OBJLoader | OBJ file loader library for Processing

 by   taseenb Java Version: r2 License: MIT

kandi X-RAY | OBJLoader Summary

kandi X-RAY | OBJLoader Summary

OBJLoader is a Java library. OBJLoader has no vulnerabilities, it has a Permissive License and it has low support. However OBJLoader has 12 bugs and it build file is not available. You can download it from GitHub.

OBJ file loader library for Processing. This library was originally developed by SAITO and Matt Ditton (AKA Polymonkey).
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            kandi-support Support

              OBJLoader has a low active ecosystem.
              It has 5 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 907 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OBJLoader is r2

            kandi-Quality Quality

              OutlinedDot
              OBJLoader has 12 bugs (1 blocker, 0 critical, 1 major, 10 minor) and 154 code smells.

            kandi-Security Security

              OBJLoader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OBJLoader code analysis shows 0 unresolved vulnerabilities.
              There are 7 security hotspots that need review.

            kandi-License License

              OBJLoader is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              OBJLoader releases are available to install and integrate.
              OBJLoader has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              It has 2057 lines of code, 131 functions and 13 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed OBJLoader and discovered the below as its top functions. This is intended to give you an instant insight into OBJLoader implemented functionality, and help decide if they suit your requirements.
            • Draws the object model
            • Restore the OpenGL state
            • Save the OpenGL GL state
            • Start drawing
            • Initialize the OpenGL context
            • Initialize the model
            • Setup the OpenGL
            • Setup int buffer
            • Determine if the face is facing
            • Returns the face normal
            • Compares two faces
            • Get the center position of the mesh
            • Get all the vertices of this model
            • Draw this image
            • Returns the facing amount of pixels in the face
            • Limits the UV values to a given value
            • Get the positions of a face
            • Returns the total number of faces in the model
            • Returns the total number of vertices
            • Get the indices of all vertices in this mesh
            • Register this tag with the given map
            • Scale the UV values to a zero one
            • Clears all Vectors ready for loading
            Get all kandi verified functions for this library.

            OBJLoader Key Features

            No Key Features are available at this moment for OBJLoader.

            OBJLoader Examples and Code Snippets

            No Code Snippets are available at this moment for OBJLoader.

            Community Discussions

            QUESTION

            How to keep the reference from Three.js object after loading in an .obj?
            Asked 2022-Feb-24 at 22:00

            The official docs has a pretty good example of how to add a .obj file to a scene.

            ...

            ANSWER

            Answered 2022-Feb-24 at 05:21

            The one way I can manage does not seem great, but it works.

            I could simply bind it to the current window or document:

            Source https://stackoverflow.com/questions/71247463

            QUESTION

            Failed to resolve module specifier "three" as of 137
            Asked 2022-Feb-09 at 21:29

            Coming back to some old project, I discover nothing was loading. Checking the console log I see the following:

            ...

            ANSWER

            Answered 2022-Feb-09 at 21:29

            The CDN you're using (cdn.skypack.dev) does some re-exporting on their side, which is causing the problem.

            The file you're referencing in your import isn't actually the three.js module, but a re-direct.

            That file does an export * (which is fine), AND an export {default}, which is where the failure is occurring. Three.js does not have a default export.

            Skypack is likely applying this redirect universally to all modules, so it's not that they necessarily KNOW this is happening, but they should definitely be testing their system before hosting a specific module...

            Try changing your importmap to reference the following URL, and it should work:

            Source https://stackoverflow.com/questions/71051758

            QUESTION

            OrbitControls not working with Loading file
            Asked 2022-Jan-24 at 23:17

            So I have this code which basically shows a 3D file (obj, stl, 3mf) inputted by the user using three js OBJLoader, STLLoader, and 3MFLoader. All works fine but I tried some (inside this code) to add OrbitControls to this so that the user can zoom in, zoom out, rotate, etc. with the file but it does not seem to work. The console has no errors at all but rotating, zooming in and out, etc. doesn't work as well with the render.

            ...

            ANSWER

            Answered 2022-Jan-24 at 23:17

            OrbitControls is not directly exported as part of the Three.js library; instead it's exported as part of the examples.

            If you're using a bundler (such as WebPack) you can import it like this:

            Source https://stackoverflow.com/questions/70841333

            QUESTION

            Java/LWJGL 3 Optimization and Render error
            Asked 2021-Dec-28 at 02:07

            I was following ThinMatrix's tutorial on OPENGL/LWJGL 3 3D Game Tutorial series (here), even though my code was wrote a little different from his, it was going well.

            I could render an object like the image below using basic LWJGL 3 methods for rendering/shading. Basically, using this method in the Render class:

            ...

            ANSWER

            Answered 2021-Dec-28 at 02:07

            So, after dealing with college and work stuff, I finally returned to this code, and I could at last fix my mistakes. Shoutouts to Nick Clark for it's comment on the buffers associated with the VAO.

            The problem seems to happen because of this line of code

            Source https://stackoverflow.com/questions/69654576

            QUESTION

            How to add custom shadermaterial to an obj 3D object in Three.js
            Asked 2021-Dec-18 at 03:43

            The following is a working example with ObjLoader for 3D object. Is there anyone that can teach me how to add shader material to this 3D object?

            Most tutorials are like using standard three.geometry and then add the geometry and shader to a scene. But, if I want to add a custom shader material to the 3D object, not to a standard Three.js geometry, how should I do?

            ...

            ANSWER

            Answered 2021-Dec-17 at 05:48

            You can create your custom ShaderMaterial in whatever method you learned, and then simply substitute the .material property of each of the meshes in your obj.

            Source https://stackoverflow.com/questions/70387803

            QUESTION

            How to apply multiple shaders to one 3D object, using Three.js and WebGL
            Asked 2021-Dec-17 at 23:47

            I'm playing around with WebGL. The following is a working example with a 3D object using Three.js. Is it possible to add multiple shaders to one 3D object, like this one? It would be highly appreciated if you can share some knowledge.

            I just learned from one pro that helped with solutions to applying one shader material to 3D object. However, I'm curious about whether to add multiple shaders to give more effects to the 3D object.

            ...

            ANSWER

            Answered 2021-Dec-17 at 15:33

            In general, rendering a mesh with multiple materials is possible in three.js if the geometry defines proper groups data. However you normally render different parts of the mesh with distinct materials. E.g. when having a character model, you would render the skin with one material and the cloths with a different one.

            You don't want to use this approach to combine or stack effects. Instead, you have to implement a single custom shader that includes all effects that you want to apply on the surface.

            Source https://stackoverflow.com/questions/70394322

            QUESTION

            GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1, three.js
            Asked 2021-Dec-07 at 22:21

            This has had me beat for a while now. I'm making a game, and the main map is a model using the obj format. I load it like this:

            ...

            ANSWER

            Answered 2021-Dec-06 at 19:01

            This error is telling you that your geometry attributes count don't match up. For example, your geometry could have:

            • 100 vertex positions
            • 99 vertex normals
            • 99 vertex UVs

            ... or something of that nature. When looking up info on that 100th vertex, it says "attempt to access out-of-range vertices"

            Ideally, you'd want to re-export the OBJ asset so you don't have to manually find the geometry that's causing the problem. However, in case you cannot get a new OBJ, you could either:

            • prevent the problem geometry from rendering with mesh.visibility = false
            • Fix the geometry attribute count. To fix it, you'll have to find which attribute is short:

            Source https://stackoverflow.com/questions/70145575

            QUESTION

            how to convert 3D obj file to particles in three.js
            Asked 2021-Nov-15 at 16:31

            I'm trying to play around with particles in three.js but, there's a problem with converting obj file (3D model) into particles in three.js. The following is the code snippets. I tried but, all failed.

            Is there anyone who can help correcting the errors or provide with any examples of getting vertices/particles from a 3D model in obj?

            Thanks a lot.

            ...

            ANSWER

            Answered 2021-Nov-15 at 16:31

            You are using an outdated code reference. With recent three.js version, the code looks more like the following:

            Source https://stackoverflow.com/questions/69972111

            QUESTION

            Loading an .obj file with Expo-three?
            Asked 2021-Oct-02 at 00:44

            I am trying to insert a .obj file into a React Native app built using Expo.

            From the examples I've found that are successfully working, most of these seem to rely on building spheres or cubes within the rendering. I haven't found a good example with a successful rendering of a local file, specifically .obj.

            I'm using the expo-three documentation which describes rendering with obj files, but no working examples.

            This is what I have so far, which is not producing any rendered object. But want to know if I am on the right track with this, and what I am missing to get the object to render.

            Below is the current file code.

            ...

            ANSWER

            Answered 2021-Oct-02 at 00:44

            This is the code that I got to render the obj file. Changed the structure of the original file based on some other examples found.

            But this might help someone else!

            Source https://stackoverflow.com/questions/69397505

            QUESTION

            threejs : trying to pass objloader to a var
            Asked 2021-Sep-21 at 08:13

            I'm trying to pass the result of the objLoader command to a var to use it in an animation. So when I put the console.log inside the objLoader function I get the object. But when I put the console.log outside the function I get undefined.

            ...

            ANSWER

            Answered 2021-Sep-01 at 20:55

            But when I put the console.log outside the function I get undefined.

            That happens because the OBJ asset is loaded asynchronously. That means if you access minObj before the loading process has been finished, runtime errors will occur since the variable is still undefined.

            One simple solution is to implement a check before accessing minObj:

            Source https://stackoverflow.com/questions/69019796

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OBJLoader

            Contributed libraries must be manually placed within the "libraries" folder of your Processing sketchbook. To find (and change) the Processing sketchbook location on your computer, open the Preferences window from the Processing application (PDE) and look for the "Sketchbook location" item at the top. Copy the contributed library’s folder into the "libraries" folder at this location. You will need to create the "libraries" folder if this is your first contributed library. By default the following locations are used for your sketchbook folder: - For Mac users, the sketchbook folder is located inside - ~/Documents/Processing. - For Windows users, the sketchbook folder is located inside - My Documents/Processing.
            Processing
            libraries
            OBJLoader
            examples
            library
            OBJLoader.jar
            reference
            src

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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