hardwire | the 90 % usecase of dependency injection is to wire-up | Dependency Injection library
kandi X-RAY | hardwire Summary
kandi X-RAY | hardwire Summary
the 90% usecase of dependency injection is to wire-up your application on startup. Nearly every dependency is known on startup and the "dynamic" configuration which needed to be done during startup (based on the environment) is also "forseen" on compiletime. Hardwire tries to shift everything concerning dependency injection into compile-time by using annotation-processing. During compilation, it analyzes annotations and dependencies and creates a factory that wires everything up as it should be.
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Top functions reviewed by kandi - BETA
- This method processes all of the elements in the round
- Visits a module
- Writes the factory template
- Returns true if the given object is equal to the given object
- Compares two fields
- Compares this parameter to another
- Compares this class to another
- Returns a hashCode of this field
- Returns a hashCode of this module
- Creates a hashCode of the name
- Returns a hash code of this class
- Implements the visitor to look for classes that are annotated
- Create abstract class
- Visits a variable element
- The hashCode of this class
- Creates a hashCode of this class
- Compares this to another method
- Initialize the visitor
- Compares this module to another
hardwire Key Features
hardwire Examples and Code Snippets
Community Discussions
Trending Discussions on hardwire
QUESTION
I am trying to create a file in an ESP32 named "PassWord" containing a password, using Micropython Serial. The code below works with a "hardwired" password, but I would like to be able to send the contents of a variable that was typed in by the user. The sending script is running in Win10 using Python 3.7.9
...ANSWER
Answered 2022-Mar-06 at 21:19You could do something like this. Just made this as an exaggerated example so you can learn. You could put this whole thing into the send function input if you wanted.
QUESTION
I want to have a Chat-like simple UI where the chats can scroll & 2 buttons are at the end.
Currently, it looks like:
Full reproduction → https://play.tailwindcss.com/mKgRCKKVBq
The code looks like:
...ANSWER
Answered 2021-Dec-13 at 14:55I had to change only 1-thing. The outer container should be using h-screen
instead of min-h-full
like:
QUESTION
I like to keep track of Massachusetts lottery results (make sure the results are really random). I can bring up the page of results in any browser and copy-paste the lines of text, and run the text through a filter written in php or gawk to extract the numbers for each date. But I thought it would be nicer to automate the process using phantomJS to get the dates and numbers directly from the DOM.
I haven't been able to make this work because the elements containing the results do not appear to be in the DOM accessible through phantomJS. I don't know if I'm doing something wrong (I probably am) or if it's a problem with phantomJS (which I know is no longer maintained). But I also tried using the example of rendering a URL to a .png image directly from the Page Loading example in the quickstart, and the image came out as just background color with no text, so I'm thinking it's a problem with phantomJS. Or does that example need some extra code to wait for all the included scripts to complete?
Here is the example javascript with the URL in question and image filename hardwired:
...ANSWER
Answered 2021-Nov-29 at 10:08It goes like this with puppeteer
QUESTION
I have a table and wish to find specific rows by inserting a variable such as /tr[i]/ where i is the row I'm after.
If I hardwire the element in my code, it works fine:
...ANSWER
Answered 2021-Nov-12 at 02:49You want to use the formatting f-string and curly braces to use the value i
QUESTION
Need help with a for-loop. I have something like this which I want to simplify:
...ANSWER
Answered 2021-Sep-29 at 17:56Give all of your buttons the same class but with an data-index
attribute indicating where number it relates to
QUESTION
Here are the issues (mostly fixed now):
- Position of scanf for operator shouldn't matter in this particular code but apparently it does when it is written after prompts to scan the numbers.
- Case '/' gives 0.00 as an output every time even though the logic seems correct to me.
- The purpose of scanning operator before numbers was that if the user chooses a different operator than the ones hardwired in the program, the program would simply return an error message instead of making the user type in values of the numbers and then get the error message through switch case. But I can't figure out how to do that.
Here's the fixed code:
...ANSWER
Answered 2021-Sep-03 at 09:34This is because scanf("%c", &operator);
will read the newline character (\n
) that is still in the input after reading the previous digit. The %c
conversion specifier is one of the exceptions in that it does not skip leading whitespace. This is why reading the operator first works (there's no newline in the input), but reading it after reading the digits does not.
One way to resolve this, is to add a space character before the %c
in the format string:
QUESTION
Haskell lists are constructed by a sequence of calls to cons
, after desugaring syntax:
ANSWER
Answered 2021-Aug-30 at 04:46Lists in Haskell are special in syntax, but not fundamentally.
Fundamentally, Haskell list is defined like this:
QUESTION
I am writing a Python Script to fully boot up a handful of ESXI hosts remotely, and I am having trouble with determining when ESXI has finished booting and is ready to receive commands send over SSH. I am running the script on a windows host that is hardwired to each ESXI host and the system is air-gapped so there is no firewalls in the way and no security software would interfere.
Currently I am doing this: I remote into the chassis through SSH and send the power commands to the ESXI host - this works and has always worked. Then, I attempt to SSH into each blade and send the following command
esxcli system stats uptime get
The command doesn't matter, I just need a response to make sure that the host is up. Below is the function I am using to send the SSH commands in hopes of getting a response
...ANSWER
Answered 2021-Jul-25 at 07:41I solved it. It occured to me that I was handling all possible exceptions that any python code could possibly throw, so my defect wasn't a python error and that would make sense why I wasn't finding anything online about the relationship between Python, SSH and the Errno 111 error.
The print out is in fact a response from the ESXI host, and my code is looking for any response. So I simply changed the esxcli command from requesting the uptime to
esxcli system hostname get
and then through this into the function
QUESTION
I feel I have a simple question, but I cannot get my code to work. In short, I want the condition statement in a subset() function to be a string. This mostly works, except for the logical operator. So I would want something like this;
...ANSWER
Answered 2021-Jun-01 at 18:19We need to have quotes around 'female' i.e. This can be easily done in dQuote
QUESTION
I am developing a 3D game with a custom chat console using Unity and UFPS, https://assetstore.unity.com/packages/tools/game-toolkits/ufps-ultimate-fps-106748
Everything is working, but running on Android TV with a joystick, keyboard and mouse we want to control which input affects what.
So we want the dialog to only be able to interact with the mouse. and the joystick to only interact with the game/player.
Original the mouse was controlling the players looking, and able to select the dialog. I was able to disable the mouse from controlling the player by,
Unity menu, Edit, Project Settings, Input
Then finding the "Mouse X" and Mouse Y" input events and renaming the ones with the mouse input to "Mouse XX", and leaving the joystick axis events for "Mouse X" so the joystick can still control the players looking.
Now I am having the opposite issue, the joystick and the arrow keyboard keys are toggling the selection in the dialog, and the joystick button/space key trigger selection in the dialog. I want to disable this so only the mouse can interact with the dialog and the joystick on controls the player movement.
I tried changing the Input for "Horizontal" "Vertical" by renaming to "Horizontal xxx". This works, but then the joystick is also not controlling the player movement. So how can I make these separate events. I cannot find any code listening to "Horizontal" or "Vertical" events, these seem to be hardwired in Unity some how??
...ANSWER
Answered 2021-Apr-16 at 21:47If I am understanding you correctly, you want to disable all input other than a mouse click on UI elements. On the EventySystem
object in your scene, select it and on the component EventSystem
there is a toggle called Send Navigation Event
. If you uncheck this box, it will disable all gamepad/keyboard interactions with UI and only allow mouse inputs to select UI.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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Install hardwire
Hardwire uses Modules which contain Singletons that are wired-up. A basic module definition looks as follows:. The @Module annotation triggers the annotation processor which generated the DbModuleBase class. This module creates and wires all objects in this and sub-packages. All objects annotated with @Singleton are added to this module. This Datasource will be created and a DbConfig will be wired in (using the setter setConfig).
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