ARPaint | A painting app using ARCore
kandi X-RAY | ARPaint Summary
kandi X-RAY | ARPaint Summary
ARPaint is a Java library typically used in Telecommunications, Media, Media, Entertainment applications. ARPaint has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.
Here are a few resources you can use to learn about ARCore:.
Here are a few resources you can use to learn about ARCore:.
Support
Quality
Security
License
Reuse
Support
ARPaint has a low active ecosystem.
It has 14 star(s) with 1 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
ARPaint has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ARPaint is current.
Quality
ARPaint has no bugs reported.
Security
ARPaint has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
ARPaint does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
ARPaint releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
Installation instructions are available. Examples and code snippets are not available.
Top functions reviewed by kandi - BETA
kandi has reviewed ARPaint and discovered the below as its top functions. This is intended to give you an instant insight into ARPaint implemented functionality, and help decide if they suit your requirements.
- Called when the surface is created
- Create the shader
- Allocate the background
- Load a raw text file
- Draw a frame
- Upload the current data
- Draw the scene
- Updates the camera
- Initializes the surface view
- Applies the specified value to the specified range
- Pause the window
- Set the touch event
- Starts the session
- Called when the Home button is pressed
- Called when the surface is changed
Get all kandi verified functions for this library.
ARPaint Key Features
No Key Features are available at this moment for ARPaint.
ARPaint Examples and Code Snippets
No Code Snippets are available at this moment for ARPaint.
Community Discussions
No Community Discussions are available at this moment for ARPaint.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ARPaint
Before you begin, you should have already downloaded the Android Studio SDK and set it up correctly. You can find a guide on how to do this here: Setting up Android Studio.
Download the project source. You can do this either by forking and cloning the repository (recommended if you plan on pushing changes) or by downloading it as a ZIP file and extracting it. Install the NDK in Android Studio. Open Android Studio, you will see a Welcome to Android window. Under Quick Start, select Import Project (Eclipse ADT, Gradle, etc.). Navigate to the directory where you saved the ARPaint project, select the root folder of the project (the folder named "ARPaint"), and hit OK. Android Studio should now begin building the project with Gradle. Once this process is complete and Android Studio opens, check the Console for any build errors. You will also need to setup Android NDK. If a build error due to NDK persists, try replacing ndk with ndk version 20 from ndk-archives. Once all build errors have been resolved, you should be all set to build the app and test it. To Build the app, go to Build > Make Project (or alternatively press the Make Project icon in the toolbar). If the app was built successfully, you can test it by running it on either a real device or an emulated one by going to Run > Run 'app' or pressing the Run icon in the toolbar.
Download the project source. You can do this either by forking and cloning the repository (recommended if you plan on pushing changes) or by downloading it as a ZIP file and extracting it.
Install the NDK in Android Studio.
Open Android Studio, you will see a Welcome to Android window. Under Quick Start, select Import Project (Eclipse ADT, Gradle, etc.)
Navigate to the directory where you saved the ARPaint project, select the root folder of the project (the folder named "ARPaint"), and hit OK. Android Studio should now begin building the project with Gradle.
Once this process is complete and Android Studio opens, check the Console for any build errors. Note: If you receive a Gradle sync error titled, "failed to find ...", you should click on the link below the error message (if available) that says Install missing platform(s) and sync project and allow Android studio to fetch you what is missing.
You will also need to setup Android NDK. If a build error due to NDK persists, try replacing ndk with ndk version 20 from ndk-archives. Once all build errors have been resolved, you should be all set to build the app and test it.
To Build the app, go to Build > Make Project (or alternatively press the Make Project icon in the toolbar).
If the app was built successfully, you can test it by running it on either a real device or an emulated one by going to Run > Run 'app' or pressing the Run icon in the toolbar.
Download the project source. You can do this either by forking and cloning the repository (recommended if you plan on pushing changes) or by downloading it as a ZIP file and extracting it. Install the NDK in Android Studio. Open Android Studio, you will see a Welcome to Android window. Under Quick Start, select Import Project (Eclipse ADT, Gradle, etc.). Navigate to the directory where you saved the ARPaint project, select the root folder of the project (the folder named "ARPaint"), and hit OK. Android Studio should now begin building the project with Gradle. Once this process is complete and Android Studio opens, check the Console for any build errors. You will also need to setup Android NDK. If a build error due to NDK persists, try replacing ndk with ndk version 20 from ndk-archives. Once all build errors have been resolved, you should be all set to build the app and test it. To Build the app, go to Build > Make Project (or alternatively press the Make Project icon in the toolbar). If the app was built successfully, you can test it by running it on either a real device or an emulated one by going to Run > Run 'app' or pressing the Run icon in the toolbar.
Download the project source. You can do this either by forking and cloning the repository (recommended if you plan on pushing changes) or by downloading it as a ZIP file and extracting it.
Install the NDK in Android Studio.
Open Android Studio, you will see a Welcome to Android window. Under Quick Start, select Import Project (Eclipse ADT, Gradle, etc.)
Navigate to the directory where you saved the ARPaint project, select the root folder of the project (the folder named "ARPaint"), and hit OK. Android Studio should now begin building the project with Gradle.
Once this process is complete and Android Studio opens, check the Console for any build errors. Note: If you receive a Gradle sync error titled, "failed to find ...", you should click on the link below the error message (if available) that says Install missing platform(s) and sync project and allow Android studio to fetch you what is missing.
You will also need to setup Android NDK. If a build error due to NDK persists, try replacing ndk with ndk version 20 from ndk-archives. Once all build errors have been resolved, you should be all set to build the app and test it.
To Build the app, go to Build > Make Project (or alternatively press the Make Project icon in the toolbar).
If the app was built successfully, you can test it by running it on either a real device or an emulated one by going to Run > Run 'app' or pressing the Run icon in the toolbar.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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