Libgdx-Backend-TextureView-Android | Libgdx use TextureView Rendering , modify Libgdx
kandi X-RAY | Libgdx-Backend-TextureView-Android Summary
kandi X-RAY | Libgdx-Backend-TextureView-Android Summary
Libgdx-Backend-TextureView-Android is a Java library. Libgdx-Backend-TextureView-Android has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.
Libgdx use TextureView Rendering, modify Libgdx to TextureView, which can be transparently stacked with the original view
Libgdx use TextureView Rendering, modify Libgdx to TextureView, which can be transparently stacked with the original view
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Libgdx-Backend-TextureView-Android has a low active ecosystem.
It has 30 star(s) with 11 fork(s). There are 2 watchers for this library.
It had no major release in the last 12 months.
There are 0 open issues and 1 have been closed. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of Libgdx-Backend-TextureView-Android is 1.9.14
Quality
Libgdx-Backend-TextureView-Android has no bugs reported.
Security
Libgdx-Backend-TextureView-Android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
Libgdx-Backend-TextureView-Android does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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Libgdx-Backend-TextureView-Android releases are available to install and integrate.
Build file is available. You can build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed Libgdx-Backend-TextureView-Android and discovered the below as its top functions. This is intended to give you an instant insight into Libgdx-Backend-TextureView-Android implemented functionality, and help decide if they suit your requirements.
- Retrieves all child files with the given suffix
- List children
- List the ZIP file handles for this expansion
- Returns an array of file handles for the given suffix
- Return a list of file handles matching the given filter
- Returns a list of FileHandle objects that match the given filter
- Retrieves a list of file handles that match the given filter
- Retrieves the file handles matching the given filter
- Pauses the pause view
- Handle a touch event
- Override this method to customize the input
- Calculates and returns the width and height of the given dimension
- Called when the application is started
- Maps the file to a byte buffer
- Writes a range of samples
- Opens the given URI with the given URI
- Log an action event
- Causes pause to pause
- Render the skeleton
- Called when the application is running
- Create the scene
- Handle generic motion event
- Called when the surface is created
- Creates a GLurface view
- Creates a GLSurfaceView
- Resume the application
Get all kandi verified functions for this library.
Libgdx-Backend-TextureView-Android Key Features
No Key Features are available at this moment for Libgdx-Backend-TextureView-Android.
Libgdx-Backend-TextureView-Android Examples and Code Snippets
No Code Snippets are available at this moment for Libgdx-Backend-TextureView-Android.
Community Discussions
No Community Discussions are available at this moment for Libgdx-Backend-TextureView-Android.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Libgdx-Backend-TextureView-Android
You can download it from GitHub.
You can use Libgdx-Backend-TextureView-Android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Libgdx-Backend-TextureView-Android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use Libgdx-Backend-TextureView-Android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Libgdx-Backend-TextureView-Android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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