2021-Jun-09 at 11:06

            I have a MacOS(Big Sur) app based on an existing iOS app. The Catalyst app has 4 or 5 scenes(ViewControllers) open and tiled on the screen simultaneously. The user will bounce between scenes, interacting with the app to create some composite data. All the scene are open and visible (no overlap generally, but they can be moved around as desired).

            In transitioning to the Catalyst environment with a single code base, I have needed to optimize the views to optimize the big screen, multi window environment. I do this by programmatically enabling/disabling or setting values on layout constraints in the viewWillAppear method of each view controllers in conditional compile blocks under #if targetEnvironment. Everything looks great when all the window scenes first open.

            Here is the problem: When leaving focus to another scene, then returning to the original scene, the conditional layout is replaced by stock iOS layout. On regaining focus, the original scene does not call the viewController's

            viewWillAppear or viewDidAppear once the scene is visible, it is always Foreground/Active even if it is not topmost with focus. It stays foreground/Active until actually closed. therefore

            in Scene Delegate, sceneWillEnterForeground and sceneDidBecomeActive are never called after initially opening scene.

            I have tried using the window event to detect change in focus:

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:06

            The NSWindowDidBecomeMainNotification event works, it is just non-specific and posts if any of the App views become the focus.

            The issue of Mac Catalyst layouts reverting to iOS layout when a viewController became topmost was resolved by overriding viewDidLayoutSubviews and modifying the appropriate constraints there.

            Source https://stackoverflow.com/questions/67878621

            QUESTION

            Unknown difference between logic of OOP code compared to Procedural
            Asked 2021-Jun-07 at 09:57

            I have written two versions of the same bouncing ball game. One is OOP based and one is procedural, and I would expect them to do the same thing. Except, the Object Oriented program behaves differently.

            I don't know the best way to explain it but the procedural code 'bouncing' keeps the ball bouncing indefinitely and bouncing to the same height each time. But the OOP code 'bouncing' increases the bounce height on each consecutive bounce. Yet I cannot find a difference in the logic between them.

            OOP code

            ...

            ANSWER

            Answered 2021-Jun-07 at 09:57

            rect_x and rect_y can store floating point values. However rect.x and rect.y cannot just store integral values.

            Since pygame.Rect is supposed to represent an area on the screen, a pygame.Rect object can only store integral data.

            The coordinates for Rect objects are all integers. [...]

            The fraction part of the coordinates gets lost when the new position of the object is assigned to the Rect object. If this is done every frame, the position error will accumulate over time.

            If you want to store object positions with floating point accuracy, you have to store the location of the object in separate variables respectively attributes and to synchronize the pygame.Rect object. round the coordinates and assign it to the location (e.g. .topleft) of the rectangle:

            Source https://stackoverflow.com/questions/67867782

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Bounce

            You can download it from GitHub, Maven.
            You can use Bounce like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Bounce component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            https://github.com/surahul/Bounce.git

          • CLI

            gh repo clone surahul/Bounce

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            git@github.com:surahul/Bounce.git

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