ShaderFilter | A demo Android app , shader-based image processing
kandi X-RAY | ShaderFilter Summary
kandi X-RAY | ShaderFilter Summary
ShaderFilter is a Java library. ShaderFilter has no bugs, it has no vulnerabilities and it has low support. However ShaderFilter build file is not available. You can download it from GitHub.
##Color and Art Effect in OpenGL Shaders By LittleCheeseCake.
##Color and Art Effect in OpenGL Shaders By LittleCheeseCake.
Support
Quality
Security
License
Reuse
Support
ShaderFilter has a low active ecosystem.
It has 149 star(s) with 40 fork(s). There are 14 watchers for this library.
It had no major release in the last 6 months.
There are 2 open issues and 0 have been closed. On average issues are closed in 1853 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of ShaderFilter is current.
Quality
ShaderFilter has 0 bugs and 30 code smells.
Security
ShaderFilter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
ShaderFilter code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
ShaderFilter does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
ShaderFilter releases are not available. You will need to build from source code and install.
ShaderFilter has no build file. You will be need to create the build yourself to build the component from source.
Installation instructions are not available. Examples and code snippets are available.
ShaderFilter saves you 179 person hours of effort in developing the same functionality from scratch.
It has 443 lines of code, 16 functions and 15 files.
It has medium code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed ShaderFilter and discovered the below as its top functions. This is intended to give you an instant insight into ShaderFilter implemented functionality, and help decide if they suit your requirements.
- Initializes the shader
- Retrieves the shader for the current fragment
- Compile and return a program
- Draws a cube
- Compile a shader
- Read text file from raw resource
- Replies the vertex shader
- Called when the surface is created
- Load a texture
- Set the viewport to the surface
- On createOptions menu
- Creates the window
- Called when the view is paused
- On resume activity
Get all kandi verified functions for this library.
ShaderFilter Key Features
No Key Features are available at this moment for ShaderFilter.
ShaderFilter Examples and Code Snippets
No Code Snippets are available at this moment for ShaderFilter.
Community Discussions
Trending Discussions on ShaderFilter
QUESTION
OpenFL/HTML5 Applying shader to bitmap
Asked 2017-Dec-12 at 18:10
I'm trying to apply a shader to a Bitmap as it's described on this link.
This is the code:
...ANSWER
Answered 2017-Dec-12 at 03:50ShaderFilter
is partially disabled in current OpenFL releases. The initial implementation was too slow to work on mobile; there are plans to revisit the feature again written in a different way.
In the meantime, there is a beta API you could try:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ShaderFilter
You can download it from GitHub.
You can use ShaderFilter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ShaderFilter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use ShaderFilter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ShaderFilter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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