Shatter | 代替fragment的轻量级解耦类,拥有和activity完全一致的生命周期

 by   tianzhijiexian Java Version: 1.0.8 License: No License

kandi X-RAY | Shatter Summary

kandi X-RAY | Shatter Summary

Shatter is a Java library. Shatter has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

代替fragment的轻量级解耦类,拥有和activity完全一致的生命周期
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    Quality
      Security
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            kandi-support Support

              Shatter has a low active ecosystem.
              It has 451 star(s) with 80 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 10 have been closed. On average issues are closed in 95 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shatter is 1.0.8

            kandi-Quality Quality

              Shatter has 0 bugs and 0 code smells.

            kandi-Security Security

              Shatter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Shatter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Shatter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shatter releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Shatter saves you 490 person hours of effort in developing the same functionality from scratch.
              It has 1152 lines of code, 153 functions and 31 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Shatter and discovered the below as its top functions. This is intended to give you an instant insight into Shatter implemented functionality, and help decide if they suit your requirements.
            • Invoked when the activity is created
            • Returns the cached cache
            • Get the currently selected item
            • Handle the text data
            • Set up view and show views
            • Returns the current activity
            • Start an activity for the result
            • Factory method for creating view
            • Returns the item s type
            • Region resume methods
            • Override onPause
            • Destroys the container
            • Finds a shatter with the given ID
            • Creates a new activity
            • Region RestoreInstanceState
            • Removes a Shatter
            • Override this method to be called when the application is created
            • Called when the activity is attached
            • Dispatch activity result
            • Dispatch start event
            • Stop listening for events
            • Invoked when a new method is called
            • Initializes the view
            • Destroys view
            • Inject the report if needed
            • Set the primary item
            Get all kandi verified functions for this library.

            Shatter Key Features

            No Key Features are available at this moment for Shatter.

            Shatter Examples and Code Snippets

            No Code Snippets are available at this moment for Shatter.

            Community Discussions

            QUESTION

            scratch sprite not registering hit consistently
            Asked 2021-May-15 at 14:29

            This simple shooter game is supposed to result in the sprite shattering and disappearing when hit. It will work maybe 40% of the time. Here's the link to the project and the relevant code block:

            https://scratch.mit.edu/projects/524150880/editor

            ...

            ANSWER

            Answered 2021-May-12 at 02:31

            If you are going to make a shooter game, you probably want to use create clone of [myself] block and then do this:
            when i start as a clone
            show
            repeat until < or >
            || point in direction (DIRECTION OF YOUR SHOOTER)
            || move (ADD YOUR NUMBER HERE)
            start sound (meow)
            change [score] by (1)
            repeat (5)
            || change [mosaic] effect by (2)
            delete this clone

            For the bullet, you would need this script:
            when green flag clicked
            forever
            if then
            || create clone of myself

            However if you would like to add a cooldown to the bullets, make a new variable called cooldown and reduce it by 0.1 every millisecond (0.1 second), but do make sure that when cooldown is 0 it doesn't go into the negatives, and when cooldown is 0, you can shoot and it resets the cooldown to the number of seconds you want it to be, if you want it your code should look like this:

            when green flag clicked
            forever
            if then
            || if cooldown < 0.1
            || || create clone of myself

            The reason it is || if cooldown < 0.1 and not || if cooldown = 0 is because if you screw up and accidentally make it 4.25 instead of 4.2 the bullet would still shoot

            Source https://stackoverflow.com/questions/67458267

            QUESTION

            Why Openlayers switches lat,lon order for coordinates?
            Asked 2021-Mar-29 at 07:09

            As a non GIS expert, I am, or rather was, aware of two different formats of GPS coordinates expressing the latitude and longitude of a position on Earth's surface. The first one uses degrees, minutes and seconds (kinda "imperial system style" if you like). The second one uses decimal degrees (kinda "metric system style" if you like).

            As I'm reading up on WGS84, my belief that the Earth was flat... I mean a sphere, has been shattered. It's an ellipsoid. Not a sphere. You bunch of lying teachers! :-) Anyhow, I've come across a third format: the UTM coordinate system.

            The GPS coordinates for the Big Ben in London are for example:

            1. degrees, minutes and decimal seconds: 51° 30' 2.624" N 0° 7' 28.65" W
            2. decimal degrees: 51.500729, -0.124625
            3. UTM: Zone 30U E: 699565.68 N: 5709430.72

            Source: https://www.gps-latitude-longitude.com/gps-coordinates-of-london-big-ben

            What's noticable about the UTM coordinates (format 3), is that latitude and longitude have been reversed compared to format 1 and 2 I'm more familiar with. So I wonder, is it because of UTM coordinates that OpenLayers uses "reverse" order for lat,lon coordinates (see https://openlayers.org/en/latest/apidoc/module-ol_coordinate.html)?

            Afterthought: if OpenLayers has been developed to further the use of geographic information of all kinds, shouldn't this "anomaly" be fixed to make it more accessible for non-GIS experts?

            EDIT: perhaps I should not have mentioned UTM here. Why does Openlayers expect coordinates in the order [lon, lat] and not the "usual" [lat, lon] order?

            ...

            ANSWER

            Answered 2021-Mar-29 at 07:09

            According to ISO 6709, the correct order is [latitude, longitude].

            But many software products and standards require [lon, lat] order. It's not only OpenLayers but for example also PostGis, GeoJSON, KML and almost all professinal GIS applications.

            I can think of two reasons why computer scientists have defined it differently than geographers.

            • It is conventional math to write f(x,y), i.e. easting before northing.
            • The WMS specification 1.0 from 2000 indirectly defined the [lon, lat] order. Software products of that time have implemented this standard. Even if the standard was revised a short time later, the software products remained at [lon, lat] to avoid version problems.

            Source https://stackoverflow.com/questions/66846300

            QUESTION

            how to properly use on_resize function in kivy or kivymd
            Asked 2021-Mar-06 at 16:13

            In my app i need to call certain function in certain screen when it is resized, and it looks like this

            ...

            ANSWER

            Answered 2021-Mar-06 at 16:13

            The origin of the error is that when you bind a function to a property change, it receives three positional arguments. They are self, the instance of the class instance whose property is changing, and the new value of the property.

            Source https://stackoverflow.com/questions/66507315

            QUESTION

            Why beatifulsoup returns empty list
            Asked 2021-Feb-02 at 00:56

            in my code everything works just fine but when I try to get the price of the product it keeps returning empty list, i have tried soup.select, find and findAll but all return None or empty list.

            selector for the price: '#product-price > div > span:nth-child(2) > span.current-price-container > span.current-price'

            try to paste the selcetor in the console after you enter the website https://www.asos.com/search/?q=jordan

            the console will output the price but my code won't.

            check line 36

            ...

            ANSWER

            Answered 2021-Feb-02 at 00:56

            The following code works. Don't rely on unreadable css selectors, but rather on the names attributes. The following code has to be adapted :

            Source https://stackoverflow.com/questions/66002092

            QUESTION

            I can't find a pattern in the examples
            Asked 2021-Jan-24 at 06:19

            I am working on a task for a company intern position but I am having some problems with understanding part of the condition itself. This question is focused more on problem solving manner, than writing code. The code is not an issue.

            The important part of the condition:

            The builders must cover a rectangular area of size ​M×N (​M and ​N are even numbers) with two layers of bricks that are rectangles of size 1×2. The first layer of the bricks has already been completed. The second layer ( in an effort to make the brickwork really strong) must be created in away that no brick in it lies exactly on a brick from the first layer. However, it is allowed half of the same brick to lie on the same brick on the second layer. Create a console app that accepts input parameters for the given layout of the bricks for the first layer, determine the possible layout of the​ second one, or prove that it is impossible to create the ​second​ layer and print it in the console.

            The input consists of a row that gives the dimensions of the area and the next rows give the layout of the first layer.

            These are some examples of the first and the expected second layer:

            One of the simple examples

            An examples consisting of more bricks

            I understand how the bricks on the second layer should be, and as the examples show there is logic and consistency in the numbers of the bricks and how they are put. The next example shatters that logic and consistency that I found with the two examples.

            Large area of bricks

            My question to you is: Do you find any sequence in the numbers and do you think they are just some sort of "id"s of the bricks?

            ...

            ANSWER

            Answered 2021-Jan-24 at 06:19

            You have made good a start at breaking the problem space down to the smallest possible domain by focusing on the patterns of the numbers. But, perhaps you've misunderstood the domain. Perhaps the problem should not be broken down based upon how the numbers represent each brick.

            The domain is presented in such a way that there is seemingly no way to provide uniform layers of bricks that can be laid in an easy cross hatch pattern. While this appears to be a constraint, it just may be the key requirement. Specifically,

            The second layer ( in an effort to make the brickwork really strong) must be created in away that no brick in it lies exactly on a brick from the first layer.

            That is a very specific requirement that might easily be ignored in problem definition because it is disguised as a constraint. If taken as a requirement it becomes quite clear that the is brick is not where to look for a solution. It is the intersection of bricks that defines the problem space.

            Knowing that, the diagrams very clearly show how the intersections are defined: intersections exist at each 1/2 brick. That is precisely why the creator of this problem had to give you two indices for each brick.

            Given:

            • A layer two brick cannot overlay a brick from the first layer
            • Numbered bricks with each half having the same number

            When:

            Laying a brick on the second layer

            Then:

            Any of the following may be true about the overlap of the bricks:

            • Matching layer-two numbers don't lay upon matching layer-one numbers
            • One and only one layer two number matches one and only one layer one number if they are the same numbers on both layers

            The following is not allowed in the overlap:

            • Both layer one and layer two numbers are the same
            • Matching layer-two numbers are not laid upon matching layer-one numbers

            This all means:

            1. There are two Cartesian planes of dimensions M×N
            2. One overlays the other
            3. Place the input numbers on a grid of M×N dimensions

            Problem to solve:

            Place the layer two numbers onto the upper grid so that like numbers remain adjacent to each other (1,1; 2,2; etc) in either direction while no two matching numbers from above are in the same grid locations of matching numbers below.

            If the algorithm you derive cannot achieve that goal, then it is an impossible grid.

            Hope that's helpful.

            Source https://stackoverflow.com/questions/65824916

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            Django adding data into model from nested json returning TypeError: 'NoneType' object is not subscriptable
            Asked 2020-Nov-24 at 12:21

            I am using a third-party API to get data and add it into my database via objects.update_or_create() method. This data has many records and some of the fields in the response only exists for certain records.

            Below the a snippet of the JSON that is returned from the API. However this data is only present for some of the records in the JSON response. When I try to add this data into my model, I am getting the following error:

            ...

            ANSWER

            Answered 2020-Nov-24 at 12:21

            If the card_faces field doesn't exist, then the result of .get('card_faces') will be None, which you can't then call index 0 on

            Break apart your line and do a logic check instead - this solution assumes that if card_faces does exist, there will be an index 0 and 1; you haven't provided enough information to assume otherwise

            Source https://stackoverflow.com/questions/64985316

            QUESTION

            How to loop over a PySpark dataframe and print first 5 iterations?
            Asked 2020-Nov-07 at 19:54

            I have a pyspark dataframe that consists of one column and ten rows. I dropped the other columns in my code above. This is what it looks like:

            ...

            ANSWER

            Answered 2020-Nov-07 at 19:54

            You can use collect() to create a list of the values in the movieTitle column and then simply iterate over it:

            Source https://stackoverflow.com/questions/64730976

            QUESTION

            Calling through pointer returned by Marshal.GetFunctionPointerForDelegate causes Access Violation
            Asked 2020-Sep-03 at 19:23

            I'm calling native x64 code from C# using Marshal.GetDelegateForFunctionPointer(). I pass a pointer into the native code as a parameter. I get the pointer from Marshal.GetFunctionPointerForDelegate() passing in a C# delegate. When executing in the native code I attempt to callback into C# using the passed pointer. This results in an Access Violation. I believe it's because the native code is not setting the stack up properly before attempting the callback, but I can't determine how this should be done. I've condensed this down to the following repo:

            ...

            ANSWER

            Answered 2020-Sep-03 at 19:23

            Within the calling function, the stack is 16-byte aligned. When it calls the native function, it pushes the return address, so the stack is now misaligned by 8 bytes. So within your function, you need to subtract an odd multiple of 8 to realign it, before making another call.

            Windows also requires unused space of 32 bytes at the top of the stack before the call. (Presumably this is why the sub 32 is already there.)

            So the solution is to subtract 40 from rsp instead of 32.

            As you extend this function to add functionality, you may need to push registers and/or allocate additional memory on the stack. While doing so, be sure to maintain the 16-byte stack alignment and also maintain the 32 bytes of unused space at the top of the stack.

            Source https://stackoverflow.com/questions/63696999

            QUESTION

            Compute column from multiple previous rows in dataframes with conditionals
            Asked 2020-Jun-07 at 13:16

            I'm starting to belive that pandas dataframes are much less intuitive to handle than Excel, but I'm not giving up yet!

            So, I'm JUST trying to check data in the same column but in (various) previous rows using the .shift() method. I'm using the following DF as an example since the original is too complicated to copy into here, but the principle is the same.

            ...

            ANSWER

            Answered 2020-Jun-07 at 02:18

            We need create a subgroup key with cumsum , then do rolling sum

            Source https://stackoverflow.com/questions/62240108

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shatter

            You can download it from GitHub.
            You can use Shatter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Shatter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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