AFrame | Android 快速开发框架
kandi X-RAY | AFrame Summary
kandi X-RAY | AFrame Summary
Android 快速开发框架
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Top functions reviewed by kandi - BETA
- Handle a touch event
- Dispatches a touch event
- Gets the current scroll view
- Convert Uri object to file
- Get file from Uri
- Recursively returns the offsets of a RecyclerView
- Initialize numbers
- Intercept the touch event
- Get notch size at device
- Called when simCard state changes
- Initializes the view
- Initializes the dialog
- Update top views
- Initializes the indicator view
- Intercept the request
- Initialization method
- Load wall paper
- Set size changed
- Region ViewPager
- Override method to draw the indicator
- Save image and get path observable
- Helper method to switch selected color
- Intent function to set wallpaper
AFrame Key Features
AFrame Examples and Code Snippets
Community Discussions
Trending Discussions on AFrame
QUESTION
I am wondering how I can create something like this using JavaScript and A-frame (https://aframe.io).
I would like to create an onload function called load()
that will check the value of a variable x and if x is one, the gltf
with the id of 1 will show and the gltf's with the id of 2 and 3 will not be visible. The same goes for gltf's 2 and 3. How can I acomplish this? My code:
ANSWER
Answered 2021-Jun-15 at 17:39Store the valid id
s in an array and loop through each one, then remove correspondingly.
QUESTION
I am wondering how I can use A-frame (https://aframe.io) to fade out my gltf model after around 3 seconds. I'm not sure exactly how I'd be able to do this. My current code is below:
...ANSWER
Answered 2021-Jun-14 at 21:17You can try my model-relative-opacity component along with an animation component:
QUESTION
I'm trying to play a sound just once when a marker is detected with the A-frame and AR.JS libraries.
I'm trying the code lines below but the sound is playing indefinite.
...ANSWER
Answered 2021-Jun-14 at 20:56It's playing indefinetely, because once it's visible - on each render loop you call playSound()
.
If you add a simple toggle check - You'll get your "once per visible" result:
QUESTION
I'm creating a 3d scene using a-frame (https://aframe.io) and I need some sort of way to mirror an html div onto a plane inside a-frame. For example, lets say that there is a div with some code where I can draw on it similar a whiteboard on the bottom left corner of the screen. Everything that I draw on the whiteboard should be mirrored to the a-frame plane. That way I should be able to see my whiteboard drawing in my a-frame scene.
What I've triedI've tried using two components the a-frame html embed component (https://github.com/supereggbert/aframe-htmlembed-component) and the a-frame shader component (https://github.com/mayognaise/aframe-html-shader) and both work for displaying html in my scene on a 2d plane however the 2d plane in my scene doesn't mirror the whiteboard and doesn't update. That means when I draw something on my whiteboard, instead of mirroring onto 2d plane and showing what I've drawn in vr, there is just a whiteboard with nothing drawn on it.
Problem I need solved and the ideal solutionI need to be able to create a div in html with a whiteboard or other code on it and have the same html be displayed on a 2d plane in my scene. The 2d html on the plane should update meaning if I draw the letter "a" on my whiteboard, the letter a will appear on the 2d plane in my scene. As long as there is a div where I am able to put my 2d html (my whiteboard) and the div mirrors in vr, that would be the ideal solution. Is there some code that could accomplish this?
Am I missing something with the two component I've tried that allow me to accomplish this? (Two components: https://github.com/supereggbert/aframe-htmlembed-component and https://github.com/mayognaise/aframe-html-shader) Or maybe a different A-frame component?
Ideally I am seeking the code for a component that allows me to mirror a div onto a 3d plane in my scene, or recommend a component that allows me to display interactable content on a 2d div.
...ANSWER
Answered 2021-Jun-11 at 21:19Since your whiteboard uses canvas, you can make use of the aframe canvas component.
Then at the end of your handleUpdate()
function you want to call the component's updateTexture()
function to update your aframe texture to the current state of the whiteboard.
QUESTION
I am trying to use a-frame in my existing angular application. Everything works well and i can use the a-scene within my angular component.html. However i want to register 'click' events on an a-frame component and call an existing function on my angular component.ts file
component.html
...ANSWER
Answered 2021-Jun-06 at 18:27Maybe I'm missing something.. but why not just use the native click
handler on a-cylinder
?
QUESTION
I am wondering how it would be possible in aframe if the camera reaches 20 spaces away from the point 0 0 0 to teleport them back to that point. Would something like this be easy to achieve or difficult? How can I achieve this.
...ANSWER
Answered 2021-Jun-01 at 08:53You can get the position of the object using el.object3D.position
- that would return x,y,z vector or you can use el.object3D.position.x
(or .y / .z for just one axis).
You can also set the position using the same function el.object3D.position.x = 23.12
.
As @Piotr Adam Milewski said, you would need to calculate the distance - you could use the following expression distance = sqrt(x^2 + y^2 + z^2)
or use the THREE.Vector3.distanceTo()
then compare it to some value and set the position accordingly (camera default position is 0, 1.6, 0
and not 0, 0, 0
).
QUESTION
I have some code written in a-frame (https://aframe.io) that can be found at https://jsfiddle.net/AidanYoung/h0cb1nq8/ And I'm trying to find a way to add an onclick event to the code below:
...ANSWER
Answered 2021-May-31 at 04:33Actually It was not working because
- onclick event listener does not support on a-frame in this way.
- You was adding the event listener before complete loading of a page.
Update your code with the below one. I hope this will work. I enclosed your a-frame tag within p tag and add event listner on it after page load.
QUESTION
For example, by using camera rig, I want to move from A to B then B to C in just one single click. I normally write "to 0 0 0" in the event "onclick".
I want trigger both animations "1" and "1_1". At the moment it is only the "1_1" that is triggered by a click. I'm using a timeline from https://www.npmjs.com/package/aframe-animation-timeline-component
My code can be found in https://glitch.com/edit/#!/winter-deserted-topaz
...ANSWER
Answered 2021-May-27 at 08:10The topic is general, so I'll split it into separate cases:
Firing two simultaneous animations
If the animation components within an entity share an event ( defined in startEvents ) they will all fire at once:
QUESTION
I took an equirectangular envMap
from the three.js docs sample where it appears sharp on a sphere.
If I load the same material into my aframe scene with the following params
...ANSWER
Answered 2021-May-25 at 20:44That happens because you are using a PBR material in your code since the default material of A-Frame is MeshStandardMaterial. Meaning a material that tries to render physically correct. The official three.js
example uses MeshLambertMaterial which is no PBR material. Both type of materials implement environment maps differently.
When using a PBR material, it's recommended to use a HDR environment map which is also pre-processed with PMREMGenerator
like in this example: https://threejs.org/examples/webgl_loader_gltf
QUESTION
I am wondering how it would be possible in A-frame (aframe.io) to set the color of an object to a variable. For example, if a variable called x has a value of #8F3A84 then the color of the shape will be set to that color. If the variable has a value of #738F3A then the shape will also set to that color. How can I achieve something like this?
Here is the code for my shape:
ANSWER
Answered 2021-May-25 at 10:04You can use a function instead of a variable. Like the following:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AFrame
You can use AFrame like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AFrame component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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