houdini | Type conversion system
kandi X-RAY | houdini Summary
kandi X-RAY | houdini Summary
No performer should attempt to bite off red-hot iron unless he has a good set of teeth. Houdini is a simple and humane type conversion system, which allows you to prevent a lot of unnecessary code. For example, when you work with Spring Type Conversion API, you have to implement each converter as a separate class. It produces a lot of excessive code. Houdini allows you to aggregate different converters in a single place and re-use common logic without additional classes. See an Example section for a quick start.
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Top functions reviewed by kandi - BETA
- Compares this object for equality
- Checks if two source objects have the same source source
- Get the list of input parameter classes
- Get the target class
- Registers converters
- Returns true if the given method is a valid converter method
- Gets the class without proxies
- Registers a converter
- Convert a set of objects
- Convert a list of objects to a list of objects
- Convert an object into an object
- Returns a message that shows a duplicate converter
- Gets the input parameter types
- Get the output type
- Returns the string representation of this object
- Gets the method to convert
- Binds all registered objects
- Creates and returns a TypeListener which allows to be annotated
- Find a converter
- Get un - proxy classes from the given objects
- Returns the message for the converter
- Compute the hashCode of this sketch
- Returns a string representation of this object
- Registers the given bean
- Convert a list of objects to a single value
- Convenience method for converting a set of objects to a single or set
houdini Key Features
houdini Examples and Code Snippets
Community Discussions
Trending Discussions on houdini
QUESTION
I try to upgrade my laravel 8 as I read here https://laravel.com/docs/9.x/upgrade
But after I applyid some changes in composer.json I got error :
...ANSWER
Answered 2022-Feb-15 at 07:54Laravel 9 requires PHP 8.
Delete the
^7.3|
in composer.json at the linePHP
The correct syntax is:"php": "^8.0"
Delete the
v
in composer.json at the linelaravel/framework
, The correct syntax is:"laravel/framework": "^9.0",
And check the package's
artesaos/seotools
compatibility with the Laravel 9
QUESTION
With some browsers starting to introduce the CSS Houdini API, I was wondering if there were any ways to identify if the CSS Properties and Values API is supported with CSS alone?
With Javascript I'm able to check if the API exists: ✅
...ANSWER
Answered 2021-Oct-18 at 12:00Apparently best we can do at this point is to pretend that support of paint
worklet denotes support of CSS Typed OM @property
in style sheets: unlike @property
, : paint()
can be used in @supports
block.
Una Kravets uses this in her @property dev.to article:
QUESTION
In new laravel 8 app I want to modify login view page and login functionality But reading https://jetstream.laravel.com/2.x/features/authentication.html I did not find in my app lines :
...ANSWER
Answered 2021-May-21 at 08:33The reason you don't find,
QUESTION
I am working with Houdini (a 3d software) on a computer with an Intel Core i5-8400 2.80GHz and a NVIDIA GeForce GTX 1060 3GB.
My issue is that Houdini is consuming all my CPU but nearly none of my GPU. It also happens when I run other programs like Blender, Unity or any other 3D software.
I've tryed installing the NVIDIA studio-ready drivers, with similar results. I'm sure that using a 3D software, I should be able to speed up the process with my GPU, but I can´t get it working.
Can someone tell me what I need to do to "enable" my GPU, please?
Here is a screenshot of my task manager running a stressful task in Houdini:
...ANSWER
Answered 2021-Apr-15 at 06:20Only specific parts of 3D app actually use the GPU. The most obvious part is the 3D viewports but other parts might be optimized to utilize the GPU for simulation and rendering etc. However 90%+ of Houdini/Maya/3DS Max etc still just uses CPU and most of that is still single threaded so you wont even have full CPU usage.
QUESTION
In Blender, if you hit M key and select Merge At Center, all the selected points will be merged into 1 point.
I want to ask how should I perform the same action in Houdini?
I research a lot and discovered that some people recommend using the Fuse Node, but I still cannot figure out what setting in the Fuse Node should it take to merge all points at center.
...ANSWER
Answered 2021-Apr-14 at 10:48Got the solution.
Use an ExtractCentroid Node, and set the Run Over option to Detail.
QUESTION
I would like to model an AR asset, like a keyring with a few keys in it. Obviously, I would like to show that it could be picked up and then because of physics, keys will naturally show up to the bottom of the ring. How could I do that in ARKit / Reality Composor / USDZ or anyway that iOS allows?
[EDIT] Andy Fedoroff perfectly answered my question about whether ARKit / Reality Composor could model a keyring with a few keys question. Are there other tools (such as Unity or UnrealEngine or Houdini) that could be used to model this kind of relationship? Will USD / USDZ support this kind of model?
...ANSWER
Answered 2020-Nov-28 at 09:00Now there are no physics constraints (behaviours) in RealityKit 2.0 or in Reality Composer 1.5.
However, in SceneKit you can constrain two objects with SCNPhysicsBallSocketJoint.
QUESTION
I'm using this code to filter some text out of a .txt file. Then in another sheet i use cell references to built my custom table.
Everything is working great, except if the source file is empty, Power Query resizes the output table so that the reference got broken in the second sheet.
=cellref!$C4
how can I prevent power query to resize the range in his table? or, somehow, keep the same number of rows/column so that it won't break my references?
...ANSWER
Answered 2020-Nov-25 at 21:35It appears that Excel is treating a shrunken table as if those columns were deleted.
It's not a great solution but you can wrap the cell reference in an INDIRECT as a workaround since this treats Houdini!$C4
as a constant text value rather than a direct cell reference.
QUESTION
I'm trying to copy this example; I have a scss file that I'm using with modular CSS in a React/Electron project. I want to define the function to be used by paint
in the same file, as in the example:
ANSWER
Answered 2020-Nov-09 at 21:38Alright, I got it mostly working. The only part that isn't working is the transition which I'm not sure why it isn't.
-- Edit: I got that working via: https://css-houdini.rocks/animating-gradient
QUESTION
I have a React/Electron app, where I'm trying to use the new CSS Houdini paint()
function (as demonstrated in this page). In my project's index.html
file I have added a script tag with the paintWorklet addModule()
function as shown:
ANSWER
Answered 2020-Nov-09 at 21:21The addModule function will not work through webpack or other bundlers, it instead works through the native module system of browsers. You have to put the testPaint.js
file in the public directory, otherwise it would get bundled with everything else.
Here's what I added to the index.html to get it to run from the public directory on a local Create React App project:
QUESTION
MySQL (mariadb Ver 15.1 Distrib 10.1.44-MariaDB, for debian-linux-gnu (x86_64) using readline 5.2) gave me this error:
ERROR 1005 (HY000) at line 129: Can't create table `Houdini`.`stamp` (errno: 150 "Foreign key constraint is incorrectly formed")
when trying to create this table:
...ANSWER
Answered 2020-Jun-28 at 17:12could be the data type between the two key are not the same
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install houdini
You can use houdini like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the houdini component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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