finalspeed | finalspeed是一个双边加速端口转发工具 | Email library

 by   xiaozhuai Java Version: 1.0 License: No License

kandi X-RAY | finalspeed Summary

kandi X-RAY | finalspeed Summary

finalspeed is a Java library typically used in Messaging, Email applications. finalspeed has no bugs, it has no vulnerabilities and it has low support. However finalspeed build file is not available. You can download it from GitHub.

author: xiaozhuai - xiaozhuai7@gmail.com.
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            kandi-support Support

              finalspeed has a low active ecosystem.
              It has 13 star(s) with 10 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              finalspeed has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of finalspeed is 1.0

            kandi-Quality Quality

              finalspeed has 0 bugs and 0 code smells.

            kandi-Security Security

              finalspeed has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              finalspeed code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              finalspeed does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              finalspeed releases are available to install and integrate.
              finalspeed has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              finalspeed saves you 2286 person hours of effort in developing the same functionality from scratch.
              It has 4994 lines of code, 401 functions and 57 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed finalspeed and discovered the below as its top functions. This is intended to give you an instant insight into finalspeed implemented functionality, and help decide if they suit your requirements.
            • Process a datagram packet
            • Gets the send record for a given time id
            • Add ack for a connection
            • Check to see if the last read is possible
            • Iterate over the network
            • Detects an interface
            • Create a synck packet
            • Create a sync packet
            • Build an IPv4 packet
            • Remove tcp connections
            • Converts a byte array into a hex string
            • Send datagram packet
            • Set the map server
            • Runs the scheduler
            • Close the socket
            • Read host
            • Start firewall
            • Load map rule map
            • Load config
            • Create a connection to a destination
            • Handle a datagram packet
            • Start socket
            • Detect the local IP address
            • Close the process
            • Main loop
            • Read file content
            Get all kandi verified functions for this library.

            finalspeed Key Features

            No Key Features are available at this moment for finalspeed.

            finalspeed Examples and Code Snippets

            No Code Snippets are available at this moment for finalspeed.

            Community Discussions

            QUESTION

            How to get the velocity of a rigidBody2d in local space
            Asked 2020-Nov-21 at 14:06

            I can access an object's velocity like so:

            ...

            ANSWER

            Answered 2020-Nov-21 at 14:06

            Not that this is the best way to go but for what you asked you can use Transform.InverseTransformDirection

            Transforms a direction from world space to local space.

            This operation is unaffected by scale.

            Different to Transform.InverseTransformVector this is not affected by your objects scale so it correctly maintains the magnitude of the velocity regardless of any scaling of your object

            Source https://stackoverflow.com/questions/64943397

            QUESTION

            Why my float variable always at 0 even i set it
            Asked 2020-Aug-07 at 06:03

            I just start making a game with Unity and Visual Studio, i have a bit confuse that why my Speed value always at zero even i set it equal to another variable.

            ...

            ANSWER

            Answered 2020-Aug-06 at 07:14

            Start happens only once.

            Start is called on the frame when a script is enabled just before any of the Update methods are called the first time.

            Disregarding everything else, i am guessing you want it to update the speed every frame in Update

            Update is called every frame, if the MonoBehaviour is enabled.

            Source https://stackoverflow.com/questions/63278401

            QUESTION

            C# Failing to append a character onto a string, but only in one method
            Asked 2019-Nov-14 at 19:33

            I'm writing a TCP solution between a PLC and Unity3d simulator. I'm having the most perplexing issue simply appending a ';' onto the end of a string in which I send to the PLC.

            Here's my code:

            ...

            ANSWER

            Answered 2019-Nov-14 at 19:33

            Welp I figured it out thanks to @AlexeiLevenkov.

            The PLC was sending \0 x 256. It's due to my buffer being 256bytes. I couldn't see them because C# handles them as spaces or something. using String.Replace I was able to detect them visually.

            The Log:

            "Data:B010150;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"

            So there we have it. PLC's are a nightmare to do anything with and Sockets are the most extreme of nightmares.

            Thanks for the help!

            Source https://stackoverflow.com/questions/58863651

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install finalspeed

            You can download it from GitHub.
            You can use finalspeed like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the finalspeed component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/xiaozhuai/finalspeed.git

          • CLI

            gh repo clone xiaozhuai/finalspeed

          • sshUrl

            git@github.com:xiaozhuai/finalspeed.git

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