GradleAndroidGallery3D | a gradle version of Android Gallery3D app
kandi X-RAY | GradleAndroidGallery3D Summary
kandi X-RAY | GradleAndroidGallery3D Summary
GradleAndroidGallery3D is a Java library. GradleAndroidGallery3D has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.
a gradle version of Android Gallery3D app
a gradle version of Android Gallery3D app
Support
Quality
Security
License
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Support
GradleAndroidGallery3D has a low active ecosystem.
It has 7 star(s) with 5 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
GradleAndroidGallery3D has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of GradleAndroidGallery3D is current.
Quality
GradleAndroidGallery3D has 0 bugs and 0 code smells.
Security
GradleAndroidGallery3D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
GradleAndroidGallery3D code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
GradleAndroidGallery3D does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
GradleAndroidGallery3D releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
It has 111961 lines of code, 9819 functions and 1089 files.
It has high code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed GradleAndroidGallery3D and discovered the below as its top functions. This is intended to give you an instant insight into GradleAndroidGallery3D implemented functionality, and help decide if they suit your requirements.
- Creates the view
- Gets the MediaItems associated with the given index
- Invoked when the model is invalidated
- Refresh the bottom controls
- Create a manifest file for a movie
- Returns the WChannelMask for the XChannelMask
- Computes the quality for a track
- Returns the E3 AudioQuality entry for the given track entry
- Registers the standard namespaces
- Returns a string representation of this object
- Parses entries from the input stream
- Writes the data to the specified output stream
- Writes the data to the output stream
- Main entry point
- Loads the index file
- Draws the vertex data
- Parse the sample data from an input stream
- Merges two AudioSampleEntry into one
- Fits a set of points
- Set up the color picker
- Parses the channel configuration
- Creates the table
- Called when a touch event is pressed
- Called when an item is selected
- Writes a movie to the output directory
- Refresh the data version
Get all kandi verified functions for this library.
GradleAndroidGallery3D Key Features
No Key Features are available at this moment for GradleAndroidGallery3D.
GradleAndroidGallery3D Examples and Code Snippets
No Code Snippets are available at this moment for GradleAndroidGallery3D.
Community Discussions
No Community Discussions are available at this moment for GradleAndroidGallery3D.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GradleAndroidGallery3D
You can download it from GitHub.
You can use GradleAndroidGallery3D like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GradleAndroidGallery3D component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use GradleAndroidGallery3D like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GradleAndroidGallery3D component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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