playn | Legacy 1.x version of PlayN library

 by   threerings Java Version: Current License: Apache-2.0

kandi X-RAY | playn Summary

kandi X-RAY | playn Summary

playn is a Java library. playn has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub, Maven.

PlayN is a cross-platform Java game development library written in Java that targets HTML5 browsers (via GWT), desktop JVMs, Android and iOS devices.

            kandi-support Support

              playn has a low active ecosystem.
              It has 196 star(s) with 67 fork(s). There are 39 watchers for this library.
              It had no major release in the last 6 months.
              There are 8 open issues and 21 have been closed. On average issues are closed in 73 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of playn is current.

            kandi-Quality Quality

              playn has 0 bugs and 0 code smells.

            kandi-Security Security

              playn has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              playn code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              playn is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              playn releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              playn saves you 21751 person hours of effort in developing the same functionality from scratch.
              It has 42682 lines of code, 6119 functions and 446 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed playn and discovered the below as its top functions. This is intended to give you an instant insight into playn implemented functionality, and help decide if they suit your requirements.
            • Returns the Key corresponding to the given key .
            • Translate a key code .
            • Returns a string representation of the specified type .
            • Advances the JSON token .
            • Sends a request .
            • Prepare the draw .
            • Handles a MotionEvent .
            • Generate the cache manifest .
            • Execute Xhr request .
            • Loads the audio file from the specified file .
            Get all kandi verified functions for this library.

            playn Key Features

            No Key Features are available at this moment for playn.

            playn Examples and Code Snippets

            No Code Snippets are available at this moment for playn.

            Community Discussions


            Why is my Flutter application apk not compatible with anything thus preventing Amazon Mobile Marketplace submission?
            Asked 2021-Mar-30 at 18:36

            I have a little game application Deal-O-Round in the Google Play Store and I submitted the same APK about 7 years ago (July 6, 2014 to the Amazon Mobile Marketplace as well. The 2014 version was based on Google PlayN framework which allowed a web-based demo as well besides Android and iOS platforms. A lot of time passed and last year I re-implemented the whole game in Flutter, which also allows the build of a web-based demo besides Android and iOS.

            Even more recently I got an email from Amazon with the title "[ACTION REQUIRED] App update required for target API Level compliance" which nudged me to try to refresh the APK in their store again. According to the email the Fire OS 6 releases require minimum API level 25 and Fire OS 7 will require minimum API level 28. That's great news, I refreshed my Flutter project and the Gradle upgrade bumped the min SDK API level to 23. And my current target API level is 29 as seen in my build.gradle. Everything is open source BTW.



            Answered 2021-Mar-30 at 18:36

            I went back to the page I took the screenshot from. On the first ("Amazon Fire Tablets and Phones") and the last ("Non-Amazon Devices") tab all the little question marks show a "Targeted by another APK in the current version." hint. I'll need to research that more because it sounds nonsensical. The "Amazon Fire TV" tab's hints show some minSdkVersion (for very old devices) and also "android.hardware.touchscreen" capability hint. My game needs touch screen, so that's not surprising and the old APK wasn't supporting those either.

            Reading more about the Targeted by another APK in the current version. hint I came across "With the second APK, you can select support for devices not already selected by the first APK.". I'm not sure why the store is not able to serve automatically the more recent APK and why I have to manually toggle things, but well, that's what I'll do.

            1. Starting edit:
            2. Turning off devices for the old APK
            3. Turing off on the other tab for the old APK:
            4. Editing and turning on devices for the newer APK. Maybe this is why there's this weird thing going on, I have to decrease minSdk back from 23 to 22 to have a better coverage:

            So the GET_ACCOUTNS or USE_CREDENTIALS is not a problem supposedly (so far). If the above doesn't help to you then also check out


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install playn

            You can download it from GitHub, Maven.
            You can use playn like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the playn component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone threerings/playn

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