ts-android | A tool to translate Bible stories into your own language
kandi X-RAY | ts-android Summary
kandi X-RAY | ts-android Summary
A tool to translate Bible stories into your own language
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Top functions reviewed by kandi - BETA
- Initializes the view
- Generate RSA key pair
- Stores SD card access values
- Get the totalRam of the device
- Create the view
- Set the download error messages
- Force selection of all items
- Called when the view is created
- Returns a list of named translater names
- Starts the PullTargetTranslation process
- Binds a CardHolder to the target CardHolder
- Create view
- Called to create view
- Clone repository
- Called when a task has finished
- Start the application
- Create the root view
- The main start method
- Create the target translation dialog
- Initializes the instance
- Start the item cache
- Generates the view which is created
- Binds the target card holder to the target card holder
- Starts the translation process
- Creates new instance
- Creates the initial translation
ts-android Key Features
ts-android Examples and Code Snippets
Community Discussions
Trending Discussions on ts-android
QUESTION
When signing in an anonymous user with firebase on Android, the signInAnonymously
method currently returns a Task. This Task holds an AuthResult, which can be used to check if the user authentication was successful via the .isSuccessful
method. However, the Firebase docs also handle the error case when the authentication was not successful, see example firebase auth repo. Now I wonder what could be possible errors for an unsuccessful login when using the signInAnonymously
method?
Already checked some docs but couldn´t find any pieces of information about this.
...ANSWER
Answered 2021-May-24 at 08:35This Task holds an AuthResult, which can be used to check if the user authentication was successful via the .isSuccessful method.
It's always recommended to check if the Task is not successful instead of assuming that everything works fine.
Now I wonder what could be possible errors for an unsuccessful login when using the signInAnonymously method?
A common Exception for an unsuccessful sign-in might have the following message:
This operation is restricted to administrators only.
This FirebaseAuthException occurs when you forgot to enable Anonymous Authentication in the Firebase Console.
QUESTION
I want to disable the export button from the chart. I tried the below code.
...ANSWER
Answered 2021-May-13 at 07:51The options should be assigned to the chart at the very end.
Example:
QUESTION
I would like to add multiple icons with shortcuts on home screen. For example i would like to add two icons with specific shortcuts:
- First icon-> Open Google.com in Google Chrome
- Second icon -> Open YoutubeApp
I don't want to use shortcuts with one default icon, like in this example: enter link description here
I would like to generate separately icon for specific shortcut.
Is it possible at all?
...ANSWER
Answered 2021-May-06 at 09:45As your example says, there are 3 types of shortcuts:
Static shortcuts:- Context doesn’t change
Dynamic Shortcuts:- Context constantly changes
Pinned Shortcuts:- Context is defined by the user
If you want those shortcuts to be an icon on your home screen, you should use pinned shortcuts.
When you execute the code below, you will add a Pinned Shortcut that opens google.com.
QUESTION
Been searching how to impliment the MaterialTimePicker to old TimerPickerDialog
How to pick time using material design?
My Current Solution is this but too old
...ANSWER
Answered 2021-Apr-03 at 05:31MaterialTimePicker materialTimePicker = new MaterialTimePicker.Builder()
.setTimeFormat(TimeFormat.CLOCK_24H)
.build();
pick.setOnClickListener(v -> materialTimePicker.show(getSupportFragmentManager(),
DiConstant.TIME_PICKER));
materialTimePicker.addOnPositiveButtonClickListener(dialog -> {
int newHour = materialTimePicker.getHour();
int newMinute = materialTimePicker.getMinute();
String time = String.format(Locale.getDefault(), "%02d:%02d", newHour, newMinute);
pick.setText(time);
});
QUESTION
I want to show a badge on a toolbar action. The badge number is updated by a LiveData
value.
This is how I attach the badge:
...ANSWER
Answered 2021-Feb-26 at 13:00I'm not sure it is an official solution but this is still a workaround. I ended up with detaching the BadgeDrawable
on every onPrepareOptionsMenu
, in case the menu items were changed or rearranged
QUESTION
I try to add a countdown timer with a circular progress indicator
(from material design components) into my app but I have problems with the setting of the initial value of the circular progress indicator
.
Here are the relevant parts of my code I have wrote:
...ANSWER
Answered 2020-Dec-19 at 10:27Your progress isn't calculated correctly.
QUESTION
I am new to android. I am trying to learn Floating action button. I was following this video on youtube .
But my preview does not show + icon and not the background color which I have applied in my code as you can see. When i run my project on an actual device it displays both image and background color. But not in my android preview.
activity_main.xml
...ANSWER
Answered 2020-Nov-13 at 04:59This is probably a bug in Android Studio version you are using.
You can try the latest updated version to resolve this error.
Update Android Studio
QUESTION
I have a project working perfectly. Migrated to androidX and after that I see my annotation processor are not working.
Already done all the package changes mentioned in this link: https://developer.android.com/jetpack/androidx/migrate even used the migration tool.
Followed the steps mentioned by this guy :Annotation processor not working - no files are created Sanity checks will qoute the above: I tried the common solutions:
- remove my project from Android Studio recents
- invalidate cache and restart android studio
- import my project again into android studio (made sure that annotation processing is enabled before)
- Added > apply plugin: 'kotlin-android'
Followed the steps this guy mentioned: Enable Annotation processing for existing projects Android studio 3.3
Looked for examples on annotation processing but all of them are before the androidX upgrade:
- https://medium.com/@robhor/annotation-processing-for-android-b7eda1a41051
- https://medium.com/@aitorvs/annotation-processing-in-android-studio-7042ccb83024
- https://blog.mindorks.com/android-annotation-processing-tutorial-part-1-a-practical-approach
I did notice that the way annotation processors work are slightly different I am using "kapt project(':xx')" instead of "annotationProcessor project(path: ':xxx')"
Any advise I do feel this question is valid even though there are a lot of content out there cannot find anything specific to AndroidX and Annotation processor except this: Migrate annotation processor to androidX and that does not answer the question because I already done the package changes?
...ANSWER
Answered 2020-Nov-04 at 12:40Seems like I needed to upgrade Gradle to higher version after redoing the entire process upgraded Gradle to version 6.1.1 and worked like a charm.
QUESTION
This game has been out for several years, and has accumulated lots of old dependencies, like old versions of Swrve, IronSource, Crashlytics (using Fabric), Facebook, and others. I'm in the process of updating them, which caused all sorts of conflicts and build failures.
I am stuck on this latest build failure:
...ANSWER
Answered 2020-Nov-04 at 06:44I ended up solving this by writing a utility that traverses the contents of the .apk directory, finding .jar and .aar files, and unzipping them into subdirectories. This could be done manually, without a script, as well. You see references to these files in the log lines containing Mimetime_gradle2.apk/Star Horse/
in this project.
After unzipping all of these, it was simply a matter of searching the parent directory recursively for references to the library called out in the output of the gradle command using --stacktrace. In this case it was com.google.auto.value.extension.memoized.Memoized
Then it was simply a matter of removing one of the libraries that contained it from the Unity project. In this case it was an outdated copy of another library which was included with ExternalDependencyManager
.
The difficulty is that you need to export a gradle project from the Unity build menu, rather than build the APK directly. Then you need to copy the command for the specific version of gradle that your specific version of Unity uses, and run it with the --stacktrace option in order to get the output you need to identify the duplicate package. THEN you can unzip the resultant build directory (which takes the place of the APK file) and search it for the offending package.
QUESTION
I'm trying to set the hintTextColor
AND the boxStrokeColor
of Material Design's textInputLayout
into 3 different state of colors, for example:
- red for when it's
disabled
(I don't know how to set theboxStrokeColor
indisabled
state, so please don't mind the screenshot)
- blue for when it's
enabled
butunfocused
- green for when it's
enabled
ANDfocused
How can I accomplish this?
For the hintTextColor
, I've tried the suggestion made by Gabriele Mariotti in here, but the problem is one of the colors is applied to two different states ([disabled
] and [enabled
but unfocused
]), and I want to differentiate these two.
ANSWER
Answered 2020-Oct-31 at 08:48You can use a custom style:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ts-android
You can use ts-android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ts-android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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