M2S | bukkit plugin wrapper that is powered by the program binvox
kandi X-RAY | M2S Summary
kandi X-RAY | M2S Summary
M2S is a Java library. M2S has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However M2S build file is not available. You can download it from GitHub.
A bukkit plugin wrapper that is powered by the program binvox. #What is binvox? Note I am not the author of binvox I am simply just creating a plugin wrapper for the program binvox. If you want to know minecraft specific information it can be found [here.] (The below is quoted from to give you an overview of what binvox is. Introduction binvox is a straight-forward program that reads a 3D model file, rasterizes it into a binary 3D voxel grid, and writes the resulting voxel file." Features "input formats: nearly 100% VRML 2.0 support will parse Wavefront OBJ, Geomview OFF, Autocad DXF, PLY and STL, if they contain polygons only VRML 1.0 support added in version 1.08 (still in alpha) (Unigrafix UG, VTK, XGL, PovRay POV, BREP, and JOT support temporarily disabled, let me know if you really need this) output formats: .binvox, HIPS, MIRA, VTK, a "raw" file format, minecraft .schematic format, Gmsh .msh format, and nrrd format runs fast if you have a current graphics card rasterizes to a cube grid of up to 1024x1024x1024 (if you have enough memory...). If you use binvox for your (published) work, please add a reference to me, to this site (as a link, you could use and to the paper by F. Nooruddin and G. Turk (see next paragraph). Unfortunately I've already seen one recent scientific paper using my software without proper credit. I'd love to hear what you use binvox for as well. Note that binvox is free to download and use (in any environment). However, you are not allowed to charge others for the program. Type binvox -license for more information. Eric Haines contributed the code for the exact voxelization method. Qingnan Zhou wrote the code for the Gmsh .msh output. binvox uses the lib3ds library for reading .3ds files. binvox uses the parity count method and (a slight variation of) the ray stabbing method described by Fakir Nooruddin and Greg Turk in Simplification and Repair of Polygonal Models Using Volumetric Techniques, GVU technical report 99-37 (later published in IEEE Trans. on Visualization and Computer Graphics, vol. 9, nr. 2, April 2003, pages 191-205). To speed up the parity counting, a hardware z-buffer "slicing" method is used, based on an idea originally by Emil Praun. Please send me e-mail (to patrick.n.min at gmail dot com) with your questions/comments/suggestions/bug reports. I'm also interested to hear about what you use binvox for. Note that because of differences in hardware and software (drivers, the OpenGL implementation on your OS, etc.) the resulting voxel model will probably differ slightly from one setup to another.
A bukkit plugin wrapper that is powered by the program binvox. #What is binvox? Note I am not the author of binvox I am simply just creating a plugin wrapper for the program binvox. If you want to know minecraft specific information it can be found [here.] (The below is quoted from to give you an overview of what binvox is. Introduction binvox is a straight-forward program that reads a 3D model file, rasterizes it into a binary 3D voxel grid, and writes the resulting voxel file." Features "input formats: nearly 100% VRML 2.0 support will parse Wavefront OBJ, Geomview OFF, Autocad DXF, PLY and STL, if they contain polygons only VRML 1.0 support added in version 1.08 (still in alpha) (Unigrafix UG, VTK, XGL, PovRay POV, BREP, and JOT support temporarily disabled, let me know if you really need this) output formats: .binvox, HIPS, MIRA, VTK, a "raw" file format, minecraft .schematic format, Gmsh .msh format, and nrrd format runs fast if you have a current graphics card rasterizes to a cube grid of up to 1024x1024x1024 (if you have enough memory...). If you use binvox for your (published) work, please add a reference to me, to this site (as a link, you could use and to the paper by F. Nooruddin and G. Turk (see next paragraph). Unfortunately I've already seen one recent scientific paper using my software without proper credit. I'd love to hear what you use binvox for as well. Note that binvox is free to download and use (in any environment). However, you are not allowed to charge others for the program. Type binvox -license for more information. Eric Haines contributed the code for the exact voxelization method. Qingnan Zhou wrote the code for the Gmsh .msh output. binvox uses the lib3ds library for reading .3ds files. binvox uses the parity count method and (a slight variation of) the ray stabbing method described by Fakir Nooruddin and Greg Turk in Simplification and Repair of Polygonal Models Using Volumetric Techniques, GVU technical report 99-37 (later published in IEEE Trans. on Visualization and Computer Graphics, vol. 9, nr. 2, April 2003, pages 191-205). To speed up the parity counting, a hardware z-buffer "slicing" method is used, based on an idea originally by Emil Praun. Please send me e-mail (to patrick.n.min at gmail dot com) with your questions/comments/suggestions/bug reports. I'm also interested to hear about what you use binvox for. Note that because of differences in hardware and software (drivers, the OpenGL implementation on your OS, etc.) the resulting voxel model will probably differ slightly from one setup to another.
Support
Quality
Security
License
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Support
M2S has a low active ecosystem.
It has 1 star(s) with 2 fork(s). There are 2 watchers for this library.
It had no major release in the last 12 months.
M2S has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of M2S is 1.0
Quality
M2S has no bugs reported.
Security
M2S has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
M2S is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
M2S releases are available to install and integrate.
M2S has no build file. You will be need to create the build yourself to build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed M2S and discovered the below as its top functions. This is intended to give you an instant insight into M2S implemented functionality, and help decide if they suit your requirements.
- Enable the chat menu
- Downloads binvox for windows
- Download the binvox for linux
- Extracts a zip file from a zip file
- Extracts a single zip entry
- Checks if the given path contains a binvox
- Downloads the bin Vox for the specified operating system
- Handles a command
- Run the binvox on the model
- Runs the binvox for Windows
- Gets the operating system
- Checks if is binvox
- Downloads a binVox
Get all kandi verified functions for this library.
M2S Key Features
No Key Features are available at this moment for M2S.
M2S Examples and Code Snippets
No Code Snippets are available at this moment for M2S.
Community Discussions
No Community Discussions are available at this moment for M2S.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install M2S
You can download it from GitHub.
You can use M2S like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the M2S component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use M2S like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the M2S component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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