Creatures | Creatures is a small evolution simulator

 by   thopit Java Version: v0.7 License: GPL-2.0

kandi X-RAY | Creatures Summary

kandi X-RAY | Creatures Summary

Creatures is a Java library typically used in Simulation applications. Creatures has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Creatures is a small evolution simulator. It's about creatures trying to survive and procreate. Each new creature inherits the properties of its parents, combined with mutations. This leads to gradual changes in the distribution of certain attributes. These changes can be graphically seen in a statistics module.
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            kandi-support Support

              Creatures has a low active ecosystem.
              It has 199 star(s) with 17 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Creatures is v0.7

            kandi-Quality Quality

              Creatures has 0 bugs and 0 code smells.

            kandi-Security Security

              Creatures has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Creatures code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Creatures is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Creatures releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              Creatures saves you 962 person hours of effort in developing the same functionality from scratch.
              It has 2190 lines of code, 181 functions and 26 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Creatures and discovered the below as its top functions. This is intended to give you an instant insight into Creatures implemented functionality, and help decide if they suit your requirements.
            • Performs the action
            • Creates a survivor
            • Update the world in world model
            • Gets the StatElement
            • User pressed the button
            • Get the color of the checkboxes
            • Creates and returns a chart for the time series
            • Creates a dataset
            • Update the target
            • Returns the nearest food to the world model
            • Returns the closest mark in this world model
            • Perform the action
            • Export a vector to a file
            • Gets the serialization
            • Initializes the program
            • Creates a basic world
            • Initialize the UI
            • Draw the draw color
            • Initializes the world model
            • Build a test world model
            • Handle a state change
            Get all kandi verified functions for this library.

            Creatures Key Features

            No Key Features are available at this moment for Creatures.

            Creatures Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 215dot img1no licencesLicense : No License
            copy iconCopy
            /** This interface describes the methods to be supported by a lockable object. */
            public interface Lockable {
            
              /**
               * Checks if the object is locked.
               *
               * @return true if it is locked.
               */
              boolean isLocked();
            
              /**
               * locks the object  
            Explanation
            Javadot img2Lines of Code : 90dot img2no licencesLicense : No License
            copy iconCopy
            public interface Prototype {
              Object copy();
            }
            
            
            @EqualsAndHashCode
            @NoArgsConstructor
            public abstract class Beast implements Prototype {
            
              public Beast(Beast source) {
              }
            
              @Override
              public abstract Beast copy();
            }
            
            @EqualsAndHashCode(callSupe  
            Explanation
            Javadot img3Lines of Code : 80dot img3no licencesLicense : No License
            copy iconCopy
            public abstract class ActiveCreature{
              private final Logger logger = LoggerFactory.getLogger(ActiveCreature.class.getName());
            
              private BlockingQueue requests;
              
              private String name;
              
              private Thread thread;
            
              public ActiveCreature(String na  

            Community Discussions

            QUESTION

            How can I rename my creature's model's hierarchy without breaking animations?
            Asked 2022-Mar-31 at 08:48

            I am a beginner at Unity in terms of skill so please explain as if you were talking to a child if you can!

            PROBLEM

            I would like to change these names here:

            I would like to rename them for two reasons:

            1. so they are more intelligible

            2. because I am using many different assets from the store and each has a different hierarchy with different names and I want to standardize the names so that I can use the below code to determine which part of the creature's body was shot so that it works for every creature

              ...

            ANSWER

            Answered 2022-Mar-31 at 08:48

            In general you still can't unfortunately. (At least not that simple see below).

            The AnimationClips are based on strings storing the relative path from the Animator to the according GameObject the type of the according component and finally the name of the animated serialized fields and properties.

            If any of those change e.g. because you renamed the object or change the hierarchy in general the connection is lost and the animation breaks.

            You could implement an editor script method that

            • goes through the affected Animator (GetComponentInParent) of the object
            • iterates through all used AnimationClips
            • iterates through each clips property bindings
            • redirects the property path accordingly to your renaming

            This could look somewhat like this

            Source https://stackoverflow.com/questions/71686007

            QUESTION

            What might be causing this error: No rule to make target /usr/local/lib/liblua5.1.dylib}
            Asked 2022-Mar-27 at 16:16

            Whats up?

            What might be causing this error while trying to compile?:

            Ps: I am using MacOS Monterey.

            [ 99%] Building CXX object src/CMakeFiles/otclient.dir/main.cpp.o make[2]: No rule to make target /usr/local/lib/liblua5.1.dylib}', needed by bin/otclient'. Stop. make[1]: [src/CMakeFiles/otclient.dir/all] Error 2 make: *** [all] Error 2

            Here is my CmakeLists.txt:

            ...

            ANSWER

            Answered 2022-Mar-27 at 16:16

            I found out the reason, is that the include of the library has an extra "}".

            Source https://stackoverflow.com/questions/71636675

            QUESTION

            How to extract a certain substring from string using regex in python - dictionary value?
            Asked 2022-Feb-14 at 09:32

            I have a str 'data' below contains some url content. using regex I want to only extract "url":"https://www.google.com". Here's what I tried so far:

            ...

            ANSWER

            Answered 2022-Feb-12 at 02:30

            What you want to know is non-greedy search. Try the following regex:

            Source https://stackoverflow.com/questions/71088434

            QUESTION

            how to shorten this JS function
            Asked 2022-Jan-25 at 17:31

            I have this Js function with hard coded filter parameters. It filter all the buckets sub objects when key start with a string from a given list. For now i havent found a way to put this list as an array...

            ...

            ANSWER

            Answered 2022-Jan-25 at 16:55

            Use array.every() to check all the elements of the array.

            Source https://stackoverflow.com/questions/70852570

            QUESTION

            Async/await in Express.js POST handler
            Asked 2022-Jan-25 at 16:02

            I am trying to call an async function in a POST handler.

            The function I am trying to call is as follows (this code works):

            ...

            ANSWER

            Answered 2022-Jan-25 at 16:02

            The error message is very relevant. The error message is saying Error: No wallet address found. This means that whatever parameter handles the wallet address, most likely accountAddress which is set to req.body.ownerAddress, is either null or invalid.

            I would double check the values in your request body because they are the likely cause.

            Source https://stackoverflow.com/questions/70851758

            QUESTION

            How do I compare two lists of diffrent sizes, find matches and return the indices of those matches in both lists
            Asked 2022-Jan-24 at 16:53

            In pygame I am building a GA simulation. The simulation involves 10 creatures and 100 pieces of food. I am creating them as sprites. I tried to use built in sprite collision detection but I need to detect collisions between unique sprites, not sprites and groups or groups and groups. That led me to realize I need a custom solution. Since my numbers are low I figured I could throw the positions of the food and creatures into lists and compare them. That part works but what I can't figure out is how to get the inidices for the matches in the lists. I'm not too worried about speed because I think my comparison is fast enough, especially given the small amount of data involved and the relative rarity of collisions but I'd still like an inexpensive solution to find those indices. I could create dictionaries, etc. I'm not sure what's the best route. My test code for the comparison is below, and working great and gives me half of my answer, the indices of the bots making the collisions. All I need now is the indices of the food collided with.

            ...

            ANSWER

            Answered 2022-Jan-24 at 16:24

            It's hard to give a concrete answer because I don't know what a GA simulation is. Genetic Algorithm? Is it 2d, 3d, nd? The approach for any of them will be similar.

            It's probably best to approach this a little differently.

            We have a "Location" that contains: it's identifier ie x,y(,z...) coordinates, a value for a bot to exist, and a value for food to exist. Then the primary data structure is a list of all these locations.

            Now, for every frame (step/generation/etc), we iterate all possible locations and if the value exists for both food and a bot at any location, we know we have a collision. From there, it's just integrating whatever logic you want for your sim.

            Source https://stackoverflow.com/questions/70836614

            QUESTION

            Indicate if a certain element exists through the use of Object.entries ()
            Asked 2022-Jan-11 at 19:52

            I need your help; I have an array of objects (called bookArr, below) as shown below.

            bookArr is:

            ...

            ANSWER

            Answered 2022-Jan-10 at 17:03

            If I assume that the array represents just a single book, and you want to know if value is blank for the part: "Author" element or there is no such element, then Object.entries has no role to play here. Instead, use find to find out if there's an element with part: "Author" and, if there is, check that element to see if it has a non-blank value:

            Source https://stackoverflow.com/questions/70655839

            QUESTION

            MintTo contract from web3 gives error - ERC721: transfer to non ERC721Receiver implementer
            Asked 2021-Dec-30 at 15:45

            I am new to blockchain technology. I am trying to create a contract and then mint a token to contract using web3 python library.

            I could create an contract. This is the link to contract in rinkeby

            ...

            ANSWER

            Answered 2021-Dec-30 at 15:16

            I think first error is when you build a transaction, you need to pass an object:

            Source https://stackoverflow.com/questions/70533031

            QUESTION

            How to specify that a method argument implements a trait and is a specific type?
            Asked 2021-Dec-23 at 17:02

            I have a library that implements two traits:

            ...

            ANSWER

            Answered 2021-Dec-22 at 19:44

            The issue is that you define a trait that has an update method to which you can pass anything that is a Creature; at least this is what your trait says.

            When you implement that trait on World, then you say only &Dog can be used as a parameter here.

            In your case, yes, every dog is a Creature, however not every Creature is a Dog. You have conflicting requirements there. Your implementation should match your trait.

            Source https://stackoverflow.com/questions/70451828

            QUESTION

            Jackson ObjectMapper JSON to Java Object RETURNS NULL Values
            Asked 2021-Dec-05 at 14:08

            I'm trying to loop through the child object of a JSON array which stores objects. My JSON file is as follows:

            ...

            ANSWER

            Answered 2021-Dec-05 at 14:08

            You are missing a class that matches the list of Species that your JSON contains:

            Source https://stackoverflow.com/questions/70222096

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Creatures

            This project uses Gradle. The gradle wrapper is also included, so gradle doesn't need to be installed manually. Run gradlew build to build the project and gradlew run to execute it.
            Get the latest release here.

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