android-camera | this is a demo of camera api1 & & api2 | REST library

 by   yutianzuo Java Version: Current License: No License

kandi X-RAY | android-camera Summary

kandi X-RAY | android-camera Summary

android-camera is a Java library typically used in Web Services, REST applications.,roid-camera has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

this is a demo of camera api1 && api2
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            kandi-support Support

              android-camera has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              android-camera has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of android-camera is current.

            kandi-Quality Quality

              android-camera has 0 bugs and 0 code smells.

            kandi-Security Security

              android-camera has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              android-camera code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              android-camera does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              android-camera releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 1476 lines of code, 62 functions and 19 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed android-camera and discovered the below as its top functions. This is intended to give you an instant insight into android-camera implemented functionality, and help decide if they suit your requirements.
            • Called when a preview is received
            • Convert yuv to RGB
            • Save bitmap to file
            • Get camera orientation
            • Convert from YV to RGB
            • Decode YUV to RGB
            • Initializes the widget
            • Takes a screenshot
            • Gets camera ID
            • Opens camera
            • Start the background thread
            • Initialize image reader
            • Returns the preferred preview size
            • Initializes the camera
            • Convert from IOV to RGB
            • Start the user
            • Set the content view
            • Returns whether the camera is a front camera
            • Opens a front camera
            • Opens a camera
            Get all kandi verified functions for this library.

            android-camera Key Features

            No Key Features are available at this moment for android-camera.

            android-camera Examples and Code Snippets

            No Code Snippets are available at this moment for android-camera.

            Community Discussions

            QUESTION

            How can I capture an image from a preview video stream from the device camera using custom renderer view xamarin forms
            Asked 2022-Feb-19 at 17:14

            I'm implementing biometric facial authentication in my Xamarin.forms app (Android and iOS). I am basing myself on this example to capture the user's face which implements custom renderer (Android), but in this example: https://github.com/UNIT-23/Xam-Android-Camera2-Sample the image must be touched to capture it, I would like to capture this image every 3 seconds without the user having to touch, like second option I would like to capture the photo with a button, but I don't really know how to implement it, so any help or example suggestions would be greatly appreciated.

            Thanks in advance for your help and your time!

            ...

            ANSWER

            Answered 2022-Feb-19 at 17:14

            check

            Alternatively, for Xamarin.Forms, you have access to a cross-platform Timer via the Device class:

            Source https://stackoverflow.com/questions/71187041

            QUESTION

            How to correctly use the new createCaptureSession() in camera2 in Android?
            Asked 2021-May-14 at 15:41

            The deprecated createCaptureSession() method is used in an old code in the following way:

            ...

            ANSWER

            Answered 2021-Apr-14 at 00:49

            There's no reason you can't keep using the deprecated version of createCaptureSession - it works just as well as it did before. You'll just have to ignore the Android Studio deprecation warnings.

            Basically, over time, we kept having to add more overloads of createCaptureSession with more and more variations of parameters and optional parameters, and it was getting excessive.

            So we created SessionConfiguration as a configuration object that's more flexible over time (easier to add new parameters to it), set up one more createCaptureSession that accepts that, and deprecated all the prior versions to direct folks to the one we'd add today if we were designing the API again.

            If you want to use the newest option, then you can take a look at OutputConfiguration (it just wraps the list of output Surfaces plus some other optional settings) - you can build one with just the surface you put in the Arrays.asList() call in your sample code.

            But you can just keep using what you have - we won't actually break the old methods.

            Source https://stackoverflow.com/questions/67077568

            QUESTION

            Android Camera2 API Image Color space
            Asked 2020-Dec-16 at 10:46

            I used this Tutorial to learn and try understand how to make a simple picture taking android app using the Camera2 API. I have added some snippets from the code to see if you all can help me understand some questions I have.

            I am trying to find out how the image is saved as. Is it RGB, or BGR? Is it stored in the variable bytes?

            ...

            ANSWER

            Answered 2020-Dec-16 at 10:46

            The image is received in JPEG format (as specified in the first line). Android uses YUV (to be more exact, YCbCr) color space for JPEG. Jpeg size is variable, it is compressed with lossy compression, and you have very little control over the level of compression.

            Normally, you receive a JPEG buffer in onImageAvailable() and decode this JPEG to receive a Bitmap. You can get pixels of this Bitmap as an int array of packed SRGB pixels. The format for this array will be ARGB_8888. You don't need JNI to convert it to BGR, see this answer.

            You can access Bitmap objects from C++, see ndk/reference/group/bitmap. There you can find the pixel format of this bitmap. If it was decoded from JPEG, you should expect this to be ANDROID_BITMAP_FORMAT_RGBA_8888.

            Source https://stackoverflow.com/questions/65283769

            QUESTION

            How to get all intermediate stages of image processing in Android?
            Asked 2020-Oct-19 at 19:29

            If I use camera2 API to capture some image I will get "final" image after image processing, so after noise reduction, color correction, some vendor algorithms and etc. I should also be able to get raw camera image following this. The question is can I get intermediate stages of image as well? For example let's say that raw image is stage 0, then noise reduction is stage 1 color correction stage 2 and etc. I would like to get all of those stages and present them to user in an app.

            ...

            ANSWER

            Answered 2020-Oct-19 at 19:29

            In general, no. The actual hardware processing pipelines vary a great deal between different chip manufacturers and chip versions even from the same manufacturer. Plus each Android device maker then adds their own software on top of that.
            And often, it's not possible to dump outputs from every step of the process, only some of them.

            So making a consistent API for fetching this isn't very feasible, and the camera2 API doesn't have support for it.

            You can somewhat simulate it by turning things like noise reduction entirely off (if supported by the device) and capturing multiple images, but that of course isn't as good as multiple versions of a single capture.

            Source https://stackoverflow.com/questions/64428909

            QUESTION

            Camera2 API access synchronization
            Asked 2020-Sep-22 at 22:35

            Camera2 API allows us to specify the thread (passing the Handler instance) on which we recieve the callbacks containing CameraDevice, CameraCaptureSession, CaptureResult etc. We use the information from these callbacks to configure capture session, create capture requests and obtain capture results. However, when the user controls the camera configuration (e.g. focusing, metering) through the UI, he makes it from the main thread. Here we, developers, have two options:

            1. Use the Camera2 API calls (e.g. CameraCaptureSession.capture) "directly" from any thread (including main thread). Here we need to manage the session state and syncrhonize access to the Camera2 API.
            2. Move all Camera2 API calls to the "CameraThread". Send the message to the "CameraThread" using Handler whenever we need access to Camera2 API. So we will actually use it only from the single thread ("CameraThread").

            Please, let me clarify what I mean. Suppose that we created HandlerThread for Camera2 API callbacks.

            ...

            ANSWER

            Answered 2020-Sep-22 at 22:35

            They're both viable. "Better" depends on a bunch of factors such as the size of the codebase, and how many different places in the code will be wanting to use the session and device.

            There's some minor overhead in sending the callback to the camera handler thread, plus more boilerplate to write, so for smaller apps, just making calls from whatever thread you're in and synchronizing appropriately works fine.

            However, as your app's complexity grows, it starts becoming attractive to keep all interaction with the camera API to a single thread; not just because you don't have to synchronize explicitly, but because it's easier to reason about ownership, the state of the system, and so on, if every interaction with the camera object happens on the same thread. Also, since some of the camera API methods can block for extended time periods, you really don't want to freeze your UI for that long anyway. So sending the calls to another thread is valuable.

            So it's a tradeoff of some extra boilerplate + minor overhead vs. inability to centralize camera code in one place for simplicity and smoothness.

            Source https://stackoverflow.com/questions/64012443

            QUESTION

            Uno Platform custom renderer
            Asked 2020-Aug-11 at 13:00

            Is is possible to create a custom renderer in Uno? I need to create a native Android view and "embed" it in page or UserControl.

            I didn't find any documentation about it.

            We need to do the same as this example https://github.com/UNIT-23/Xam-Android-Camera2-Sample

            Thank you!

            ...

            ANSWER

            Answered 2020-Aug-11 at 13:00

            There's is no renderers in Uno: simply add your native control in the XAML and it should work unchanged.

            Example

            There's a NativeView test in Uno you can check here, which is used here in XAML.

            XAML & Bindings

            You can even set native properties directly in XAML, but bindings won't work on those.

            If you need bindings, you can create a DependencyProperty and use the callback to set the native value.

            Source https://stackoverflow.com/questions/63348029

            QUESTION

            What happened to CameraX.unbindAll() method?
            Asked 2020-Aug-04 at 15:27

            I'm trying to follow code samples I've found on the web (Gabriel Tanner, Ray Wenderlich, Official Introduction), but I usually get stymied on the very first line:

            ...

            ANSWER

            Answered 2020-Aug-04 at 15:27

            CameraX has gone through some changes since it was first introduced last year, this is normal since it was still in Alpha, the API surface was changing a bit throughout the alpha versions, but since it's gone into beta, its public API has become more stable.

            Going back to your question, binding and unbinding use cases in CameraX is no longer done through the CameraX class, but instead, it is now done using ProcessCameraProvider.bindToLifecycle() to bind one or multiple use cases to a lifecycle, ProcessCameraProvider.unbind() to unbind one or multiple use cases, and ProcessCameraProvider.unbindAll() to unbind all bound use cases.

            The tutorials you're using as reference are outdated, even the video from last year's google I/O is outdated, since the code snippets in it are referencing CameraX's first alpha version. However, the link of the codelab you mentioned is -almost- up to date, it's the official CameraX codelab that's maintained by Google. You can also take a look at the official documentation of CameraX, it's more up to date that the tutorials you referenced.

            Source https://stackoverflow.com/questions/63249242

            QUESTION

            Getting relative rotation from the camera sensor to the current device orientation
            Asked 2020-Jul-31 at 07:19

            There are a couple of samples to get the relative rotation from the camera sensor to the current device orientation, e.g. for using it for correcting camera preview or for MediaRecorder.setOrientationHint(int)

            But the newest method from the latest official github camera samples works different than older methods (for deprecated camera2 API and method from archived camera2 sample)

            Here's my sample code that uses all methods and logs all results, we can see that function computeRelativeRotationCamera2New returns different result for Surface.ROTATION_90 and Surface.ROTATION_270 display rotation

            So what is the correct method to do it?

            ...

            ANSWER

            Answered 2020-Jul-31 at 07:19

            Tested recorded videos with different methods and found out that the newest method from the latest sample is incorrect for landscape video recording, it plays videos upside down

            I decided to update old method that uses deprecated camera api to use camera2 api (works for 21+ API) and use it in my project

            Source https://stackoverflow.com/questions/63174125

            QUESTION

            Android studio Camera 2 save video in full screen
            Asked 2020-Jun-27 at 11:34

            I am using the Camera2 API to record videos, I've used this project as a reference, I managed to change my TextTure view to full screen but the video that I am saving is still not in full screen, how can I change the saved video to full screen as well?

            you can see that when I play the video the video dimensions are the same as my preview, please help how can I save the video in the same perspective as my preview?

            ...

            ANSWER

            Answered 2020-Jun-22 at 13:59

            QUESTION

            Is bindToLifecycle() is necessary to switch ON/OFF/AUTO flash every time after creating preview in CameraX library
            Asked 2020-Jun-05 at 17:59

            As I understand from many implementations such as :

            https://github.com/android/camera-samples/tree/master/CameraXBasic

            https://proandroiddev.com/android-camerax-preview-analyze-capture-1b3f403a9395

            After every use case in CameraX implementation cameraProvide.bindToLifecycle() method needs to be called.

            For example, if I need to switch ON the FLASH_MODE of the camera from the default OFF mode, then again bindToLifecycle() method needs to be called.

            The disadvantage with this approach is that for a second or two the preview is removed and re-attached which doesn't feel like a smooth transition for an app.

            Is there any better practice available or it is the limitation?

            I Have attached a sample code below:

            ...

            ANSWER

            Answered 2020-Jun-05 at 17:59

            To enable or disable the flash during an image capture after you've created an ImageCapture instance and bound it to a lifecycle, you can use ImageCapture.setFlashMode(boolean).

            Regarding your question about the difference between setting the flash mode before vs after binding the ImageCapture use case, AFAIK there isn't much of a difference really. When you take a picture by calling ImageCapture.takePicture(), a capture request is built using different configuration parameters, one of them is the flash mode. So as long as the flash mode is set before this call (ImageCapture.takePicture()), the output of the capture request should be the same.

            CameraX currently uses Camera2 under the hood, to better understand how the flash mode is set when taking a picture, you can take a look at CaptureRequest.FLASH_MODE.

            Source https://stackoverflow.com/questions/62204461

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install android-camera

            You can download it from GitHub.
            You can use android-camera like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the android-camera component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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