Creatures | Creatures is a small evolution simulator
kandi X-RAY | Creatures Summary
kandi X-RAY | Creatures Summary
Creatures is a small evolution simulator. It's about creatures trying to survive and procreate. Each new creature inherits the properties of its parents, combined with mutations. This leads to gradual changes in the distribution of certain attributes. These changes can be graphically seen in a statistics module.
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Top functions reviewed by kandi - BETA
- Performs the action
- Creates a survivor
- Update the world in world model
- Gets the StatElement
- User pressed the button
- Get the color of the checkboxes
- Creates and returns a chart for the time series
- Creates a dataset
- Update the target
- Returns the nearest food to the world model
- Returns the closest mark in this world model
- Perform the action
- Export a vector to a file
- Gets the serialization
- Initializes the program
- Creates a basic world
- Initialize the UI
- Draw the draw color
- Initializes the world model
- Build a test world model
- Handle a state change
Creatures Key Features
Creatures Examples and Code Snippets
/** This interface describes the methods to be supported by a lockable object. */
public interface Lockable {
/**
* Checks if the object is locked.
*
* @return true if it is locked.
*/
boolean isLocked();
/**
* locks the object
public interface Prototype {
Object copy();
}
@EqualsAndHashCode
@NoArgsConstructor
public abstract class Beast implements Prototype {
public Beast(Beast source) {
}
@Override
public abstract Beast copy();
}
@EqualsAndHashCode(callSupe
public abstract class ActiveCreature{
private final Logger logger = LoggerFactory.getLogger(ActiveCreature.class.getName());
private BlockingQueue requests;
private String name;
private Thread thread;
public ActiveCreature(String na
Community Discussions
Trending Discussions on Creatures
QUESTION
I am a beginner at Unity in terms of skill so please explain as if you were talking to a child if you can!
PROBLEM
I would like to change these names here:
I would like to rename them for two reasons:
so they are more intelligible
because I am using many different assets from the store and each has a different hierarchy with different names and I want to standardize the names so that I can use the below code to determine which part of the creature's body was shot so that it works for every creature
...
ANSWER
Answered 2022-Mar-31 at 08:48In general you still can't unfortunately. (At least not that simple see below).
The AnimationClip
s are based on strings storing the relative path from the Animator
to the according GameObject
the type of the according component and finally the name of the animated serialized fields and properties.
If any of those change e.g. because you renamed the object or change the hierarchy in general the connection is lost and the animation breaks.
You could implement an editor script method that
- goes through the affected
Animator
(GetComponentInParent
) of the object - iterates through all used
AnimationClip
s - iterates through each clips property bindings
- redirects the property path accordingly to your renaming
This could look somewhat like this
QUESTION
Whats up?
What might be causing this error while trying to compile?:
Ps: I am using MacOS Monterey.
[ 99%] Building CXX object src/CMakeFiles/otclient.dir/main.cpp.o make[2]: No rule to make target /usr/local/lib/liblua5.1.dylib}', needed by bin/otclient'. Stop. make[1]: [src/CMakeFiles/otclient.dir/all] Error 2 make: *** [all] Error 2
Here is my CmakeLists.txt:
...ANSWER
Answered 2022-Mar-27 at 16:16QUESTION
I have a str 'data' below contains some url content. using regex I want to only extract "url":"https://www.google.com". Here's what I tried so far:
...ANSWER
Answered 2022-Feb-12 at 02:30What you want to know is non-greedy search. Try the following regex:
QUESTION
I have this Js function with hard coded filter parameters. It filter all the buckets sub objects when key start with a string from a given list. For now i havent found a way to put this list as an array...
...ANSWER
Answered 2022-Jan-25 at 16:55Use array.every()
to check all the elements of the array.
QUESTION
I am trying to call an async function in a POST handler.
The function I am trying to call is as follows (this code works):
...ANSWER
Answered 2022-Jan-25 at 16:02The error message is very relevant. The error message is saying Error: No wallet address found
. This means that whatever parameter handles the wallet address, most likely accountAddress
which is set to req.body.ownerAddress
, is either null or invalid.
I would double check the values in your request body because they are the likely cause.
QUESTION
In pygame I am building a GA simulation. The simulation involves 10 creatures and 100 pieces of food. I am creating them as sprites. I tried to use built in sprite collision detection but I need to detect collisions between unique sprites, not sprites and groups or groups and groups. That led me to realize I need a custom solution. Since my numbers are low I figured I could throw the positions of the food and creatures into lists and compare them. That part works but what I can't figure out is how to get the inidices for the matches in the lists. I'm not too worried about speed because I think my comparison is fast enough, especially given the small amount of data involved and the relative rarity of collisions but I'd still like an inexpensive solution to find those indices. I could create dictionaries, etc. I'm not sure what's the best route. My test code for the comparison is below, and working great and gives me half of my answer, the indices of the bots making the collisions. All I need now is the indices of the food collided with.
...ANSWER
Answered 2022-Jan-24 at 16:24It's hard to give a concrete answer because I don't know what a GA simulation is. Genetic Algorithm? Is it 2d, 3d, nd? The approach for any of them will be similar.
It's probably best to approach this a little differently.
We have a "Location" that contains: it's identifier ie x,y(,z...) coordinates, a value for a bot to exist, and a value for food to exist. Then the primary data structure is a list of all these locations.
Now, for every frame (step/generation/etc), we iterate all possible locations and if the value exists for both food and a bot at any location, we know we have a collision. From there, it's just integrating whatever logic you want for your sim.
QUESTION
I need your help; I have an array of objects (called bookArr, below) as shown below.
bookArr is:
...ANSWER
Answered 2022-Jan-10 at 17:03If I assume that the array represents just a single book, and you want to know if value
is blank for the part: "Author"
element or there is no such element, then Object.entries
has no role to play here. Instead, use find
to find out if there's an element with part: "Author"
and, if there is, check that element to see if it has a non-blank value
:
QUESTION
I am new to blockchain technology. I am trying to create a contract and then mint a token to contract using web3 python library.
I could create an contract. This is the link to contract in rinkeby
...ANSWER
Answered 2021-Dec-30 at 15:16I think first error is when you build a transaction, you need to pass an object:
QUESTION
I have a library that implements two traits:
...ANSWER
Answered 2021-Dec-22 at 19:44The issue is that you define a trait that has an update
method to which you can pass anything that is a Creature
; at least this is what your trait says.
When you implement that trait on World
, then you say only &Dog
can be used as a parameter here.
In your case, yes, every dog is a Creature
, however not every Creature
is a Dog
. You have conflicting requirements there. Your implementation should match your trait.
QUESTION
I'm trying to loop through the child object of a JSON array which stores objects. My JSON file is as follows:
...ANSWER
Answered 2021-Dec-05 at 14:08You are missing a class that matches the list of Species
that your JSON contains:
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