finalspeed | finalspeed是一个双边加速端口转发工具 | Email library
kandi X-RAY | finalspeed Summary
kandi X-RAY | finalspeed Summary
author: xiaozhuai - xiaozhuai7@gmail.com.
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Top functions reviewed by kandi - BETA
- Process a datagram packet
- Gets the send record for a given time id
- Add ack for a connection
- Check to see if the last read is possible
- Iterate over the network
- Detects an interface
- Create a synck packet
- Create a sync packet
- Build an IPv4 packet
- Remove tcp connections
- Converts a byte array into a hex string
- Send datagram packet
- Set the map server
- Runs the scheduler
- Close the socket
- Read host
- Start firewall
- Load map rule map
- Load config
- Create a connection to a destination
- Handle a datagram packet
- Start socket
- Detect the local IP address
- Close the process
- Main loop
- Read file content
finalspeed Key Features
finalspeed Examples and Code Snippets
Community Discussions
Trending Discussions on finalspeed
QUESTION
I can access an object's velocity like so:
...ANSWER
Answered 2020-Nov-21 at 14:06Not that this is the best way to go but for what you asked you can use Transform.InverseTransformDirection
Transforms a direction from world space to local space.
This operation is unaffected by scale.
Different to Transform.InverseTransformVector
this is not affected by your objects scale so it correctly maintains the magnitude of the velocity regardless of any scaling of your object
QUESTION
I just start making a game with Unity and Visual Studio, i have a bit confuse that why my Speed value always at zero even i set it equal to another variable.
...ANSWER
Answered 2020-Aug-06 at 07:14Start
happens only once.
Start is called on the frame when a script is enabled just before any of the Update methods are called the first time.
Disregarding everything else, i am guessing you want it to update the speed
every frame in Update
Update is called every frame, if the MonoBehaviour is enabled.
QUESTION
I'm writing a TCP solution between a PLC and Unity3d simulator. I'm having the most perplexing issue simply appending a ';' onto the end of a string in which I send to the PLC.
Here's my code:
...ANSWER
Answered 2019-Nov-14 at 19:33Welp I figured it out thanks to @AlexeiLevenkov.
The PLC was sending \0 x 256. It's due to my buffer being 256bytes. I couldn't see them because C# handles them as spaces or something. using String.Replace I was able to detect them visually.
The Log:
"Data:B010150;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
So there we have it. PLC's are a nightmare to do anything with and Sockets are the most extreme of nightmares.
Thanks for the help!
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install finalspeed
You can use finalspeed like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the finalspeed component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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