Introduction-to-JavaFX-for-Game-Development | cross platform GUI toolkit for Java , successor
kandi X-RAY | Introduction-to-JavaFX-for-Game-Development Summary
kandi X-RAY | Introduction-to-JavaFX-for-Game-Development Summary
JavaFX is a cross platform GUI toolkit for Java, the successor to the Java Swing libraries. In this tutorial, we explore some of the features of JavaFX that makes it easy to get started with game programming in Java. Source files for the Tuts+ tutorial: Introduction to JavaFX for Game Development.
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Top functions reviewed by kandi - BETA
- The main method
- Set image
- Sets the position of the element
- Adds velocity
- Starts the game handler
- Load the graphics
- Tick and render an image
- Prepare the default action handlers
- Start the application
- Returns the radius radius
- Get the x - coordinate
- Check if a point is inside the map
- Starts the animation
- Gets the image frame
- Starts the timeline
- Start an animation timer
- Starts the canvas
- Starts the stage
Introduction-to-JavaFX-for-Game-Development Key Features
Introduction-to-JavaFX-for-Game-Development Examples and Code Snippets
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QUESTION
I'm trying to learn how JavaFX animations work, so I've tried to create an animation with Earth moving in a circle, based on this tutorial: https://gamedevelopment.tutsplus.com/tutorials/introduction-to-javafx-for-game-development--cms-23835.
For some reason, the scene I want to show is set in the stage, but the graphics or animations aren't. I'm pretty sure this one is trivial, I just can't seem to find the reason. Here's my Main class code:
...ANSWER
Answered 2018-Mar-19 at 11:04You forgot to add root
to the scene. Add something like
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Introduction-to-JavaFX-for-Game-Development
You can use Introduction-to-JavaFX-for-Game-Development like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Introduction-to-JavaFX-for-Game-Development component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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